feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -23,6 +23,12 @@ unsigned int UIScene_HowToPlayMenu::m_uiHTPButtonNameA[]=
IDS_HOW_TO_PLAY_MENU_BREEDANIMALS, // eHTPButton_Breeding,
IDS_HOW_TO_PLAY_MENU_TRADING,
IDS_HOW_TO_PLAY_MENU_HORSES,
IDS_HOW_TO_PLAY_MENU_BEACONS,
IDS_HOW_TO_PLAY_MENU_FIREWORKS,
IDS_HOW_TO_PLAY_MENU_HOPPERS,
IDS_HOW_TO_PLAY_MENU_DROPPERS,
IDS_HOW_TO_PLAY_MENU_NETHERPORTAL, // eHTPButton_NetherPortal,
IDS_HOW_TO_PLAY_MENU_THEEND, // eHTPButton_TheEnd,
#ifdef _XBOX
@@ -53,6 +59,12 @@ unsigned int UIScene_HowToPlayMenu::m_uiHTPSceneA[]=
eHowToPlay_Breeding,
eHowToPlay_Trading,
eHowToPlay_Horses,
eHowToPlay_Beacons,
eHowToPlay_Fireworks,
eHowToPlay_Hoppers,
eHowToPlay_Droppers,
eHowToPlay_NetherPortal,
eHowToPlay_TheEnd,
#ifdef _XBOX
@@ -71,18 +83,9 @@ UIScene_HowToPlayMenu::UIScene_HowToPlayMenu(int iPad, void *initData, UILayer *
for(unsigned int i = 0; i < eHTPButton_Max; ++i)
{
#ifdef __PS3__
// If it's the blu ray, or the first Japanese digital game, there's no What's New until the first patch, which will take this line out
if(StorageManager.GetBootTypeDisc() || (app.GetProductSKU()==e_sku_SCEJ))
{
if(!(i==eHTPButton_WhatsNew) )
{
m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);//iCount++);
}
}
else
#elif defined(__ORBIS__) || defined(_DURANGO) || defined(__PSVITA__)
// No What's New for the first PS4 and Xbox One builds
// 4J Stu - Re-add for future platforms
#if 0
// No What's New
if(true)
{
if(!(i==eHTPButton_WhatsNew) )
@@ -96,6 +99,8 @@ UIScene_HowToPlayMenu::UIScene_HowToPlayMenu(int iPad, void *initData, UILayer *
m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);//iCount++);
}
}
doHorizontalResizeCheck();
}
wstring UIScene_HowToPlayMenu::getMoviePath()
@@ -136,18 +141,9 @@ void UIScene_HowToPlayMenu::handleReload()
{
for(unsigned int i = 0; i < eHTPButton_Max; ++i)
{
#ifdef __PS3__
// If it's the blu ray, or the first Japanese digital game, there's no What's New until the first patch, which will take this line out
if(StorageManager.GetBootTypeDisc() || (app.GetProductSKU()==e_sku_SCEJ))
{
if(!(i==eHTPButton_WhatsNew) )
{
m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);
}
}
else
#elif defined(__ORBIS__) || defined(_DURANGO) || defined(__PSVITA__)
// No What's New for the first PS4 and Xbox One builds
// 4J Stu - Re-add for future platforms
#if 0
// No What's New
if(true)
{
if(!(i==eHTPButton_WhatsNew) )
@@ -161,6 +157,8 @@ void UIScene_HowToPlayMenu::handleReload()
m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);
}
}
doHorizontalResizeCheck();
}
void UIScene_HowToPlayMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)