feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

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#include "stdafx.h"
#include "LeaderboardInterface.h"
LeaderboardInterface::LeaderboardInterface(LeaderboardManager *man)
{
m_manager = man;
m_pending = false;
m_filter = (LeaderboardManager::EFilterMode) -1;
m_callback = NULL;
m_difficulty = 0;
m_type = LeaderboardManager::eStatsType_UNDEFINED;
m_startIndex = 0;
m_readCount = 0;
m_manager->OpenSession();
}
LeaderboardInterface::~LeaderboardInterface()
{
m_manager->CancelOperation();
m_manager->CloseSession();
}
void LeaderboardInterface::ReadStats_Friends(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount)
{
m_filter = LeaderboardManager::eFM_Friends;
m_pending = true;
m_callback = callback;
m_difficulty = difficulty;
m_type = type;
m_myUID = myUID;
m_startIndex = startIndex;
m_readCount = readCount;
tick();
}
void LeaderboardInterface::ReadStats_MyScore(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, PlayerUID myUID, unsigned int readCount)
{
m_filter = LeaderboardManager::eFM_MyScore;
m_pending = true;
m_callback = callback;
m_difficulty = difficulty;
m_type = type;
m_myUID = myUID;
m_readCount = readCount;
tick();
}
void LeaderboardInterface::ReadStats_TopRank(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, unsigned int startIndex, unsigned int readCount)
{
m_filter = LeaderboardManager::eFM_TopRank;
m_pending = true;
m_callback = callback;
m_difficulty = difficulty;
m_type = type;
m_startIndex = startIndex;
m_readCount = readCount;
tick();
}
void LeaderboardInterface::CancelOperation()
{
m_manager->CancelOperation();
m_pending = false;
}
void LeaderboardInterface::tick()
{
if (m_pending) m_pending = !callManager();
}
bool LeaderboardInterface::callManager()
{
switch (m_filter)
{
case LeaderboardManager::eFM_Friends: return m_manager->ReadStats_Friends(m_callback, m_difficulty, m_type, m_myUID, m_startIndex, m_readCount);
case LeaderboardManager::eFM_MyScore: return m_manager->ReadStats_MyScore(m_callback, m_difficulty, m_type, m_myUID, m_readCount);
case LeaderboardManager::eFM_TopRank: return m_manager->ReadStats_TopRank(m_callback, m_difficulty, m_type, m_startIndex, m_readCount);
default: assert(false); return true;
}
}

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#pragma once
#include "LeaderboardManager.h"
// 4J-JEV: Simple interface for handling ReadStat failures.
class LeaderboardInterface
{
private:
LeaderboardManager *m_manager;
bool m_pending;
// Arguments.
LeaderboardManager::EFilterMode m_filter;
LeaderboardReadListener *m_callback;
int m_difficulty;
LeaderboardManager::EStatsType m_type;
PlayerUID m_myUID;
unsigned int m_startIndex;
unsigned int m_readCount;
public:
LeaderboardInterface(LeaderboardManager *man);
~LeaderboardInterface();
void ReadStats_Friends(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount);
void ReadStats_MyScore(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, PlayerUID myUID, unsigned int readCount);
void ReadStats_TopRank(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, unsigned int startIndex, unsigned int readCount);
void CancelOperation();
void tick();
private:
bool callManager();
};

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#pragma once
#include "Common\Leaderboards\LeaderboardManager.h"
#ifdef __PS3__
typedef CellRtcTick SonyRtcTick;
#else
typedef SceRtcTick SonyRtcTick;
#endif
class SonyLeaderboardManager : public LeaderboardManager
{
protected:
enum EStatsState
{
eStatsState_Idle,
eStatsState_Getting,
eStatsState_Failed,
eStatsState_Ready,
eStatsState_Canceled,
eStatsState_Max
};
public:
SonyLeaderboardManager();
virtual ~SonyLeaderboardManager();
protected:
unsigned short m_openSessions;
C4JThread *m_threadScoreboard;
bool m_running;
int m_titleContext;
int32_t m_requestId;
//SceNpId m_myNpId;
static int scoreboardThreadEntry(LPVOID lpParam);
void scoreboardThreadInternal();
virtual bool getScoreByIds();
virtual bool getScoreByRange();
virtual bool setScore();
queue<RegisterScore> m_views;
CRITICAL_SECTION m_csViewsLock;
EStatsState m_eStatsState; //State of the stats read
// EFilterMode m_eFilterMode;
ReadScore *m_scores;
unsigned int m_maxRank;
//SceNpScoreRankData *m_stats;
public:
virtual void Tick();
//Open a session
virtual bool OpenSession();
//Close a session
virtual void CloseSession();
//Delete a session
virtual void DeleteSession();
//Write the given stats
//This is called synchronously and will not free any memory allocated for views when it is done
virtual bool WriteStats(unsigned int viewCount, ViewIn views);
virtual bool ReadStats_Friends(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount);
virtual bool ReadStats_MyScore(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int readCount);
virtual bool ReadStats_TopRank(LeaderboardReadListener *callback, int difficulty, EStatsType type, unsigned int startIndex, unsigned int readCount);
//Perform a flush of the stats
virtual void FlushStats();
//Cancel the current operation
virtual void CancelOperation();
//Is the leaderboard manager idle.
virtual bool isIdle();
protected:
int getBoardId(int difficulty, EStatsType);
SceNpScorePlayerRankData *addPadding(unsigned int num, SceNpScoreRankData *rankData);
void convertToOutput(unsigned int &num, ReadScore *out, SceNpScorePlayerRankData *rankData, SceNpScoreComment *comm);
void toBinary(void *out, SceNpScoreComment *in);
void fromBinary(SceNpScoreComment **out, void *in);
void toBase32(SceNpScoreComment *out, void *in);
void fromBase32(void *out, SceNpScoreComment *in);
void toSymbols(char *);
void fromSymbols(char *);
bool test_string(string);
void initReadScoreStruct(ReadScore &out, SceNpScoreRankData &);
void fillReadScoreStruct(ReadScore &out, SceNpScoreComment &comment);
static bool SortByRank(const ReadScore &lhs, const ReadScore &rhs);
protected:
// 4J-JEV: Interface differences:
// Sce NP score library function redirects.
virtual HRESULT initialiseScoreUtility() { return ERROR_SUCCESS; }
virtual bool scoreUtilityAlreadyInitialised(HRESULT hr) { return false; }
virtual HRESULT createTitleContext(const SceNpId &npId) = 0;
virtual HRESULT destroyTitleContext(int titleContext) = 0;
virtual HRESULT createTransactionContext(int titleContext) = 0;
virtual HRESULT abortTransactionContext(int transactionContext) = 0;
virtual HRESULT destroyTransactionContext(int transactionContext) = 0;
virtual HRESULT fillByIdsQuery(const SceNpId &myNpId, SceNpId* &npIds, uint32_t &len);
#if (defined __ORBIS__) || (defined __PSVITA__)
virtual HRESULT getFriendsList(sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::FriendsList> &friendsList) = 0;
#endif
virtual char * getComment(SceNpScoreComment *comment) = 0;
};

