feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -50,6 +50,14 @@
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#include "EnderDragonRenderer.h"
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#include "EnderCrystalRenderer.h"
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#include "BlazeRenderer.h"
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#include "SkeletonRenderer.h"
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#include "WitchRenderer.h"
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#include "WitherBossRenderer.h"
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#include "LeashKnotRenderer.h"
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#include "WitherSkullRenderer.h"
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#include "TntMinecartRenderer.h"
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#include "MinecartSpawnerRenderer.h"
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#include "HorseRenderer.h"
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#include "SpiderModel.h"
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#include "PigModel.h"
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#include "SheepModel.h"
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@@ -65,12 +73,15 @@
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#include "HumanoidModel.h"
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#include "SheepFurModel.h"
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#include "SkeletonModel.h"
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#include "ModelHorse.h"
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#include "Options.h"
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#include "ItemFrameRenderer.h"
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#include "OzelotRenderer.h"
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#include "OcelotRenderer.h"
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#include "VillagerGolemRenderer.h"
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#include "OzelotModel.h"
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#include "OcelotModel.h"
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#include "ZombieRenderer.h"
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#include "BatRenderer.h"
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#include "CaveSpiderRenderer.h"
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double EntityRenderDispatcher::xOff = 0.0;
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double EntityRenderDispatcher::yOff = 0.0;
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@@ -87,22 +98,23 @@ EntityRenderDispatcher::EntityRenderDispatcher()
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{
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glEnable(GL_LIGHTING);
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renderers[eTYPE_SPIDER] = new SpiderRenderer();
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renderers[eTYPE_CAVESPIDER] = new SpiderRenderer();
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renderers[eTYPE_CAVESPIDER] = new CaveSpiderRenderer();
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renderers[eTYPE_PIG] = new PigRenderer(new PigModel(), new PigModel(0.5f), 0.7f);
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renderers[eTYPE_SHEEP] = new SheepRenderer(new SheepModel(), new SheepFurModel(), 0.7f);
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renderers[eTYPE_COW] = new CowRenderer(new CowModel(), 0.7f);
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renderers[eTYPE_MUSHROOMCOW] = new MushroomCowRenderer(new CowModel(), 0.7f);
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renderers[eTYPE_WOLF] = new WolfRenderer(new WolfModel(), new WolfModel(), 0.5f);
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renderers[eTYPE_CHICKEN] = new ChickenRenderer(new ChickenModel(), 0.3f);
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renderers[eTYPE_OZELOT] = new OzelotRenderer(new OzelotModel(), 0.4f);
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renderers[eTYPE_OCELOT] = new OcelotRenderer(new OcelotModel(), 0.4f);
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renderers[eTYPE_SILVERFISH] = new SilverfishRenderer();
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renderers[eTYPE_CREEPER] = new CreeperRenderer();
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renderers[eTYPE_ENDERMAN] = new EndermanRenderer();
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renderers[eTYPE_SNOWMAN] = new SnowManRenderer();
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renderers[eTYPE_SKELETON] = new HumanoidMobRenderer(new SkeletonModel(), 0.5f);
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renderers[eTYPE_SKELETON] = new SkeletonRenderer();
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renderers[eTYPE_WITCH] = new WitchRenderer();
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renderers[eTYPE_BLAZE] = new BlazeRenderer();
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renderers[eTYPE_ZOMBIE] = new ZombieRenderer();
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renderers[eTYPE_PIGZOMBIE] = new HumanoidMobRenderer(new ZombieModel(), 0.5f);
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renderers[eTYPE_PIGZOMBIE] = new ZombieRenderer();
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renderers[eTYPE_SLIME] = new SlimeRenderer(new SlimeModel(16), new SlimeModel(0), 0.25f);
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renderers[eTYPE_LAVASLIME] = new LavaSlimeRenderer();
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renderers[eTYPE_PLAYER] = new PlayerRenderer();
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@@ -111,12 +123,19 @@ EntityRenderDispatcher::EntityRenderDispatcher()
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renderers[eTYPE_SQUID] = new SquidRenderer(new SquidModel(), 0.7f);
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renderers[eTYPE_VILLAGER] = new VillagerRenderer();
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renderers[eTYPE_VILLAGERGOLEM] = new VillagerGolemRenderer();
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renderers[eTYPE_BAT] = new BatRenderer();
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renderers[eTYPE_MOB] = new MobRenderer(new HumanoidModel(), 0.5f);
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renderers[eTYPE_ENDERDRAGON] = new EnderDragonRenderer();
