feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -90,10 +90,20 @@ private:
};
eActions m_eAction;
private:
// 4J-JEV: Delay navigation until font changes.
static EUIScene eNavigateWhenReady;
static void proceedToScene(int iPad, EUIScene eScene)
{
eNavigateWhenReady = eScene;
}
public:
UIScene_MainMenu(int iPad, void *initData, UILayer *parentLayer);
virtual ~UIScene_MainMenu();
// Returns true if this scene has focus for the pad passed in
#ifndef __PS3__
virtual bool hasFocus(int iPad) { return bHasFocus; }
@@ -113,6 +123,7 @@ protected:
public:
virtual void tick();
virtual void handleReload();
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
@@ -137,8 +148,20 @@ private:
static void LoadTrial();
#ifdef _XBOX_ONE
static int ChooseUser_SignInReturned(void *pParam,bool bContinue, int iPad);
#endif
static int ChooseUser_SignInReturned(void *pParam,bool bContinue, int iPad, int iController);
static int CreateLoad_SignInReturned(void *pParam,bool bContinue, int iPad, int iController);
static int HelpAndOptions_SignInReturned(void *pParam,bool bContinue,int iPad, int iController);
static int Achievements_SignInReturned(void *pParam,bool bContinue,int iPad, int iController);
static int MustSignInReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int Leaderboards_SignInReturned(void* pParam, bool bContinue, int iPad, int iController);
static int UnlockFullGame_SignInReturned(void *pParam,bool bContinue,int iPad, int iController);
static int ExitGameReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int XboxHelp_SignInReturned(void *pParam, bool bContinue, int iPad, int iController);
#else
static int CreateLoad_SignInReturned(void *pParam,bool bContinue, int iPad);
static int HelpAndOptions_SignInReturned(void *pParam,bool bContinue,int iPad);
static int Achievements_SignInReturned(void *pParam,bool bContinue,int iPad);
@@ -157,9 +180,6 @@ private:
static int PlayOfflineReturned(void *pParam, int iPad, C4JStorage::EMessageResult result);
#endif
#ifdef _DURANGO
static int XboxHelp_SignInReturned(void *pParam, bool bContinue, int iPad);
#endif
#ifdef __PSVITA__