feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -140,6 +140,10 @@ void UIScene_JoinMenu::tick()
|
||||
{
|
||||
m_labelValues[eLabel_GameType].init( app.GetString(IDS_CREATIVE) );
|
||||
}
|
||||
else if(option == GameType::ADVENTURE->getId())
|
||||
{
|
||||
m_labelValues[eLabel_GameType].init( app.GetString(IDS_ADVENTURE) );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_labelValues[eLabel_GameType].init( app.GetString(IDS_SURVIVAL) );
|
||||
@@ -209,9 +213,9 @@ void UIScene_JoinMenu::tick()
|
||||
UINT uiIDA[1];
|
||||
uiIDA[0] = IDS_CONFIRM_OK;
|
||||
#ifdef _XBOX_ONE
|
||||
ui.RequestMessageBox( IDS_CONNECTION_FAILED, IDS_DISCONNECTED_SERVER_QUIT, uiIDA,1,m_iPad,ErrorDialogReturned,this, app.GetStringTable());
|
||||
ui.RequestErrorMessage( IDS_CONNECTION_FAILED, IDS_DISCONNECTED_SERVER_QUIT, uiIDA,1,m_iPad,ErrorDialogReturned,this);
|
||||
#else
|
||||
ui.RequestMessageBox( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA,1,m_iPad,ErrorDialogReturned,this, app.GetStringTable());
|
||||
ui.RequestErrorMessage( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA,1,m_iPad,ErrorDialogReturned,this);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -307,7 +311,7 @@ void UIScene_JoinMenu::handlePress(F64 controlId, F64 childId)
|
||||
ui.PlayUISFX(eSFX_Press);
|
||||
|
||||
#ifdef _DURANGO
|
||||
ProfileManager.CheckMultiplayerPrivileges(m_iPad, true, &checkPrivilegeCallback, this);
|
||||
ProfileManager.CheckMultiplayerPrivileges(m_iPad, true, &checkPrivilegeCallback, (LPVOID)GetCallbackUniqueId());
|
||||
#else
|
||||
StartSharedLaunchFlow();
|
||||
#endif
|
||||
@@ -331,15 +335,18 @@ void UIScene_JoinMenu::handleFocusChange(F64 controlId, F64 childId)
|
||||
#ifdef _DURANGO
|
||||
void UIScene_JoinMenu::checkPrivilegeCallback(LPVOID lpParam, bool hasPrivilege, int iPad)
|
||||
{
|
||||
UIScene_JoinMenu* pClass = (UIScene_JoinMenu*)lpParam;
|
||||
UIScene_JoinMenu* pClass = (UIScene_JoinMenu*)ui.GetSceneFromCallbackId((size_t)lpParam);
|
||||
|
||||
if(hasPrivilege)
|
||||
if(pClass)
|
||||
{
|
||||
pClass->StartSharedLaunchFlow();
|
||||
}
|
||||
else
|
||||
{
|
||||
pClass->m_bIgnoreInput = false;
|
||||
if(hasPrivilege)
|
||||
{
|
||||
pClass->StartSharedLaunchFlow();
|
||||
}
|
||||
else
|
||||
{
|
||||
pClass->m_bIgnoreInput = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -355,7 +362,7 @@ void UIScene_JoinMenu::StartSharedLaunchFlow()
|
||||
//ProfileManager.RequestSignInUI(false, false, false, true, false,&UIScene_JoinMenu::StartGame_SignInReturned, this,ProfileManager.GetPrimaryPad());
|
||||
SignInInfo info;
|
||||
info.Func = &UIScene_JoinMenu::StartGame_SignInReturned;
|
||||
info.lpParam = this;
|
||||
info.lpParam = (LPVOID)GetCallbackUniqueId();
|
||||
info.requireOnline = true;
|
||||
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
|
||||
}
|
||||
@@ -363,24 +370,27 @@ void UIScene_JoinMenu::StartSharedLaunchFlow()
|
||||
|
||||
int UIScene_JoinMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad)
|
||||
{
|
||||
UIScene_JoinMenu* pClass = (UIScene_JoinMenu*)pParam;
|
||||
UIScene_JoinMenu* pClass = (UIScene_JoinMenu*)ui.GetSceneFromCallbackId((size_t)pParam);
|
||||
|
||||
if(bContinue==true)
|
||||
if(pClass)
|
||||
{
|
||||
// It's possible that the player has not signed in - they can back out
|
||||
if(ProfileManager.IsSignedIn(iPad))
|
||||
if(bContinue==true)
|
||||
{
|
||||
JoinGame(pClass);
|
||||
// It's possible that the player has not signed in - they can back out
|
||||
if(ProfileManager.IsSignedIn(iPad))
|
||||
{
|
||||
JoinGame(pClass);
|
||||
}
|
||||
else
|
||||
{
|
||||
pClass->m_bIgnoreInput=false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pClass->m_bIgnoreInput=false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pClass->m_bIgnoreInput=false;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -442,7 +452,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
|
||||
// 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK
|
||||
UINT uiIDA[1];
|
||||
uiIDA[0]=IDS_OK;
|
||||
ui.RequestMessageBox(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive, NULL, NULL, app.GetStringTable());
|
||||
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
@@ -450,7 +460,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
|
||||
pClass->m_bIgnoreInput=false;
|
||||
UINT uiIDA[1];
|
||||
uiIDA[0]=IDS_CONFIRM_OK;
|
||||
ui.RequestMessageBox( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable());
|
||||
ui.RequestErrorMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -495,7 +505,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
|
||||
pClass->m_bIgnoreInput=false;
|
||||
UINT uiIDA[1];
|
||||
uiIDA[0]=IDS_CONFIRM_OK;
|
||||
ui.RequestMessageBox( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable());
|
||||
ui.RequestErrorMessage( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -530,7 +540,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
|
||||
{
|
||||
UINT uiIDA[1];
|
||||
uiIDA[0]=IDS_CONFIRM_OK;
|
||||
ui.RequestMessageBox( IDS_CONNECTION_FAILED, exitReasonStringId, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable());
|
||||
ui.RequestErrorMessage( IDS_CONNECTION_FAILED, exitReasonStringId, uiIDA,1,ProfileManager.GetPrimaryPad());
|
||||
exitReasonStringId = -1;
|
||||
|
||||
ui.NavigateToHomeMenu();
|
||||
|
||||
Reference in New Issue
Block a user