feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -219,7 +219,16 @@ void UIScene_EndPoem::updateNoise()
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replaceString = L"";
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for(int i = 0; i < length; ++i)
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{
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randomChar = SharedConstants::acceptableLetters[random->nextInt((int)SharedConstants::acceptableLetters.length())];
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if (ui.UsingBitmapFont())
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{
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randomChar = SharedConstants::acceptableLetters[random->nextInt((int)SharedConstants::acceptableLetters.length())];
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}
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else
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{
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// 4J-JEV: It'd be nice to avoid null characters when using asian languages.
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static wstring acceptableLetters = L"!\"#$%&'()*+,-./0123456789:;<=>?@[\\]^_'|}~";
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randomChar = acceptableLetters[ random->nextInt((int)acceptableLetters.length()) ];
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}
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wstring randomCharStr = L"";
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randomCharStr.push_back(randomChar);
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