feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
233
Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp
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233
Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp
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#include "stdafx.h"
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#include "UI.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
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#include "..\..\Minecraft.h"
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#include "..\..\LocalPlayer.h"
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#include "UIScene_FireworksMenu.h"
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UIScene_FireworksMenu::UIScene_FireworksMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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FireworksScreenInput *initData = (FireworksScreenInput *)_initData;
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m_labelFireworks.init(app.GetString(IDS_HOW_TO_PLAY_MENU_FIREWORKS));
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if( pMinecraft->localgameModes[initData->iPad] != NULL )
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{
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TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad];
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m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
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gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Fireworks_Menu, this);
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}
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FireworksMenu* menu = new FireworksMenu( initData->player->inventory, initData->player->level, initData->x, initData->y, initData->z );
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Initialize( initData->iPad, menu, true, FireworksMenu::INV_SLOT_START, eSectionFireworksUsing, eSectionFireworksMax );
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m_slotListResult.addSlots(FireworksMenu::RESULT_SLOT,1);
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m_slotList3x3.addSlots(FireworksMenu::CRAFT_SLOT_START, 9);
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ShowLargeCraftingGrid(true);
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delete initData;
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}
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wstring UIScene_FireworksMenu::getMoviePath()
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{
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if(app.GetLocalPlayerCount() > 1)
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{
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return L"FireworksMenuSplit";
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}
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else
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{
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return L"FireworksMenu";
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}
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}
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void UIScene_FireworksMenu::handleReload()
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{
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Initialize( m_iPad, m_menu, true, FireworksMenu::INV_SLOT_START, eSectionFireworksUsing, eSectionFireworksMax );
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m_slotListResult.addSlots(FireworksMenu::RESULT_SLOT,1);
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m_slotList3x3.addSlots(FireworksMenu::CRAFT_SLOT_START, 9);
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ShowLargeCraftingGrid(true);
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}
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int UIScene_FireworksMenu::getSectionColumns(ESceneSection eSection)
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{
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int cols = 0;
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switch( eSection )
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{
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case eSectionFireworksIngredients:
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cols = 3;
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break;
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case eSectionFireworksResult:
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cols = 1;
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break;
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case eSectionFireworksInventory:
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cols = 9;
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break;
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case eSectionFireworksUsing:
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cols = 9;
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break;
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default:
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assert( false );
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break;
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}
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return cols;
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}
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int UIScene_FireworksMenu::getSectionRows(ESceneSection eSection)
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{
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int rows = 0;
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switch( eSection )
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{
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case eSectionFireworksIngredients:
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rows = 3;
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break;
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case eSectionFireworksResult:
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rows = 1;
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break;
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case eSectionFireworksInventory:
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rows = 3;
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break;
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case eSectionFireworksUsing:
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rows = 1;
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break;
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default:
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assert( false );
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break;
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}
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return rows;
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}
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void UIScene_FireworksMenu::GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition )
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{
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switch( eSection )
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{
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case eSectionFireworksIngredients:
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pPosition->x = m_slotList3x3.getXPos();
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pPosition->y = m_slotList3x3.getYPos();
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break;
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case eSectionFireworksResult:
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pPosition->x = m_slotListResult.getXPos();
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pPosition->y = m_slotListResult.getYPos();
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break;
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case eSectionFireworksInventory:
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pPosition->x = m_slotListInventory.getXPos();
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pPosition->y = m_slotListInventory.getYPos();
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break;
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case eSectionFireworksUsing:
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pPosition->x = m_slotListHotbar.getXPos();
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pPosition->y = m_slotListHotbar.getYPos();
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break;
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default:
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assert( false );
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break;
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}
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}
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void UIScene_FireworksMenu::GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize )
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{
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UIVec2D sectionSize;
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switch( eSection )
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{
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case eSectionFireworksIngredients:
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sectionSize.x = m_slotList3x3.getWidth();
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sectionSize.y = m_slotList3x3.getHeight();
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break;
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case eSectionFireworksResult:
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sectionSize.x = m_slotListResult.getWidth();
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sectionSize.y = m_slotListResult.getHeight();
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break;
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case eSectionFireworksInventory:
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sectionSize.x = m_slotListInventory.getWidth();
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sectionSize.y = m_slotListInventory.getHeight();
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break;
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case eSectionFireworksUsing:
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sectionSize.x = m_slotListHotbar.getWidth();
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sectionSize.y = m_slotListHotbar.getHeight();
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break;
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default:
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assert( false );
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break;
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}
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int rows = getSectionRows(eSection);
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int cols = getSectionColumns(eSection);
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pSize->x = sectionSize.x/cols;
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pSize->y = sectionSize.y/rows;
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int itemCol = iItemIndex % cols;
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int itemRow = iItemIndex/cols;
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pPosition->x = itemCol * pSize->x;
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pPosition->y = itemRow * pSize->y;
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}
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void UIScene_FireworksMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y)
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{
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int cols = getSectionColumns(eSection);
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int index = (y * cols) + x;
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UIControl_SlotList *slotList = NULL;
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switch( eSection )
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{
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case eSectionFireworksIngredients:
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slotList = &m_slotList3x3;
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break;
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case eSectionFireworksResult:
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slotList = &m_slotListResult;
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break;
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case eSectionFireworksInventory:
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slotList = &m_slotListInventory;
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break;
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case eSectionFireworksUsing:
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slotList = &m_slotListHotbar;
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break;
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default:
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assert( false );
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break;
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}
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slotList->setHighlightSlot(index);
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}
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UIControl *UIScene_FireworksMenu::getSection(ESceneSection eSection)
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{
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UIControl *control = NULL;
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switch( eSection )
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{
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case eSectionFireworksIngredients:
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control = &m_slotList3x3;
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break;
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case eSectionFireworksResult:
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control = &m_slotListResult;
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break;
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case eSectionFireworksInventory:
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control = &m_slotListInventory;
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break;
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case eSectionFireworksUsing:
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control = &m_slotListHotbar;
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break;
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default:
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assert( false );
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break;
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}
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return control;
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}
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// bShow == true removes the 2x2 crafting grid and bShow == false removes the 3x3 crafting grid
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void UIScene_FireworksMenu::ShowLargeCraftingGrid(boolean bShow)
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{
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app.DebugPrintf("ShowLargeCraftingGrid to %d\n", bShow);
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_boolean;
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value[0].boolval = bShow;
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowLargeCraftingGrid , 1 , value );
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}
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