feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -217,7 +217,7 @@ void UIControl_PlayerSkinPreview::render(IggyCustomDrawCallbackRegion *region)
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pMinecraft->options->hideGui = true;
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//EntityRenderDispatcher::instance->render(pMinecraft->localplayers[0], 0, 0, 0, 0, 1);
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EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_PLAYER);
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EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_LOCALPLAYER);
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if (renderer != NULL)
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{
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// 4J-PB - any additional parts to turn on for this player (skin dependent)
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@@ -335,7 +335,12 @@ void UIControl_PlayerSkinPreview::render(EntityRenderer *renderer, double x, dou
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float s = 15 / 16.0f;
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glScalef(s, s, s);
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// 4J - TomK - pull up character a bit more to make sure extra geo around feet doesn't cause rendering problems on PSVita
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#ifdef __PSVITA__
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glTranslatef(0, -24 * _scale - 1.0f / 16.0f, 0);
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#else
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glTranslatef(0, -24 * _scale - 0.125f / 16.0f, 0);
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#endif
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#ifdef SKIN_PREVIEW_WALKING_ANIM
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m_walkAnimSpeedO = m_walkAnimSpeed;
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