feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -189,7 +189,7 @@ void UILayer::ReloadAll(bool force)
int lowestRenderable = 0;
for(;lowestRenderable < m_sceneStack.size(); ++lowestRenderable)
{
m_sceneStack[lowestRenderable]->reloadMovie();
m_sceneStack[lowestRenderable]->reloadMovie(force);
}
}
}
@@ -253,6 +253,18 @@ bool UILayer::NavigateToScene(int iPad, EUIScene scene, void *initData)
case eUIScene_AnvilMenu:
newScene = new UIScene_AnvilMenu(iPad, initData, this);
break;
case eUIScene_HopperMenu:
newScene = new UIScene_HopperMenu(iPad, initData, this);
break;
case eUIScene_BeaconMenu:
newScene = new UIScene_BeaconMenu(iPad, initData, this);
break;
case eUIScene_HorseMenu:
newScene = new UIScene_HorseInventoryMenu(iPad, initData, this);
break;
case eUIScene_FireworksMenu:
newScene = new UIScene_FireworksMenu(iPad, initData, this);
break;
// Help and Options
case eUIScene_HelpAndOptionsMenu:
@@ -282,6 +294,9 @@ bool UILayer::NavigateToScene(int iPad, EUIScene scene, void *initData)
case eUIScene_HowToPlayMenu:
newScene = new UIScene_HowToPlayMenu(iPad, initData, this);
break;
case eUIScene_LanguageSelector:
newScene = new UIScene_LanguageSelector(iPad, initData, this);
break;
case eUIScene_HowToPlay:
newScene = new UIScene_HowToPlay(iPad, initData, this);
break;
@@ -386,6 +401,9 @@ bool UILayer::NavigateToScene(int iPad, EUIScene scene, void *initData)
case eUIScene_EULA:
newScene = new UIScene_EULA(iPad, initData, this);
break;
case eUIScene_NewUpdateMessage:
newScene = new UIScene_NewUpdateMessage(iPad, initData, this);
break;
// Other
case eUIScene_Keyboard:
@@ -700,6 +718,12 @@ bool UILayer::updateFocusState(bool allowedFocus /* = false */)
m_scenesToDestroy.push_back(scene);
#endif
}
if (scene->getSceneType() == eUIScene_SettingsOptionsMenu)
{
scene->loseFocus();
m_scenesToDestroy.push_back(scene);
}
}
/// UPDATE STACK STATES
@@ -723,6 +747,12 @@ bool UILayer::updateFocusState(bool allowedFocus /* = false */)
case eUIScene_DispenserMenu:
case eUIScene_BrewingStandMenu:
case eUIScene_EnchantingMenu:
case eUIScene_TradingMenu:
case eUIScene_HopperMenu:
case eUIScene_HorseMenu:
case eUIScene_FireworksMenu:
case eUIScene_BeaconMenu:
case eUIScene_AnvilMenu:
m_bContainerMenuDisplayed=true;
// Intentional fall-through
@@ -786,7 +816,7 @@ void UILayer::handleInput(int iPad, int key, bool repeat, bool pressed, bool rel
}
// Fix for PS3 #444 - [IN GAME] If the user keeps pressing CROSS while on the 'Save Game' screen the title will crash.
handled = handled || scene->hidesLowerScenes();
handled = handled || scene->hidesLowerScenes() || scene->blocksInput();
if(handled ) break;
}
@@ -823,6 +853,15 @@ void UILayer::HandleDLCLicenseChange()
}
#endif
void UILayer::HandleMessage(EUIMessage message, void *data)
{
for(AUTO_VAR(it,m_sceneStack.rbegin()); it != m_sceneStack.rend(); ++it)
{
UIScene *topScene = *it;
topScene->HandleMessage(message, data);
}
}
bool UILayer::IsFullscreenGroup()
{
return m_parentGroup->IsFullscreenGroup();