feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -27,14 +27,14 @@ UIScene_AnvilMenu::UIScene_AnvilMenu(int iPad, void *_initData, UILayer *parentL
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Anvil_Menu, this);
}
m_repairMenu = new RepairMenu( initData->inventory, initData->level, initData->x, initData->y, initData->z, pMinecraft->localplayers[iPad] );
m_repairMenu = new AnvilMenu( initData->inventory, initData->level, initData->x, initData->y, initData->z, pMinecraft->localplayers[iPad] );
m_repairMenu->addSlotListener(this);
Initialize( iPad, m_repairMenu, true, RepairMenu::INV_SLOT_START, eSectionAnvilUsing, eSectionAnvilMax );
Initialize( iPad, m_repairMenu, true, AnvilMenu::INV_SLOT_START, eSectionAnvilUsing, eSectionAnvilMax );
m_slotListItem1.addSlots(RepairMenu::INPUT_SLOT, 1);
m_slotListItem2.addSlots(RepairMenu::ADDITIONAL_SLOT, 1);
m_slotListResult.addSlots(RepairMenu::RESULT_SLOT, 1);
m_slotListItem1.addSlots(AnvilMenu::INPUT_SLOT, 1);
m_slotListItem2.addSlots(AnvilMenu::ADDITIONAL_SLOT, 1);
m_slotListResult.addSlots(AnvilMenu::RESULT_SLOT, 1);
bool expensive = false;
wstring m_costString = L"";
@@ -46,7 +46,7 @@ UIScene_AnvilMenu::UIScene_AnvilMenu(int iPad, void *_initData, UILayer *parentL
m_costString = app.GetString(IDS_REPAIR_EXPENSIVE);
expensive = true;
}
else if(!m_repairMenu->getSlot(RepairMenu::RESULT_SLOT)->hasItem())
else if(!m_repairMenu->getSlot(AnvilMenu::RESULT_SLOT)->hasItem())
{
// Do nothing
}
@@ -56,7 +56,7 @@ UIScene_AnvilMenu::UIScene_AnvilMenu(int iPad, void *_initData, UILayer *parentL
wchar_t temp[256];
swprintf(temp, 256, costString, m_repairMenu->cost);
m_costString = temp;
if(!m_repairMenu->getSlot(RepairMenu::RESULT_SLOT)->mayPickup(dynamic_pointer_cast<Player>(m_inventory->player->shared_from_this())))
if(!m_repairMenu->getSlot(AnvilMenu::RESULT_SLOT)->mayPickup(dynamic_pointer_cast<Player>(m_inventory->player->shared_from_this())))
{
expensive = true;
}
@@ -85,11 +85,11 @@ wstring UIScene_AnvilMenu::getMoviePath()
void UIScene_AnvilMenu::handleReload()
{
Initialize( m_iPad, m_menu, true, RepairMenu::INV_SLOT_START, eSectionAnvilUsing, eSectionAnvilMax );
Initialize( m_iPad, m_menu, true, AnvilMenu::INV_SLOT_START, eSectionAnvilUsing, eSectionAnvilMax );
m_slotListItem1.addSlots(RepairMenu::INPUT_SLOT, 1);
m_slotListItem2.addSlots(RepairMenu::ADDITIONAL_SLOT, 1);
m_slotListResult.addSlots(RepairMenu::RESULT_SLOT, 1);
m_slotListItem1.addSlots(AnvilMenu::INPUT_SLOT, 1);
m_slotListItem2.addSlots(AnvilMenu::ADDITIONAL_SLOT, 1);
m_slotListResult.addSlots(AnvilMenu::RESULT_SLOT, 1);
}
void UIScene_AnvilMenu::tick()