feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -10,21 +10,19 @@ UIScene_HelpAndOptionsMenu::UIScene_HelpAndOptionsMenu(int iPad, void *initData,
m_bNotInGame=(Minecraft::GetInstance()->level==NULL);
m_buttons[BUTTON_HAO_CHANGESKIN].init(app.GetString(IDS_CHANGE_SKIN),BUTTON_HAO_CHANGESKIN);
m_buttons[BUTTON_HAO_HOWTOPLAY].init(app.GetString(IDS_HOW_TO_PLAY),BUTTON_HAO_HOWTOPLAY);
m_buttons[BUTTON_HAO_CONTROLS].init(app.GetString(IDS_CONTROLS),BUTTON_HAO_CONTROLS);
m_buttons[BUTTON_HAO_SETTINGS].init(app.GetString(IDS_SETTINGS),BUTTON_HAO_SETTINGS);
m_buttons[BUTTON_HAO_CREDITS].init(app.GetString(IDS_CREDITS),BUTTON_HAO_CREDITS);
m_buttons[BUTTON_HAO_CHANGESKIN].init(IDS_CHANGE_SKIN,BUTTON_HAO_CHANGESKIN);
m_buttons[BUTTON_HAO_HOWTOPLAY].init(IDS_HOW_TO_PLAY,BUTTON_HAO_HOWTOPLAY);
m_buttons[BUTTON_HAO_CONTROLS].init(IDS_CONTROLS,BUTTON_HAO_CONTROLS);
m_buttons[BUTTON_HAO_SETTINGS].init(IDS_SETTINGS,BUTTON_HAO_SETTINGS);
m_buttons[BUTTON_HAO_CREDITS].init(IDS_CREDITS,BUTTON_HAO_CREDITS);
//m_buttons[BUTTON_HAO_REINSTALL].init(app.GetString(IDS_REINSTALL_CONTENT),BUTTON_HAO_REINSTALL);
m_buttons[BUTTON_HAO_DEBUG].init(app.GetString(IDS_DEBUG_SETTINGS),BUTTON_HAO_DEBUG);
m_buttons[BUTTON_HAO_DEBUG].init(IDS_DEBUG_SETTINGS,BUTTON_HAO_DEBUG);
/* 4J-TomK - we should never remove a control before the other buttons controls are initialised!
(because vita touchboxes are rebuilt on remove since the remaining positions might change) */
// We don't have a reinstall content, so remove the button
removeControl( &m_buttons[BUTTON_HAO_REINSTALL], false );
doHorizontalResizeCheck();
#ifdef _FINAL_BUILD
removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
#else
@@ -75,6 +73,9 @@ UIScene_HelpAndOptionsMenu::UIScene_HelpAndOptionsMenu(int iPad, void *initData,
removeControl( &m_buttons[BUTTON_HAO_CHANGESKIN], false);
}
// 4J-TomK Moved horizontal resize check to the end to prevent horizontal scaling for buttons that might get removed anyways (debug options for example)
doHorizontalResizeCheck();
//StorageManager.TMSPP_GetUserQuotaInfo(C4JStorage::eGlobalStorage_TitleUser,iPad);
//StorageManager.WebServiceRequestGetFriends(iPad);
}