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renderers[eTYPE_ENDER_CRYSTAL] = new EnderCrystalRenderer();
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renderers[eTYPE_WITHERBOSS] = new WitherBossRenderer();
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renderers[eTYPE_ENTITY] = new DefaultRenderer();
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renderers[eTYPE_PAINTING] = new PaintingRenderer();
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renderers[eTYPE_PAINTING] = new PaintingRenderer();
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renderers[eTYPE_ITEM_FRAME] = new ItemFrameRenderer();
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renderers[eTYPE_LEASHFENCEKNOT] = new LeashKnotRenderer();
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renderers[eTYPE_ARROW] = new ArrowRenderer();
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renderers[eTYPE_SNOWBALL] = new ItemSpriteRenderer(Item::snowBall);
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renderers[eTYPE_THROWNENDERPEARL] = new ItemSpriteRenderer(Item::enderPearl);
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@@ -124,18 +143,30 @@ EntityRenderDispatcher::EntityRenderDispatcher()
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renderers[eTYPE_THROWNEGG] = new ItemSpriteRenderer(Item::egg);
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renderers[eTYPE_THROWNPOTION] = new ItemSpriteRenderer(Item::potion, PotionBrewing::THROWABLE_MASK);
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renderers[eTYPE_THROWNEXPBOTTLE] = new ItemSpriteRenderer(Item::expBottle);
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renderers[eTYPE_FIREBALL] = new FireballRenderer(2.0f);
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renderers[eTYPE_FIREWORKS_ROCKET] = new ItemSpriteRenderer(Item::fireworks);
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renderers[eTYPE_LARGE_FIREBALL] = new FireballRenderer(2.0f);
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renderers[eTYPE_SMALL_FIREBALL] = new FireballRenderer(0.5f);
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renderers[eTYPE_DRAGON_FIREBALL] = new FireballRenderer(2.0f); // 4J Added TU9
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renderers[eTYPE_WITHER_SKULL] = new WitherSkullRenderer();
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renderers[eTYPE_ITEMENTITY] = new ItemRenderer();
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renderers[eTYPE_EXPERIENCEORB] = new ExperienceOrbRenderer();
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renderers[eTYPE_PRIMEDTNT] = new TntRenderer();
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renderers[eTYPE_FALLINGTILE] = new FallingTileRenderer();
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renderers[eTYPE_MINECART] = new MinecartRenderer();
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renderers[eTYPE_MINECART_TNT] = new TntMinecartRenderer();
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renderers[eTYPE_MINECART_SPAWNER] = new MinecartSpawnerRenderer();
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renderers[eTYPE_MINECART_RIDEABLE] = new MinecartRenderer();
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renderers[eTYPE_MINECART_FURNACE] = new MinecartRenderer();
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renderers[eTYPE_MINECART_CHEST] = new MinecartRenderer();
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renderers[eTYPE_MINECART_HOPPER] = new MinecartRenderer();
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renderers[eTYPE_BOAT] = new BoatRenderer();
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renderers[eTYPE_FISHINGHOOK] = new FishingHookRenderer();
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renderers[eTYPE_HORSE] = new HorseRenderer(new ModelHorse(), .75f);
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renderers[eTYPE_LIGHTNINGBOLT] = new LightningBoltRenderer();
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renderers[eTYPE_ARROW] = new ArrowRenderer();
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glDisable(GL_LIGHTING);
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AUTO_VAR(itEnd, renderers.end());
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@@ -149,22 +180,24 @@ EntityRenderDispatcher::EntityRenderDispatcher()
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EntityRenderer *EntityRenderDispatcher::getRenderer(eINSTANCEOF e)
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{
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if( (e & eTYPE_PLAYER) == eTYPE_PLAYER) e = eTYPE_PLAYER;
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//EntityRenderer * r = renderers[e];
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AUTO_VAR(it, renderers.find( e )); // 4J Stu - The .at and [] accessors insert elements if they don't exist
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if( it == renderers.end() )
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{
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app.DebugPrintf("Couldn't find renderer for entity of type %d\n", e);
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// New renderer mapping required in above table
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__debugbreak();
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}
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/* 4J - not doing this hierarchical search anymore. We need to explicitly add renderers for any eINSTANCEOF type that we want to be able to render
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if (it == renderers.end() && e != Entity::_class)
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if (it == renderers.end() && e != Entity::_class)
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{
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EntityRenderer *r = getRenderer(dynamic_cast<Entity::Class *>( e->getSuperclass() ));
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renderers.insert( classToRendererMap::value_type( e, r ) );
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return r;
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//assert(false);
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}*/
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EntityRenderer *r = getRenderer(dynamic_cast<Entity::Class *>( e->getSuperclass() ));
