feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -206,7 +206,7 @@ void IUIScene_AnvilMenu::handleTick()
m_costString = app.GetString(IDS_REPAIR_EXPENSIVE);
canAfford = false;
}
else if(!m_repairMenu->getSlot(RepairMenu::RESULT_SLOT)->hasItem())
else if(!m_repairMenu->getSlot(AnvilMenu::RESULT_SLOT)->hasItem())
{
// Do nothing
}
@@ -216,7 +216,7 @@ void IUIScene_AnvilMenu::handleTick()
wchar_t temp[256];
swprintf(temp, 256, costString, m_repairMenu->cost);
m_costString = temp;
if(!m_repairMenu->getSlot(RepairMenu::RESULT_SLOT)->mayPickup(dynamic_pointer_cast<Player>(m_inventory->player->shared_from_this())))
if(!m_repairMenu->getSlot(AnvilMenu::RESULT_SLOT)->mayPickup(dynamic_pointer_cast<Player>(m_inventory->player->shared_from_this())))
{
canAfford = false;
}
@@ -224,13 +224,13 @@ void IUIScene_AnvilMenu::handleTick()
}
setCostLabel(m_costString, canAfford);
bool crossVisible = (m_repairMenu->getSlot(RepairMenu::INPUT_SLOT)->hasItem() || m_repairMenu->getSlot(RepairMenu::ADDITIONAL_SLOT)->hasItem()) && !m_repairMenu->getSlot(RepairMenu::RESULT_SLOT)->hasItem();
bool crossVisible = (m_repairMenu->getSlot(AnvilMenu::INPUT_SLOT)->hasItem() || m_repairMenu->getSlot(AnvilMenu::ADDITIONAL_SLOT)->hasItem()) && !m_repairMenu->getSlot(AnvilMenu::RESULT_SLOT)->hasItem();
showCross(crossVisible);
}
void IUIScene_AnvilMenu::updateItemName()
{
Slot *slot = m_repairMenu->getSlot(RepairMenu::INPUT_SLOT);
Slot *slot = m_repairMenu->getSlot(AnvilMenu::INPUT_SLOT);
if (slot != NULL && slot->hasItem())
{
if (!slot->getItem()->hasCustomHoverName() && m_itemName.compare(slot->getItem()->getHoverName())==0)
@@ -250,12 +250,12 @@ void IUIScene_AnvilMenu::updateItemName()
void IUIScene_AnvilMenu::refreshContainer(AbstractContainerMenu *container, vector<shared_ptr<ItemInstance> > *items)
{
slotChanged(container, RepairMenu::INPUT_SLOT, container->getSlot(0)->getItem());
slotChanged(container, AnvilMenu::INPUT_SLOT, container->getSlot(0)->getItem());
}
void IUIScene_AnvilMenu::slotChanged(AbstractContainerMenu *container, int slotIndex, shared_ptr<ItemInstance> item)
{
if (slotIndex == RepairMenu::INPUT_SLOT)
if (slotIndex == AnvilMenu::INPUT_SLOT)
{
m_itemName = item == NULL ? L"" : item->getHoverName();
setEditNameValue(m_itemName);