feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -11,12 +11,16 @@ UIScene_Intro::UIScene_Intro(int iPad, void *initData, UILayer *parentLayer) : U
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m_bAnimationEnded = false;
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bool bSkipESRB = false;
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bool bChina = false;
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#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
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bSkipESRB = app.GetProductSKU() != e_sku_SCEA;
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#elif defined(_XBOX) || defined(_DURANGO)
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bSkipESRB = !ProfileManager.LocaleIsUSorCanada();
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#endif
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#ifdef _DURANGO
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bChina = ProfileManager.LocaleIsChina();
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#endif
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// 4J Stu - These map to values in the Actionscript
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#ifdef _WINDOWS64
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int platformIdx = 0;
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@@ -33,13 +37,17 @@ UIScene_Intro::UIScene_Intro(int iPad, void *initData, UILayer *parentLayer) : U
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#endif
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IggyDataValue result;
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IggyDataValue value[2];
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IggyDataValue value[3];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = platformIdx;
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value[1].type = IGGY_DATATYPE_boolean;
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value[1].boolval = bSkipESRB;
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetIntroPlatform , 2 , value );
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value[1].boolval = bChina?true:bSkipESRB;
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value[2].type = IGGY_DATATYPE_boolean;
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value[2].boolval = bChina;
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetIntroPlatform , 3 , value );
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#ifdef __PSVITA__
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// initialise vita touch controls with ids
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