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renderers.insert( classToRendererMap::value_type( e, r ) );
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return r;
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//assert(false);
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}*/
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return it->second;
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}
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@@ -173,29 +206,30 @@ EntityRenderer *EntityRenderDispatcher::getRenderer(shared_ptr<Entity> e)
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return getRenderer(e->GetType());
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}
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void EntityRenderDispatcher::prepare(Level *level, Textures *textures, Font *font, shared_ptr<Mob> player, Options *options, float a)
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void EntityRenderDispatcher::prepare(Level *level, Textures *textures, Font *font, shared_ptr<LivingEntity> player, shared_ptr<LivingEntity> crosshairPickMob, Options *options, float a)
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{
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this->level = level;
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this->textures = textures;
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this->options = options;
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this->cameraEntity = player;
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this->font = font;
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this->level = level;
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this->textures = textures;
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this->options = options;
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this->cameraEntity = player;
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this->font = font;
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this->crosshairPickMob = crosshairPickMob;
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if (player->isSleeping())
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if (player->isSleeping())
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{
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int t = level->getTile(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
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if (t == Tile::bed_Id)
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int t = level->getTile(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
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if (t == Tile::bed_Id)
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{
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int data = level->getData(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
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int data = level->getData(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
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int direction = data & 3;
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playerRotY = (float)(direction * 90 + 180);
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playerRotX = 0;
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}
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} else {
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playerRotY = player->yRotO + (player->yRot - player->yRotO) * a;
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playerRotX = player->xRotO + (player->xRot - player->xRotO) * a;
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}
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int direction = data & 3;
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playerRotY = (float)(direction * 90 + 180);
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playerRotX = 0;
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}
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} else {
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playerRotY = player->yRotO + (player->yRot - player->yRotO) * a;
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playerRotX = player->xRotO + (player->xRot - player->xRotO) * a;
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}
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shared_ptr<Player> pl = dynamic_pointer_cast<Player>(player);
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if (pl->ThirdPersonView() == 2)
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@@ -203,17 +237,17 @@ void EntityRenderDispatcher::prepare(Level *level, Textures *textures, Font *fon
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playerRotY += 180;
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}
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xPlayer = player->xOld + (player->x - player->xOld) * a;
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yPlayer = player->yOld + (player->y - player->yOld) * a;
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zPlayer = player->zOld + (player->z - player->zOld) * a;
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xPlayer = player->xOld + (player->x - player->xOld) * a;
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yPlayer = player->yOld + (player->y - player->yOld) * a;
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zPlayer = player->zOld + (player->z - player->zOld) * a;
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}
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void EntityRenderDispatcher::render(shared_ptr<Entity> entity, float a)
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{
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double x = entity->xOld + (entity->x - entity->xOld) * a;
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double y = entity->yOld + (entity->y - entity->yOld) * a;
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double z = entity->zOld + (entity->z - entity->zOld) * a;
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double x = entity->xOld + (entity->x - entity->xOld) * a;
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double y = entity->yOld + (entity->y - entity->yOld) * a;
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double z = entity->zOld + (entity->z - entity->zOld) * a;
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// Fix for #61057 - TU7: Gameplay: Boat is glitching when player float forward and turning.
