feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -1,5 +1,4 @@
#pragma once
#include "MobRenderer.h"
#ifdef _XBOX
@@ -9,11 +8,11 @@ class DragonModel;
class EnderDragonRenderer : public MobRenderer
{
public:
static shared_ptr<EnderDragon> bossInstance;
private:
static int currentModel;
static ResourceLocation DRAGON_EXPLODING_LOCATION;
static ResourceLocation CRYSTAL_BEAM_LOCATION;
static ResourceLocation DRAGON_EYES_LOCATION;
static ResourceLocation DRAGON_LOCATION;
protected:
DragonModel *dragonModel;
@@ -22,15 +21,14 @@ public:
EnderDragonRenderer();
protected:
virtual void setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a);
protected:
void renderModel(shared_ptr<Entity> _mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
virtual void setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a);
virtual void renderModel(shared_ptr<LivingEntity> _mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
public:
virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
protected:
virtual void additionalRendering(shared_ptr<Mob> _mob, float a);
virtual int prepareArmor(shared_ptr<Mob> _mob, int layer, float a);
virtual void additionalRendering(shared_ptr<LivingEntity> _mob, float a);
virtual int prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a);
};