feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -22,10 +22,8 @@ private:
UIControl_Button m_buttonGamemode, m_buttonMoreOptions, m_buttonLoadWorld;
UIControl_Slider m_sliderDifficulty;
UIControl_BitmapIcon m_bitmapIcon;
#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
UIControl_CheckBox m_checkboxOnline;
#endif
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(IUIScene_StartGame)
UI_MAP_ELEMENT( m_controlMainPanel, "MainPanel" )
@@ -35,10 +33,7 @@ private:
UI_MAP_ELEMENT( m_labelSeed, "Seed")
UI_MAP_ELEMENT( m_texturePackList, "TexturePackSelector")
UI_MAP_ELEMENT( m_buttonGamemode, "GameModeToggle")
#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
UI_MAP_ELEMENT( m_checkboxOnline, "CheckboxOnline")
#endif
UI_MAP_ELEMENT( m_buttonMoreOptions, "MoreOptions")
UI_MAP_ELEMENT( m_buttonLoadWorld, "LoadSettings")
UI_MAP_ELEMENT( m_sliderDifficulty, "Difficulty")
@@ -51,8 +46,10 @@ private:
int m_iSaveGameInfoIndex;
int m_CurrentDifficulty;
bool m_bGameModeSurvival;
bool m_bGameModeCreative;
int m_iGameModeId;
bool m_bHasBeenInCreative;
bool m_bIsSaveOwner;
bool m_bRetrievingSaveThumbnail;
bool m_bSaveThumbnailReady;
bool m_bMultiplayerAllowed;
@@ -104,7 +101,6 @@ protected:
private:
void StartSharedLaunchFlow();
virtual void checkStateAndStartGame();
void LoadLevelGen(LevelGenerationOptions *levelGen);
void LaunchGame(void);
#ifdef _DURANGO