feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -206,7 +206,7 @@ void IUIScene_AnvilMenu::handleTick()
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m_costString = app.GetString(IDS_REPAIR_EXPENSIVE);
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canAfford = false;
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}
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else if(!m_repairMenu->getSlot(RepairMenu::RESULT_SLOT)->hasItem())
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else if(!m_repairMenu->getSlot(AnvilMenu::RESULT_SLOT)->hasItem())
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{
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// Do nothing
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}
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@@ -216,7 +216,7 @@ void IUIScene_AnvilMenu::handleTick()
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wchar_t temp[256];
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swprintf(temp, 256, costString, m_repairMenu->cost);
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m_costString = temp;
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if(!m_repairMenu->getSlot(RepairMenu::RESULT_SLOT)->mayPickup(dynamic_pointer_cast<Player>(m_inventory->player->shared_from_this())))
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if(!m_repairMenu->getSlot(AnvilMenu::RESULT_SLOT)->mayPickup(dynamic_pointer_cast<Player>(m_inventory->player->shared_from_this())))
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{
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canAfford = false;
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}
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@@ -224,13 +224,13 @@ void IUIScene_AnvilMenu::handleTick()
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}
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setCostLabel(m_costString, canAfford);
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bool crossVisible = (m_repairMenu->getSlot(RepairMenu::INPUT_SLOT)->hasItem() || m_repairMenu->getSlot(RepairMenu::ADDITIONAL_SLOT)->hasItem()) && !m_repairMenu->getSlot(RepairMenu::RESULT_SLOT)->hasItem();
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bool crossVisible = (m_repairMenu->getSlot(AnvilMenu::INPUT_SLOT)->hasItem() || m_repairMenu->getSlot(AnvilMenu::ADDITIONAL_SLOT)->hasItem()) && !m_repairMenu->getSlot(AnvilMenu::RESULT_SLOT)->hasItem();
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showCross(crossVisible);
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}
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void IUIScene_AnvilMenu::updateItemName()
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{
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Slot *slot = m_repairMenu->getSlot(RepairMenu::INPUT_SLOT);
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Slot *slot = m_repairMenu->getSlot(AnvilMenu::INPUT_SLOT);
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if (slot != NULL && slot->hasItem())
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{
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if (!slot->getItem()->hasCustomHoverName() && m_itemName.compare(slot->getItem()->getHoverName())==0)
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@@ -250,12 +250,12 @@ void IUIScene_AnvilMenu::updateItemName()
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void IUIScene_AnvilMenu::refreshContainer(AbstractContainerMenu *container, vector<shared_ptr<ItemInstance> > *items)
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{
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slotChanged(container, RepairMenu::INPUT_SLOT, container->getSlot(0)->getItem());
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slotChanged(container, AnvilMenu::INPUT_SLOT, container->getSlot(0)->getItem());
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}
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void IUIScene_AnvilMenu::slotChanged(AbstractContainerMenu *container, int slotIndex, shared_ptr<ItemInstance> item)
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{
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if (slotIndex == RepairMenu::INPUT_SLOT)
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if (slotIndex == AnvilMenu::INPUT_SLOT)
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{
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m_itemName = item == NULL ? L"" : item->getHoverName();
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setEditNameValue(m_itemName);
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