feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -27,6 +27,10 @@ public:
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virtual wstring getResource(const wstring& name);
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virtual DLCPack * getDLCPack();
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virtual wstring getDesc1() {return m_stringTable->getString(L"IDS_TP_DESCRIPTION");}
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virtual wstring getName() {return m_stringTable->getString(L"IDS_DISPLAY_NAME");}
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virtual wstring getWorldName() { return m_stringTable->getString(L"IDS_WORLD_NAME");}
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// Added for sound banks with MashUp packs
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#ifdef _XBOX
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IXACT3WaveBank *m_pStreamedWaveBank;
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@@ -46,7 +50,7 @@ public:
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bool isTerrainUpdateCompatible();
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// 4J Added
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virtual wstring getPath(bool bTitleUpdateTexture = false);
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virtual wstring getPath(bool bTitleUpdateTexture = false, const char *pchBDPatchFilename=NULL);
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virtual wstring getAnimationString(const wstring &textureName, const wstring &path);
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virtual BufferedImage *getImageResource(const wstring& File, bool filenameHasExtension = false, bool bTitleUpdateTexture=false, const wstring &drive =L"");
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virtual void loadColourTable();
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