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/*
base64.cpp and base64.h
Copyright (C) 2004-2008 Ren<65> Nyffenegger
This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this source code must not be misrepresented; you must not
claim that you wrote the original source code. If you use this source code
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original source code.
3. This notice may not be removed or altered from any source distribution.
Ren<65> Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/
#include "stdafx.h"
#include "base64.h"
#include <iostream>
static const std::string base64_chars =
"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
"abcdefghijklmnopqrstuvwxyz"
"0123456789+/";
static inline bool is_base64(unsigned char c) {
return (isalnum(c) || (c == '+') || (c == '/'));
}
// 4J ADDED,
std::string base64_encode(std::string str)
{
return base64_encode( reinterpret_cast<const unsigned char*>(str.c_str()), str.length() );
}
std::string base64_encode(unsigned char const* bytes_to_encode, unsigned int in_len) {
std::string ret;
int i = 0;
int j = 0;
unsigned char char_array_3[3];
unsigned char char_array_4[4];
while (in_len--) {
char_array_3[i++] = *(bytes_to_encode++);
if (i == 3) {
char_array_4[0] = (char_array_3[0] & 0xfc) >> 2;
char_array_4[1] = ((char_array_3[0] & 0x03) << 4) + ((char_array_3[1] & 0xf0) >> 4);
char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6);
char_array_4[3] = char_array_3[2] & 0x3f;
for(int ii = 0; (ii <4) ; ii++)
ret += base64_chars[char_array_4[ii]];
i = 0;
}
}
if (i)
{
for(j = i; j < 3; j++)
char_array_3[j] = '\0';
char_array_4[0] = (char_array_3[0] & 0xfc) >> 2;
char_array_4[1] = ((char_array_3[0] & 0x03) << 4) + ((char_array_3[1] & 0xf0) >> 4);
char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6);
char_array_4[3] = char_array_3[2] & 0x3f;
for (j = 0; (j < i + 1); j++)
ret += base64_chars[char_array_4[j]];
while((i++ < 3))
ret += '=';
}
return ret;
}
std::string base64_decode(std::string const& encoded_string) {
int in_len = encoded_string.size();
int i = 0;
int j = 0;
int in_ = 0;
unsigned char char_array_4[4], char_array_3[3];
std::string ret;
while (in_len-- && ( encoded_string[in_] != '=') && is_base64(encoded_string[in_])) {
char_array_4[i++] = encoded_string[in_]; in_++;
if (i ==4) {
for (i = 0; i <4; i++)
char_array_4[i] = base64_chars.find(char_array_4[i]);
char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
char_array_3[2] = ((char_array_4[2] & 0x3) << 6) + char_array_4[3];
for (i = 0; (i < 3); i++)
ret += char_array_3[i];
i = 0;
}
}
if (i) {
for (j = i; j <4; j++)
char_array_4[j] = 0;
for (j = 0; j <4; j++)
char_array_4[j] = base64_chars.find(char_array_4[j]);
char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
char_array_3[2] = ((char_array_4[2] & 0x3) << 6) + char_array_4[3];
for (j = 0; (j < i - 1); j++) ret += char_array_3[j];
}
return ret;
}

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#pragma once
#include <string>
std::string base64_encode(std::string str);
std::string base64_encode(unsigned char const* , unsigned int len);
std::string base64_decode(std::string const& s);