feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -74,16 +74,16 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *st
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{
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// Remove the current tile entity
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level->removeTileEntity( worldX, worldY, worldZ );
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level->setTile( worldX, worldY, worldZ, 0 );
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level->setTileAndData( worldX, worldY, worldZ, 0, 0, Tile::UPDATE_ALL );
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}
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level->setTile( worldX, worldY, worldZ, m_tile );
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level->setTileAndData( worldX, worldY, worldZ, m_tile, 0, Tile::UPDATE_ALL );
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shared_ptr<Container> container = dynamic_pointer_cast<Container>(level->getTileEntity( worldX, worldY, worldZ ));
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app.DebugPrintf("XboxStructureActionPlaceContainer - placing a container at (%d,%d,%d)\n", worldX, worldY, worldZ);
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if ( container != NULL )
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{
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level->setData( worldX, worldY, worldZ, m_data);
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level->setData( worldX, worldY, worldZ, m_data, Tile::UPDATE_CLIENTS);
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// Add items
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int slotId = 0;
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for(AUTO_VAR(it, m_items.begin()); it != m_items.end() && (slotId < container->getContainerSize()); ++it, ++slotId )
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