feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -4,12 +4,15 @@
#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
#include "..\Minecraft.World\Mth.h"
CreeperRenderer::CreeperRenderer() : MobRenderer( new CreeperModel(), 0.5f )
ResourceLocation CreeperRenderer::POWER_LOCATION = ResourceLocation(TN_POWERED_CREEPER);
ResourceLocation CreeperRenderer::CREEPER_LOCATION = ResourceLocation(TN_MOB_CREEPER);
CreeperRenderer::CreeperRenderer() : MobRenderer(new CreeperModel(), 0.5f)
{
armorModel = new CreeperModel(2);
}
void CreeperRenderer::scale(shared_ptr<Mob> mob, float a)
void CreeperRenderer::scale(shared_ptr<LivingEntity> mob, float a)
{
shared_ptr<Creeper> creeper = dynamic_pointer_cast<Creeper>(mob);
@@ -25,7 +28,7 @@ void CreeperRenderer::scale(shared_ptr<Mob> mob, float a)
glScalef(s, hs, s);
}
int CreeperRenderer::getOverlayColor(shared_ptr<Mob> mob, float br, float a)
int CreeperRenderer::getOverlayColor(shared_ptr<LivingEntity> mob, float br, float a)
{
shared_ptr<Creeper> creeper = dynamic_pointer_cast<Creeper>(mob);
@@ -44,7 +47,7 @@ int CreeperRenderer::getOverlayColor(shared_ptr<Mob> mob, float br, float a)
return (_a << 24) | (r << 16) | (g << 8) | b;
}
int CreeperRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a)
int CreeperRenderer::prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<Creeper> mob = dynamic_pointer_cast<Creeper>(_mob);
@@ -56,7 +59,7 @@ int CreeperRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a)
if (layer == 1)
{
float time = mob->tickCount + a;
bindTexture(TN_POWERED_CREEPER);// was L"/armor/power.png");
bindTexture(&POWER_LOCATION);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
float uo = time * 0.01f;
@@ -84,7 +87,12 @@ int CreeperRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a)
}
int CreeperRenderer::prepareArmorOverlay(shared_ptr<Mob> mob, int layer, float a)
int CreeperRenderer::prepareArmorOverlay(shared_ptr<LivingEntity> mob, int layer, float a)
{
return -1;
}
ResourceLocation *CreeperRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &CREEPER_LOCATION;
}