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// Fix to handle the case that yRot and yRotO wrap over the 0/360 line
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@@ -229,39 +263,39 @@ void EntityRenderDispatcher::render(shared_ptr<Entity> entity, float a)
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rotDiff = entity->yRot - (entity->yRotO - 360);
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}
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}
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float r = entity->yRotO + (rotDiff) * a;
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int col = entity->getLightColor(a);
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float r = entity->yRotO + (rotDiff) * a;
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int col = entity->getLightColor(a);
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if (entity->isOnFire())
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{
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col = SharedConstants::FULLBRIGHT_LIGHTVALUE;
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}
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int u = col % 65536;
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int v = col / 65536;
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glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f);
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glColor4f(1, 1, 1, 1);
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int u = col % 65536;
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int v = col / 65536;
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glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f);
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glColor4f(1, 1, 1, 1);
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render(entity, x - xOff, y - yOff, z - zOff, r, a);
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render(entity, x - xOff, y - yOff, z - zOff, r, a);
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}
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void EntityRenderDispatcher::render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a, bool bItemFrame, bool bRenderPlayerShadow)
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{
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EntityRenderer *renderer = getRenderer(entity);
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if (renderer != NULL)
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if (renderer != NULL)
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{
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renderer->SetItemFrame(bItemFrame);
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renderer->render(entity, x, y, z, rot, a);
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renderer->postRender(entity, x, y, z, rot, a, bRenderPlayerShadow);
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}
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renderer->postRender(entity, x, y, z, rot, a, bRenderPlayerShadow);
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}
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}
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double EntityRenderDispatcher::distanceToSqr(double x, double y, double z)
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{
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double xd = x - xPlayer;
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double yd = y - yPlayer;
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double zd = z - zPlayer;
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return xd * xd + yd * yd + zd * zd;
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double xd = x - xPlayer;
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double yd = y - yPlayer;
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double zd = z - zPlayer;
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return xd * xd + yd * yd + zd * zd;
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}
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Font *EntityRenderDispatcher::getFont()
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@@ -277,4 +311,60 @@ void EntityRenderDispatcher::registerTerrainTextures(IconRegister *iconRegister)
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EntityRenderer *renderer = it->second;
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renderer->registerTerrainTextures(iconRegister);
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}
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}
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void EntityRenderDispatcher::renderHitbox(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a)
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{
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glDepthMask(false);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_LIGHTING);
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glDisable(GL_CULL_FACE);
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glDisable(GL_BLEND);
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glPushMatrix();
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Tesselator *t = Tesselator::getInstance();
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t->begin();
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t->color(255, 255, 255, 32);
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double wnx = -entity->bbWidth / 2;
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double wnz = -entity->bbWidth / 2;
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double enx = entity->bbWidth / 2;
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double enz = -entity->bbWidth / 2;
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double wsx = -entity->bbWidth / 2;
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double wsz = entity->bbWidth / 2;
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double esx = entity->bbWidth / 2;
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double esz = entity->bbWidth / 2;
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double top = entity->bbHeight;
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t->vertex(x + wnx, y + top, z + wnz);
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t->vertex(x + wnx, y, z + wnz);
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t->vertex(x + enx, y, z + enz);
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t->vertex(x + enx, y + top, z + enz);
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t->vertex(x + esx, y + top, z + esz);
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t->vertex(x + esx, y, z + esz);
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t->vertex(x + wsx, y, z + wsz);
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t->vertex(x + wsx, y + top, z + wsz);
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t->vertex(x + enx, y + top, z + enz);
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t->vertex(x + enx, y, z + enz);
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t->vertex(x + esx, y, z + esz);
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t->vertex(x + esx, y + top, z + esz);
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t->vertex(x + wsx, y + top, z + wsz);
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t->vertex(x + wsx, y, z + wsz);
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t->vertex(x + wnx, y, z + wnz);
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t->vertex(x + wnx, y + top, z + wnz);
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t->end();
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glPopMatrix();
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_LIGHTING);
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glEnable(GL_CULL_FACE);
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glDisable(GL_BLEND);
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glDepthMask(true);
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}
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Reference in New Issue
Block a user