feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -197,7 +197,10 @@ void UIScene_CraftingMenu::handleDestroy()
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}
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// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
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if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
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if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL && Minecraft::GetInstance()->localplayers[m_iPad]->containerMenu->containerId == m_menu->containerId)
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{
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Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
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}
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ui.OverrideSFX(m_iPad,ACTION_MENU_A,false);
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ui.OverrideSFX(m_iPad,ACTION_MENU_OK,false);
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@@ -763,6 +766,21 @@ void UIScene_CraftingMenu::updateHighlightAndScrollPositions()
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}
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}
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void UIScene_CraftingMenu::HandleMessage(EUIMessage message, void *data)
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{
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switch(message)
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{
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case eUIMessage_InventoryUpdated:
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handleInventoryUpdated(data);
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break;
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};
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}
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void UIScene_CraftingMenu::handleInventoryUpdated(LPVOID data)
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{
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HandleInventoryUpdated();
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}
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void UIScene_CraftingMenu::updateVSlotPositions(int iSlots, int i)
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{
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// Not needed
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