feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -23,6 +23,12 @@ unsigned int UIScene_HowToPlayMenu::m_uiHTPButtonNameA[]=
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IDS_HOW_TO_PLAY_MENU_BREEDANIMALS, // eHTPButton_Breeding,
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IDS_HOW_TO_PLAY_MENU_TRADING,
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IDS_HOW_TO_PLAY_MENU_HORSES,
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IDS_HOW_TO_PLAY_MENU_BEACONS,
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IDS_HOW_TO_PLAY_MENU_FIREWORKS,
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IDS_HOW_TO_PLAY_MENU_HOPPERS,
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IDS_HOW_TO_PLAY_MENU_DROPPERS,
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IDS_HOW_TO_PLAY_MENU_NETHERPORTAL, // eHTPButton_NetherPortal,
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IDS_HOW_TO_PLAY_MENU_THEEND, // eHTPButton_TheEnd,
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#ifdef _XBOX
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@@ -53,6 +59,12 @@ unsigned int UIScene_HowToPlayMenu::m_uiHTPSceneA[]=
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eHowToPlay_Breeding,
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eHowToPlay_Trading,
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eHowToPlay_Horses,
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eHowToPlay_Beacons,
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eHowToPlay_Fireworks,
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eHowToPlay_Hoppers,
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eHowToPlay_Droppers,
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eHowToPlay_NetherPortal,
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eHowToPlay_TheEnd,
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#ifdef _XBOX
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@@ -71,18 +83,9 @@ UIScene_HowToPlayMenu::UIScene_HowToPlayMenu(int iPad, void *initData, UILayer *
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for(unsigned int i = 0; i < eHTPButton_Max; ++i)
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{
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#ifdef __PS3__
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// If it's the blu ray, or the first Japanese digital game, there's no What's New until the first patch, which will take this line out
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if(StorageManager.GetBootTypeDisc() || (app.GetProductSKU()==e_sku_SCEJ))
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{
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if(!(i==eHTPButton_WhatsNew) )
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{
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m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);//iCount++);
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}
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}
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else
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#elif defined(__ORBIS__) || defined(_DURANGO) || defined(__PSVITA__)
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// No What's New for the first PS4 and Xbox One builds
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// 4J Stu - Re-add for future platforms
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#if 0
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// No What's New
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if(true)
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{
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if(!(i==eHTPButton_WhatsNew) )
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@@ -96,6 +99,8 @@ UIScene_HowToPlayMenu::UIScene_HowToPlayMenu(int iPad, void *initData, UILayer *
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m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);//iCount++);
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}
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}
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doHorizontalResizeCheck();
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}
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wstring UIScene_HowToPlayMenu::getMoviePath()
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@@ -136,18 +141,9 @@ void UIScene_HowToPlayMenu::handleReload()
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{
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for(unsigned int i = 0; i < eHTPButton_Max; ++i)
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{
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#ifdef __PS3__
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// If it's the blu ray, or the first Japanese digital game, there's no What's New until the first patch, which will take this line out
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if(StorageManager.GetBootTypeDisc() || (app.GetProductSKU()==e_sku_SCEJ))
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{
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if(!(i==eHTPButton_WhatsNew) )
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{
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m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);
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}
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}
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else
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#elif defined(__ORBIS__) || defined(_DURANGO) || defined(__PSVITA__)
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// No What's New for the first PS4 and Xbox One builds
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// 4J Stu - Re-add for future platforms
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#if 0
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// No What's New
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if(true)
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{
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if(!(i==eHTPButton_WhatsNew) )
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@@ -161,6 +157,8 @@ void UIScene_HowToPlayMenu::handleReload()
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m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);
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}
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}
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doHorizontalResizeCheck();
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}
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void UIScene_HowToPlayMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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