feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -22,10 +22,8 @@ private:
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UIControl_Button m_buttonGamemode, m_buttonMoreOptions, m_buttonLoadWorld;
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UIControl_Slider m_sliderDifficulty;
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UIControl_BitmapIcon m_bitmapIcon;
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#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
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UIControl_CheckBox m_checkboxOnline;
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#endif
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(IUIScene_StartGame)
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UI_MAP_ELEMENT( m_controlMainPanel, "MainPanel" )
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@@ -35,10 +33,7 @@ private:
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UI_MAP_ELEMENT( m_labelSeed, "Seed")
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UI_MAP_ELEMENT( m_texturePackList, "TexturePackSelector")
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UI_MAP_ELEMENT( m_buttonGamemode, "GameModeToggle")
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#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
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UI_MAP_ELEMENT( m_checkboxOnline, "CheckboxOnline")
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#endif
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UI_MAP_ELEMENT( m_buttonMoreOptions, "MoreOptions")
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UI_MAP_ELEMENT( m_buttonLoadWorld, "LoadSettings")
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UI_MAP_ELEMENT( m_sliderDifficulty, "Difficulty")
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@@ -51,8 +46,10 @@ private:
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int m_iSaveGameInfoIndex;
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int m_CurrentDifficulty;
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bool m_bGameModeSurvival;
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bool m_bGameModeCreative;
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int m_iGameModeId;
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bool m_bHasBeenInCreative;
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bool m_bIsSaveOwner;
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bool m_bRetrievingSaveThumbnail;
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bool m_bSaveThumbnailReady;
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bool m_bMultiplayerAllowed;
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@@ -104,7 +101,6 @@ protected:
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private:
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void StartSharedLaunchFlow();
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virtual void checkStateAndStartGame();
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void LoadLevelGen(LevelGenerationOptions *levelGen);
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void LaunchGame(void);
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#ifdef _DURANGO
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