feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -11,15 +11,23 @@
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#include "..\..\DLCTexturePack.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#ifndef _XBOX
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#include "UI.h"
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#endif
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int IUIScene_PauseMenu::ExitGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
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{
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IUIScene_PauseMenu *scene = (IUIScene_PauseMenu *)pParam;
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#ifdef _XBOX
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IUIScene_PauseMenu *pScene = (IUIScene_PauseMenu *)pParam;
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#else
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IUIScene_PauseMenu *pScene = dynamic_cast<IUIScene_PauseMenu *>(ui.GetSceneFromCallbackId((size_t)pParam));
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#endif
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// Results switched for this dialog
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if(result==C4JStorage::EMessage_ResultDecline)
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{
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scene->SetIgnoreInput(true);
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if(pScene) pScene->SetIgnoreInput(true);
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app.SetAction(iPad,eAppAction_ExitWorld);
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}
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return 0;
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@@ -28,7 +36,11 @@ int IUIScene_PauseMenu::ExitGameDialogReturned(void *pParam,int iPad,C4JStorage:
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int IUIScene_PauseMenu::ExitGameSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
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{
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IUIScene_PauseMenu *scene = (IUIScene_PauseMenu *)pParam;
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#ifdef _XBOX
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IUIScene_PauseMenu *pScene = (IUIScene_PauseMenu *)pParam;
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#else
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IUIScene_PauseMenu *pScene = dynamic_cast<IUIScene_PauseMenu *>(ui.GetSceneFromCallbackId((size_t)pParam));
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#endif
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// Exit with or without saving
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// Decline means save in this dialog
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@@ -62,7 +74,7 @@ int IUIScene_PauseMenu::ExitGameSaveDialogReturned(void *pParam,int iPad,C4JStor
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uiIDA[1]=IDS_CONFIRM_CANCEL;
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// Give the player a warning about the trial version of the texture pack
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ui.RequestMessageBox(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT, uiIDA, 2, ProfileManager.GetPrimaryPad() , &IUIScene_PauseMenu::WarningTrialTexturePackReturned, scene,app.GetStringTable(), NULL, 0, false);
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ui.RequestAlertMessage(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT, uiIDA, 2, ProfileManager.GetPrimaryPad() , &IUIScene_PauseMenu::WarningTrialTexturePackReturned, pParam);
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return S_OK;
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}
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@@ -78,7 +90,7 @@ int IUIScene_PauseMenu::ExitGameSaveDialogReturned(void *pParam,int iPad,C4JStor
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UINT uiIDA[2];
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uiIDA[0]=IDS_CONFIRM_CANCEL;
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uiIDA[1]=IDS_CONFIRM_OK;
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ui.RequestMessageBox(IDS_TITLE_SAVE_GAME, IDS_CONFIRM_SAVE_GAME, uiIDA, 2, ProfileManager.GetPrimaryPad(), &IUIScene_PauseMenu::ExitGameAndSaveReturned, scene, app.GetStringTable(), NULL, 0, false);
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ui.RequestAlertMessage(IDS_TITLE_SAVE_GAME, IDS_CONFIRM_SAVE_GAME, uiIDA, 2, ProfileManager.GetPrimaryPad(), &IUIScene_PauseMenu::ExitGameAndSaveReturned, pParam);
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return 0;
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}
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else
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@@ -95,11 +107,11 @@ int IUIScene_PauseMenu::ExitGameSaveDialogReturned(void *pParam,int iPad,C4JStor
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UINT uiIDA[2];
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uiIDA[0]=IDS_CONFIRM_CANCEL;
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uiIDA[1]=IDS_CONFIRM_OK;
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ui.RequestMessageBox(IDS_TITLE_DECLINE_SAVE_GAME, IDS_CONFIRM_DECLINE_SAVE_GAME, uiIDA, 2, ProfileManager.GetPrimaryPad(), &IUIScene_PauseMenu::ExitGameDeclineSaveReturned, scene, app.GetStringTable(), NULL, 0, false);
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ui.RequestAlertMessage(IDS_TITLE_DECLINE_SAVE_GAME, IDS_CONFIRM_DECLINE_SAVE_GAME, uiIDA, 2, ProfileManager.GetPrimaryPad(), &IUIScene_PauseMenu::ExitGameDeclineSaveReturned, pParam);
