feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -13,6 +13,7 @@ private:
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eControl_InGameGamertags,
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eControl_ShowMashUpWorlds,
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eControl_Autosave,
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eControl_Languages,
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eControl_Difficulty
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};
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protected:
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@@ -23,6 +24,8 @@ private:
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UIControl_CheckBox m_checkboxViewBob, m_checkboxShowHints, m_checkboxShowTooltips, m_checkboxInGameGamertags, m_checkboxMashupWorlds; // Checkboxes
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UIControl_Slider m_sliderAutosave, m_sliderDifficulty; // Sliders
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UIControl_Label m_labelDifficultyText; //Text
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UIControl_Button m_buttonLanguageSelect;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_checkboxViewBob, "ViewBob")
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UI_MAP_ELEMENT( m_checkboxShowHints, "ShowHints")
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@@ -32,16 +35,21 @@ private:
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UI_MAP_ELEMENT( m_sliderAutosave, "Autosave")
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UI_MAP_ELEMENT( m_sliderDifficulty, "Difficulty")
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UI_MAP_ELEMENT( m_labelDifficultyText, "DifficultyText")
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UI_MAP_ELEMENT( m_buttonLanguageSelect, "Languages")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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bool m_bNotInGame;
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bool m_bMashUpWorldsUnhideOption;
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bool m_bNavigateToLanguageSelector;
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public:
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UIScene_SettingsOptionsMenu(int iPad, void *initData, UILayer *parentLayer);
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virtual ~UIScene_SettingsOptionsMenu();
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virtual EUIScene getSceneType() { return eUIScene_SettingsOptionsMenu;}
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virtual void tick();
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virtual void updateTooltips();
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virtual void updateComponents();
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@@ -52,6 +60,13 @@ protected:
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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virtual void handlePress(F64 controlId, F64 childId);
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virtual void handleReload();
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virtual void handleSliderMove(F64 sliderId, F64 currentValue);
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protected:
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void setGameSettings();
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};
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