feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -39,6 +39,14 @@ public:
eHowToPlay_LabelTrading_Offer1,
eHowToPlay_LabelTrading_NeededForTrade,
eHowToPlay_LabelTrading_VillagerOffers,
eHowToPlay_LabelBeacon_PrimaryPower,
eHowToPlay_LabelBeacon_SecondaryPower,
eHowToPlay_LabelFireworksText,
eHowToPlay_LabelFireworksInventory,
eHowToPlay_LabelHopperText,
eHowToPlay_LabelHopperInventory,
eHowToPlay_LabelDropperText,
eHowToPlay_LabelDropperInventory,
eHowToPlay_NumLabels
};
@@ -99,6 +107,18 @@ private:
UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelAnvil_ARepairAndName ] , "Label1_21" )
UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelAnvil_Cost ] , "Label2_21" )
UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelAnvil_Inventory ] , "Label3_21" )
UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelBeacon_PrimaryPower ] , "Label1_25" )
UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelBeacon_SecondaryPower ] , "Label2_25" )
UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelFireworksText ] , "Label1_26" )
UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelFireworksInventory ] , "Label2_26" )
UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelHopperText ] , "Label1_27" )
UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelHopperInventory ] , "Label2_27" )
UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelDropperText ] , "Label1_28" )
UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelDropperInventory ] , "Label2_28" )
UI_MAP_NAME(m_funcLoadPage, L"LoadHowToPlayPage")
UI_END_MAP_ELEMENTS_AND_NAMES()