feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -90,10 +90,20 @@ private:
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};
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eActions m_eAction;
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private:
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// 4J-JEV: Delay navigation until font changes.
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static EUIScene eNavigateWhenReady;
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static void proceedToScene(int iPad, EUIScene eScene)
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{
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eNavigateWhenReady = eScene;
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}
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public:
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UIScene_MainMenu(int iPad, void *initData, UILayer *parentLayer);
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virtual ~UIScene_MainMenu();
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// Returns true if this scene has focus for the pad passed in
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#ifndef __PS3__
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virtual bool hasFocus(int iPad) { return bHasFocus; }
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@@ -113,6 +123,7 @@ protected:
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public:
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virtual void tick();
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virtual void handleReload();
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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@@ -137,8 +148,20 @@ private:
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static void LoadTrial();
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#ifdef _XBOX_ONE
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static int ChooseUser_SignInReturned(void *pParam,bool bContinue, int iPad);
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#endif
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static int ChooseUser_SignInReturned(void *pParam,bool bContinue, int iPad, int iController);
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static int CreateLoad_SignInReturned(void *pParam,bool bContinue, int iPad, int iController);
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static int HelpAndOptions_SignInReturned(void *pParam,bool bContinue,int iPad, int iController);
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static int Achievements_SignInReturned(void *pParam,bool bContinue,int iPad, int iController);
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static int MustSignInReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int Leaderboards_SignInReturned(void* pParam, bool bContinue, int iPad, int iController);
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static int UnlockFullGame_SignInReturned(void *pParam,bool bContinue,int iPad, int iController);
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static int ExitGameReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int XboxHelp_SignInReturned(void *pParam, bool bContinue, int iPad, int iController);
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#else
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static int CreateLoad_SignInReturned(void *pParam,bool bContinue, int iPad);
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static int HelpAndOptions_SignInReturned(void *pParam,bool bContinue,int iPad);
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static int Achievements_SignInReturned(void *pParam,bool bContinue,int iPad);
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@@ -157,9 +180,6 @@ private:
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static int PlayOfflineReturned(void *pParam, int iPad, C4JStorage::EMessageResult result);
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#endif
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#ifdef _DURANGO
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static int XboxHelp_SignInReturned(void *pParam, bool bContinue, int iPad);
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#endif
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#ifdef __PSVITA__
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