feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

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#pragma once
#include "UIScene.h"
class UIScene_NewUpdateMessage : public UIScene
{
private:
enum EControls
{
eControl_Confirm,
};
bool m_bIgnoreInput;
UIControl_Button m_buttonConfirm;
UIControl_DynamicLabel m_labelDescription;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_buttonConfirm, "AcceptButton")
UI_MAP_ELEMENT(m_labelDescription, "EULAtext")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_NewUpdateMessage(int iPad, void *initData, UILayer *parentLayer);
~UIScene_NewUpdateMessage();
virtual EUIScene getSceneType() { return eUIScene_EULA;}
// Returns true if this scene has focus for the pad passed in
#ifndef __PS3__
virtual bool hasFocus(int iPad) { return bHasFocus; }
#endif
virtual void updateTooltips();
protected:
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
protected:
void handlePress(F64 controlId, F64 childId);
virtual long long getDefaultGtcButtons() { return 0; }
};