feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -6,12 +6,13 @@ StartFeature::StartFeature()
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{
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m_chunkX = 0;
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m_chunkZ = 0;
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m_orientation = 0;
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m_feature = StructureFeature::eFeature_Temples;
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}
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void StartFeature::writeAttributes(DataOutputStream *dos, UINT numAttrs)
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{
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GameRuleDefinition::writeAttributes(dos, numAttrs + 3);
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GameRuleDefinition::writeAttributes(dos, numAttrs + 4);
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkX);
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dos->writeUTF(_toString(m_chunkX));
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@@ -19,6 +20,8 @@ void StartFeature::writeAttributes(DataOutputStream *dos, UINT numAttrs)
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dos->writeUTF(_toString(m_chunkZ));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_feature);
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dos->writeUTF(_toString((int)m_feature));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation);
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dos->writeUTF(_toString(m_orientation));
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}
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void StartFeature::addAttribute(const wstring &attributeName, const wstring &attributeValue)
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@@ -35,6 +38,12 @@ void StartFeature::addAttribute(const wstring &attributeName, const wstring &att
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m_chunkZ = value;
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app.DebugPrintf("StartFeature: Adding parameter chunkZ=%d\n",m_chunkZ);
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}
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else if(attributeName.compare(L"orientation") == 0)
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{
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int value = _fromString<int>(attributeValue);
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m_orientation = value;
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app.DebugPrintf("StartFeature: Adding parameter orientation=%d\n",m_orientation);
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}
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else if(attributeName.compare(L"feature") == 0)
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{
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int value = _fromString<int>(attributeValue);
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@@ -47,7 +56,8 @@ void StartFeature::addAttribute(const wstring &attributeName, const wstring &att
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}
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}
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bool StartFeature::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature)
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bool StartFeature::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation)
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{
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if(orientation != NULL) *orientation = m_orientation;
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return chunkX == m_chunkX && chunkZ == m_chunkZ && feature == m_feature;
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}
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