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return 0;
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}
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scene->SetIgnoreInput(true);
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if(pScene) pScene->SetIgnoreInput(true);
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app.SetAction(iPad,eAppAction_ExitWorld);
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}
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@@ -110,7 +122,11 @@ int IUIScene_PauseMenu::ExitGameSaveDialogReturned(void *pParam,int iPad,C4JStor
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int IUIScene_PauseMenu::ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
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{
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// 4J-PB - we won't come in here if we have a trial texture pack
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IUIScene_PauseMenu *scene = (IUIScene_PauseMenu *)pParam;
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#ifdef _XBOX
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IUIScene_PauseMenu *pScene = (IUIScene_PauseMenu *)pParam;
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#else
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IUIScene_PauseMenu *pScene = dynamic_cast<IUIScene_PauseMenu *>(ui.GetSceneFromCallbackId((size_t)pParam));
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#endif
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// results switched for this dialog
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if(result==C4JStorage::EMessage_ResultDecline)
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@@ -121,7 +137,7 @@ int IUIScene_PauseMenu::ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage
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#if defined(_XBOX_ONE) || defined(__ORBIS__)
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StorageManager.SetSaveDisabled(false);
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#endif
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scene->SetIgnoreInput(true);
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if(pScene) pScene->SetIgnoreInput(true);
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MinecraftServer::getInstance()->setSaveOnExit( true );
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// flag a app action of exit game
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app.SetAction(iPad,eAppAction_ExitWorld);
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@@ -139,11 +155,11 @@ int IUIScene_PauseMenu::ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage
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if(g_NetworkManager.GetPlayerCount()>1)
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{
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ui.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE, uiIDA, 3, ProfileManager.GetPrimaryPad(), &IUIScene_PauseMenu::ExitGameSaveDialogReturned, scene, app.GetStringTable(), NULL, 0, false);
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ui.RequestAlertMessage(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE, uiIDA, 3, ProfileManager.GetPrimaryPad(), &IUIScene_PauseMenu::ExitGameSaveDialogReturned, pParam);
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}
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else
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{
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ui.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 3, ProfileManager.GetPrimaryPad(), &IUIScene_PauseMenu::ExitGameSaveDialogReturned, scene, app.GetStringTable(), NULL, 0, false);
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ui.RequestAlertMessage(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 3, ProfileManager.GetPrimaryPad(), &IUIScene_PauseMenu::ExitGameSaveDialogReturned, pParam);
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}
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}
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}
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@@ -154,7 +170,11 @@ int IUIScene_PauseMenu::ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage
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int IUIScene_PauseMenu::ExitGameDeclineSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
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{
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IUIScene_PauseMenu *scene = (IUIScene_PauseMenu *)pParam;
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#ifdef _XBOX
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IUIScene_PauseMenu *pScene = (IUIScene_PauseMenu *)pParam;
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#else
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IUIScene_PauseMenu *pScene = dynamic_cast<IUIScene_PauseMenu *>(ui.GetSceneFromCallbackId((size_t)pParam));
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#endif
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// results switched for this dialog
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if(result==C4JStorage::EMessage_ResultDecline)
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@@ -163,7 +183,7 @@ int IUIScene_PauseMenu::ExitGameDeclineSaveReturned(void *pParam,int iPad,C4JSto
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// Don't do this here, as it will still try and save some things even though it shouldn't!
