feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -149,6 +149,7 @@ private:
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__int64 m_seed;
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bool m_useFlatWorld;
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Pos *m_spawnPos;
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int m_bHasBeenInCreative;
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vector<ApplySchematicRuleDefinition *> m_schematicRules;
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vector<ConsoleGenerateStructure *> m_structureRules;
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bool m_bHaveMinY;
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@@ -162,8 +163,11 @@ private:
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StringTable *m_stringTable;
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DLCPack *m_parentDLCPack;
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bool m_bLoadingData;
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public:
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LevelGenerationOptions();
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LevelGenerationOptions(DLCPack *parentPack = NULL);
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~LevelGenerationOptions();
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virtual ConsoleGameRules::EGameRuleType getActionType();
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@@ -174,6 +178,7 @@ public:
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virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
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__int64 getLevelSeed();
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int getLevelHasBeenInCreative();
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Pos *getSpawnPos();
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bool getuseFlatWorld();
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@@ -197,12 +202,15 @@ public:
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LevelRuleset *getRequiredGameRules();
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void getBiomeOverride(int biomeId, BYTE &tile, BYTE &topTile);
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bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature);
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bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation = NULL);
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void loadStringTable(StringTable *table);
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LPCWSTR getString(const wstring &key);
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unordered_map<wstring, ConsoleSchematicFile *> *getUnfinishedSchematicFiles();
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void loadBaseSaveData();
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static int packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicenceMask);
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// 4J-JEV:
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// ApplySchematicRules contain limited state
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