feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -1,9 +1,13 @@
#include "stdafx.h"
#include "EndermanRenderer.h"
#include "EndermanModel.h"
#include "TextureAtlas.h"
#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
ResourceLocation EndermanRenderer::ENDERMAN_EYES_LOCATION = ResourceLocation(TN_MOB_ENDERMAN_EYES);
ResourceLocation EndermanRenderer::ENDERMAN_LOCATION = ResourceLocation(TN_MOB_ENDERMAN);
EndermanRenderer::EndermanRenderer() : MobRenderer(new EndermanModel(), 0.5f)
{
model = (EndermanModel *) MobRenderer::model;
@@ -29,7 +33,12 @@ void EndermanRenderer::render(shared_ptr<Entity> _mob, double x, double y, doubl
MobRenderer::render(mob, x, y, z, rot, a);
}
void EndermanRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
ResourceLocation *EndermanRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &ENDERMAN_LOCATION;
}
void EndermanRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
{
// 4J - original version used generics and thus had an input parameter of type Boat rather than shared_ptr<Entity> we have here -
// do some casting around instead
@@ -47,7 +56,7 @@ void EndermanRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
s *= 1.00f;
glRotatef(20, 1, 0, 0);
glRotatef(45, 0, 1, 0);
glScalef(s, -s, s);
glScalef(-s, -s, s);
if (SharedConstants::TEXTURE_LIGHTING)
@@ -61,14 +70,14 @@ void EndermanRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
}
glColor4f(1, 1, 1, 1);
bindTexture(TN_TERRAIN); // 4J was L"/terrain.png"
bindTexture(&TextureAtlas::LOCATION_BLOCKS); // TODO: bind by icon
tileRenderer->renderTile(Tile::tiles[mob->getCarryingTile()], mob->getCarryingData(), 1);
glPopMatrix();
glDisable(GL_RESCALE_NORMAL);
}
}
int EndermanRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a)
int EndermanRenderer::prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a)
{
// 4J - original version used generics and thus had an input parameter of type Boat rather than shared_ptr<Entity> we have here -
// do some casting around instead
@@ -76,7 +85,7 @@ int EndermanRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a)
if (layer != 0) return -1;
bindTexture(TN_MOB_ENDERMAN_EYES); // 4J was L"/mob/enderman_eyes.png"
bindTexture(&ENDERMAN_EYES_LOCATION); // 4J was L"/mob/enderman_eyes.png"
float br = 1;
glEnable(GL_BLEND);
// 4J Stu - We probably don't need to do this on 360 either (as we force it back on the renderer)
@@ -88,8 +97,14 @@ int EndermanRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a)
glBlendFunc(GL_ONE, GL_ONE);
glDisable(GL_LIGHTING);
if (mob->isInvisible()) glDepthMask(false);
else glDepthMask(true);
if (mob->isInvisible())
{
glDepthMask(false);
}
else
{
glDepthMask(true);
}
if (SharedConstants::TEXTURE_LIGHTING)
{