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//StorageManager.SetSaveDisabled(false);
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#endif
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scene->SetIgnoreInput(true);
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if(pScene) pScene->SetIgnoreInput(true);
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MinecraftServer::getInstance()->setSaveOnExit( false );
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// flag a app action of exit game
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app.SetAction(iPad,eAppAction_ExitWorld);
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@@ -181,11 +201,11 @@ int IUIScene_PauseMenu::ExitGameDeclineSaveReturned(void *pParam,int iPad,C4JSto
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if(g_NetworkManager.GetPlayerCount()>1)
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{
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ui.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE, uiIDA, 3, ProfileManager.GetPrimaryPad(),&IUIScene_PauseMenu::ExitGameSaveDialogReturned, scene, app.GetStringTable(), NULL, 0, false);
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ui.RequestAlertMessage(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE, uiIDA, 3, ProfileManager.GetPrimaryPad(),&IUIScene_PauseMenu::ExitGameSaveDialogReturned, pParam);
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}
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else
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{
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ui.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 3, ProfileManager.GetPrimaryPad(),&IUIScene_PauseMenu::ExitGameSaveDialogReturned, scene, app.GetStringTable(), NULL, 0, false);
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ui.RequestAlertMessage(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 3, ProfileManager.GetPrimaryPad(),&IUIScene_PauseMenu::ExitGameSaveDialogReturned, pParam);
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}
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}
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@@ -214,7 +234,7 @@ int IUIScene_PauseMenu::WarningTrialTexturePackReturned(void *pParam,int iPad,C4
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{
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UINT uiIDA[1];
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uiIDA[0]=IDS_CONFIRM_OK;
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ui.RequestMessageBox(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPad,NULL,&app, app.GetStringTable(), NULL, 0, false);
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ui.RequestAlertMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPad);
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}
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else
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{
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@@ -288,7 +308,7 @@ int IUIScene_PauseMenu::WarningTrialTexturePackReturned(void *pParam,int iPad,C4
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{
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// 4J-JEV: Fix for XB1: #165863 - XR-074: Compliance: With no active network connection user is unable to convert from Trial to Full texture pack and is not messaged why.
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UINT uiIDA[1] = { IDS_CONFIRM_OK };
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ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad, NULL, NULL, app.GetStringTable());
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ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad);
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}
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}
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}
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@@ -498,7 +518,7 @@ void IUIScene_PauseMenu::_ExitWorld(LPVOID lpParameter)
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uiIDA[0]=IDS_CONFIRM_OK;
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// 4J Stu - Fix for #48669 - TU5: Code: Compliance: TCR #15: Incorrect/misleading messages after signing out a profile during online game session.
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// If the primary player is signed out, then that is most likely the cause of the disconnection so don't display a message box. This will allow the message box requested by the libraries to be brought up
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if( ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad())) ui.RequestMessageBox( exitReasonTitleId, exitReasonStringId, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable());
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if( ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad())) ui.RequestErrorMessage( exitReasonTitleId, exitReasonStringId, uiIDA,1,ProfileManager.GetPrimaryPad());
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exitReasonStringId = -1;
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// 4J - Force a disconnection, this handles the situation that the server has already disconnected
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@@ -596,7 +616,7 @@ void IUIScene_PauseMenu::_ExitWorld(LPVOID lpParameter)
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UINT uiIDA[1];
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uiIDA[0]=IDS_CONFIRM_OK;
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ui.RequestMessageBox( exitReasonTitleId, exitReasonStringId, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable());
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ui.RequestErrorMessage( exitReasonTitleId, exitReasonStringId, uiIDA,1,ProfileManager.GetPrimaryPad());
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exitReasonStringId = -1;
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}
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}
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@@ -644,7 +664,7 @@ int IUIScene_PauseMenu::SaveGameDialogReturned(void *pParam,int iPad,C4JStorage:
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UINT uiIDA[2];
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uiIDA[0]=IDS_CONFIRM_CANCEL;
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uiIDA[1]=IDS_CONFIRM_OK;
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ui.RequestMessageBox(IDS_TITLE_ENABLE_AUTOSAVE, IDS_CONFIRM_ENABLE_AUTOSAVE, uiIDA, 2, iPad,&IUIScene_PauseMenu::EnableAutosaveDialogReturned,pParam, app.GetStringTable(), NULL, 0, false);
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ui.RequestAlertMessage(IDS_TITLE_ENABLE_AUTOSAVE, IDS_CONFIRM_ENABLE_AUTOSAVE, uiIDA, 2, iPad,&IUIScene_PauseMenu::EnableAutosaveDialogReturned,pParam);
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#else
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// flag a app action of save game
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app.SetAction(iPad,eAppAction_SaveGame);
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