feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
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Minecraft.Client/Common/res/TitleUpdate/GameRules/Tutorial.mcs
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Minecraft.Client/Common/res/TitleUpdate/audio/1.6.4.xwb
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@@ -218,6 +218,10 @@ if __name__=="__main__": notecolors()
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<colour name="Effect_Hunger" value="587653"/>
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<colour name="Effect_Weakness" value="484d48"/>
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<colour name="Effect_Poison" value="4e9331"/>
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<colour name="Effect_Wither" value="352a27"/>
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<colour name="Effect_HealthBoost" value="f87d23"/>
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<colour name="Effect_Absorption" value="2552a5"/>
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<colour name="Effect_Saturation" value="f82423"/>
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<colour name="Potion_BaseColour" value="385dc6"/>
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<!-- Mob Egg colours -->
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@@ -263,6 +267,12 @@ if __name__=="__main__": notecolors()
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<colour name="Mob_Ocelot_Colour2" value="564434"/>
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<colour name="Mob_Villager_Colour1" value="563c33"/>
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<colour name="Mob_Villager_Colour2" value="bd8b72"/>
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<colour name="Mob_Bat_Colour1" value="4c3e30"/>
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<colour name="Mob_Bat_Colour2" value="0f0f0f"/>
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<colour name="Mob_Witch_Colour1" value="340000"/>
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<colour name="Mob_Witch_Colour2" value="51a03e"/>
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<colour name="Mob_Horse_Colour1" value="C09E7D"/>
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<colour name="Mob_Horse_Colour2" value="EEE500"/>
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<colour name="Armour_Default_Leather_Colour" value="A06540"/>
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@@ -280,4 +290,10 @@ if __name__=="__main__": notecolors()
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<colour name="Sign_Text" value="000000"/>
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<colour name="Map_Text" value="ff000000"/>
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<colour name="Leash_Light_Colour" value="80664d"/>
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<colour name="Leash_Dark_Colour" value="5a4736"/>
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<!-- ARGB -->
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<colour name="Fire_Overlay" value="E5ffffff"/>
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</root>
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