feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -54,10 +54,8 @@ void CPlatformNetworkManagerSony::HandleStateChange(SQRNetworkManager::eSQRNetwo
else if( newState == SQRNetworkManager::SNM_STATE_JOINING )
{
// 4J Stu - We may be accepting an invite from the DLC menu, so hide the icon
#ifdef __ORBIS__
sceNpCommerceHidePsStoreIcon();
#elif defined __PSVITA__
sceNpCommerce2HidePsStoreIcon();
#if defined __ORBIS__ || defined __PSVITA__
app.GetCommerce()->HidePsStoreIcon();
#endif
m_bLeavingGame = false;
m_bLeaveGameOnTick = false;
@@ -459,16 +457,16 @@ int CPlatformNetworkManagerSony::CorrectErrorIDS(int IDS)
// Determine if we'd prefer to present errors as a signing out issue, rather than a network issue, based on whether we have a network connection at all or not
bool preferSignoutError = false;
int state;
#ifdef __PS3__
#if defined __PSVITA__ // MGH - to fix devtrack #6258
if(!ProfileManager.IsSignedInPSN(ProfileManager.GetPrimaryPad()))
preferSignoutError = true;
#elif defined __ORBIS__
if(!ProfileManager.isSignedInPSN(ProfileManager.GetPrimaryPad()))
preferSignoutError = true;
#elif defined __PS3__
int ret = cellNetCtlGetState( &state );
int IPObtainedState = CELL_NET_CTL_STATE_IPObtained;
#elif defined __ORBIS__
int ret = sceNetCtlGetState( &state );
int IPObtainedState = SCE_NET_CTL_STATE_IPOBTAINED;
#elif defined __PSVITA__
int ret = sceNetCtlInetGetState( &state );
int IPObtainedState = SCE_NET_CTL_STATE_IPOBTAINED;
#endif
if( ret == 0 )
{
if( state == IPObtainedState )
@@ -476,6 +474,7 @@ int CPlatformNetworkManagerSony::CorrectErrorIDS(int IDS)
preferSignoutError = true;
}
}
#endif
#ifdef __PSVITA__
// If we're in ad-hoc mode this problem definitely wasn't PSN related
@@ -1446,7 +1445,8 @@ void CPlatformNetworkManagerSony::startAdhocMatching( )
bool CPlatformNetworkManagerSony::checkValidInviteData(const INVITE_INFO* pInviteInfo)
{
if(((SQRNetworkManager_Vita*)m_pSQRNet_Vita)->GetHostUID() == pInviteInfo->hostPlayerUID)
SQRNetworkManager_Vita* pSQR = (SQRNetworkManager_Vita*)m_pSQRNet_Vita;
if(pSQR->IsOnlineGame() && !pSQR->IsHost()&& (pSQR->GetHostUID() == pInviteInfo->hostPlayerUID))
{
// we're trying to join a game we're already in, so we just ignore this
return false;