feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -5,6 +5,7 @@ NetworkPlayerSony::NetworkPlayerSony(SQRNetworkPlayer *qnetPlayer)
{
m_sqrPlayer = qnetPlayer;
m_pSocket = NULL;
m_lastChunkPacketTime = 0;
}
unsigned char NetworkPlayerSony::GetSmallId()
@@ -12,10 +13,10 @@ unsigned char NetworkPlayerSony::GetSmallId()
return m_sqrPlayer->GetSmallId();
}
void NetworkPlayerSony::SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority)
void NetworkPlayerSony::SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority, bool ack)
{
// TODO - handle priority
m_sqrPlayer->SendData( ((NetworkPlayerSony *)player)->m_sqrPlayer, pvData, dataSize );
m_sqrPlayer->SendData( ((NetworkPlayerSony *)player)->m_sqrPlayer, pvData, dataSize, ack );
}
bool NetworkPlayerSony::IsSameSystem(INetworkPlayer *player)
@@ -23,14 +24,19 @@ bool NetworkPlayerSony::IsSameSystem(INetworkPlayer *player)
return m_sqrPlayer->IsSameSystem(((NetworkPlayerSony *)player)->m_sqrPlayer);
}
int NetworkPlayerSony::GetOutstandingAckCount()
{
return m_sqrPlayer->GetOutstandingAckCount();
}
int NetworkPlayerSony::GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority )
{
return 0; // TODO
return m_sqrPlayer->GetSendQueueSizeBytes();
}
int NetworkPlayerSony::GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority )
{
return 0; // TODO
return m_sqrPlayer->GetSendQueueSizeMessages();
}
int NetworkPlayerSony::GetCurrentRtt()
@@ -112,3 +118,20 @@ void NetworkPlayerSony::SetUID(PlayerUID UID)
{
m_sqrPlayer->SetUID(UID);
}
void NetworkPlayerSony::SentChunkPacket()
{
m_lastChunkPacketTime = System::currentTimeMillis();
}
int NetworkPlayerSony::GetTimeSinceLastChunkPacket_ms()
{
// If we haven't ever sent a packet, return maximum
if( m_lastChunkPacketTime == 0 )
{
return INT_MAX;
}
__int64 currentTime = System::currentTimeMillis();
return (int)( currentTime - m_lastChunkPacketTime );
}