feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
129
Minecraft.Client/Common/UI/IUIScene_FireworksMenu.cpp
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129
Minecraft.Client/Common/UI/IUIScene_FireworksMenu.cpp
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#include "stdafx.h"
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#include "IUIScene_FireworksMenu.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
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IUIScene_AbstractContainerMenu::ESceneSection IUIScene_FireworksMenu::GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY )
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{
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ESceneSection newSection = eSection;
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int xOffset = 0;
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int yOffset = 0;
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// Find the new section if there is one
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switch( eSection )
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{
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case eSectionFireworksIngredients:
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if(eTapDirection == eTapStateDown)
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{
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newSection = eSectionFireworksInventory;
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xOffset = -1;
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}
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else if(eTapDirection == eTapStateUp)
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{
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newSection = eSectionFireworksUsing;
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xOffset = -1;
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}
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else if(eTapDirection == eTapStateLeft)
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{
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newSection = eSectionFireworksResult;
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}
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else if(eTapDirection == eTapStateRight)
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{
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newSection = eSectionFireworksResult;
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}
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break;
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case eSectionFireworksResult:
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if(eTapDirection == eTapStateDown)
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{
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newSection = eSectionFireworksInventory;
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xOffset = -7;
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}
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else if(eTapDirection == eTapStateUp)
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{
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newSection = eSectionFireworksUsing;
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xOffset = -7;
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}
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else if(eTapDirection == eTapStateLeft)
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{
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newSection = eSectionFireworksIngredients;
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yOffset = -1;
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*piTargetX = getSectionColumns(eSectionFireworksIngredients);
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}
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else if(eTapDirection == eTapStateRight)
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{
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newSection = eSectionFireworksIngredients;
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yOffset = -1;
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*piTargetX = 0;
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}
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break;
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case eSectionFireworksInventory:
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if(eTapDirection == eTapStateDown)
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{
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newSection = eSectionFireworksUsing;
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}
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else if(eTapDirection == eTapStateUp)
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{
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if(*piTargetX < 6)
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{
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newSection = eSectionFireworksIngredients;
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xOffset = 1;
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}
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else
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{
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newSection = eSectionFireworksResult;
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}
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}
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break;
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case eSectionFireworksUsing:
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if(eTapDirection == eTapStateDown)
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{
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if(*piTargetX < 6)
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{
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newSection = eSectionFireworksIngredients;
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xOffset = 1;
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}
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else
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{
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newSection = eSectionFireworksResult;
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}
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}
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else if(eTapDirection == eTapStateUp)
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{
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newSection = eSectionFireworksInventory;
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}
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break;
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default:
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assert( false );
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break;
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}
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updateSlotPosition(eSection, newSection, eTapDirection, piTargetX, piTargetY, xOffset, yOffset);
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return newSection;
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}
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int IUIScene_FireworksMenu::getSectionStartOffset(ESceneSection eSection)
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{
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int offset = 0;
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switch( eSection )
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{
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case eSectionFireworksIngredients:
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offset = FireworksMenu::CRAFT_SLOT_START;
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break;
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case eSectionFireworksResult:
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offset = FireworksMenu::RESULT_SLOT;
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break;
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case eSectionFireworksInventory:
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offset = FireworksMenu::INV_SLOT_START;
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break;
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case eSectionFireworksUsing:
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offset = FireworksMenu::INV_SLOT_START + 27;
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break;
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default:
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assert( false );
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break;
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}
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return offset;
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}
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