feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -35,4 +35,8 @@ public:
bool checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1);
virtual int getMinY();
EStructurePiece GetType() { return (EStructurePiece)0; }
void addAdditonalSaveData(CompoundTag *tag) {}
void readAdditonalSaveData(CompoundTag *tag) {}
};

View File

@@ -278,7 +278,7 @@ __int64 ConsoleSchematicFile::applyBlocksAndData(LevelChunk *chunk, AABB *chunkB
//{
// if(blockData[i] == Tile::sand_Id || blockData[i] == Tile::sandStone_Id)
// {
// blockData[i] = Tile::whiteStone_Id;
// blockData[i] = Tile::endStone_Id;
// }
//}
@@ -706,15 +706,19 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
shared_ptr<Entity> e = *it;
bool mobCanBeSaved = false;
if(bSaveMobs)
if (bSaveMobs)
{
if( ( e->GetType() & eTYPE_MONSTER ) || ( e->GetType() & eTYPE_WATERANIMAL ) || ( e->GetType() & eTYPE_ANIMAL ) ||
( e->GetType() == eTYPE_CHICKEN ) || ( e->GetType() == eTYPE_WOLF ) || ( e->GetType() == eTYPE_VILLAGER) || ( e->GetType() == eTYPE_MUSHROOMCOW ) )
if ( e->instanceof(eTYPE_MONSTER) || e->instanceof(eTYPE_WATERANIMAL) || e->instanceof(eTYPE_ANIMAL) || (e->GetType() == eTYPE_VILLAGER) )
// 4J-JEV: All these are derived from eTYPE_ANIMAL and true implicitly.
//|| ( e->GetType() == eTYPE_CHICKEN ) || ( e->GetType() == eTYPE_WOLF ) || ( e->GetType() == eTYPE_MUSHROOMCOW ) )
{
mobCanBeSaved = true;
}
}
if(mobCanBeSaved || e->GetType() == eTYPE_MINECART || e->GetType() == eTYPE_BOAT || e->GetType() == eTYPE_PAINTING || e->GetType() == eTYPE_ITEM_FRAME)
// 4J-JEV: Changed to check for instances of minecarts and hangingEntities instead of just eTYPE_PAINTING, eTYPE_ITEM_FRAME and eTYPE_MINECART
if (mobCanBeSaved || e->instanceof(eTYPE_MINECART) || e->GetType() == eTYPE_BOAT || e->instanceof(eTYPE_HANGING_ENTITY))
{
CompoundTag *eTag = new CompoundTag();
if( e->save(eTag) )
@@ -725,7 +729,7 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
pos->get(1)->data -= yStart;
pos->get(2)->data -= zStart;
if( e->GetType() == eTYPE_PAINTING || e->GetType() == eTYPE_ITEM_FRAME )
if( e->instanceof(eTYPE_HANGING_ENTITY) )
{
((IntTag *) eTag->get(L"TileX") )->data -= xStart;
((IntTag *) eTag->get(L"TileY") )->data -= yStart;

View File

@@ -106,17 +106,14 @@ void GameRuleManager::loadGameRules(DLCPack *pack)
DWORD dSize;
byte *dData = dlcHeader->getData(dSize);
LevelGenerationOptions *createdLevelGenerationOptions = new LevelGenerationOptions();
LevelGenerationOptions *createdLevelGenerationOptions = new LevelGenerationOptions(pack);
// = loadGameRules(dData, dSize); //, strings);
createdLevelGenerationOptions->setGrSource( dlcHeader );
createdLevelGenerationOptions->setSrc( LevelGenerationOptions::eSrc_fromDLC );
readRuleFile(createdLevelGenerationOptions, dData, dSize, strings);
createdLevelGenerationOptions->setSrc( LevelGenerationOptions::eSrc_fromDLC );
//createdLevelGenerationOptions->setSrc( LevelGenerationOptions::eSrc_fromDLC );
dlcHeader->lgo = createdLevelGenerationOptions;
}
@@ -128,15 +125,13 @@ void GameRuleManager::loadGameRules(DLCPack *pack)
DWORD dSize;
byte *dData = dlcFile->getData(dSize);
LevelGenerationOptions *createdLevelGenerationOptions = new LevelGenerationOptions();
LevelGenerationOptions *createdLevelGenerationOptions = new LevelGenerationOptions(pack);
// = loadGameRules(dData, dSize); //, strings);
createdLevelGenerationOptions->setGrSource( new JustGrSource() );
readRuleFile(createdLevelGenerationOptions, dData, dSize, strings);
createdLevelGenerationOptions->setSrc( LevelGenerationOptions::eSrc_tutorial );
//createdLevelGenerationOptions->set_DLCGameRulesFile( dlcFile );
readRuleFile(createdLevelGenerationOptions, dData, dSize, strings);
createdLevelGenerationOptions->setLoadedData();
}
@@ -659,6 +654,25 @@ void GameRuleManager::loadDefaultGameRules()
#else // _XBOX
#ifdef _WINDOWS64
File packedTutorialFile(L"Windows64Media\\Tutorial\\Tutorial.pck");
if(!packedTutorialFile.exists()) packedTutorialFile = File(L"Windows64\\Tutorial\\Tutorial.pck");
#elif defined(__ORBIS__)
File packedTutorialFile(L"/app0/orbis/Tutorial/Tutorial.pck");
#elif defined(__PSVITA__)
File packedTutorialFile(L"PSVita/Tutorial/Tutorial.pck");
#elif defined(__PS3__)
File packedTutorialFile(L"PS3/Tutorial/Tutorial.pck");
#else
File packedTutorialFile(L"Tutorial\\Tutorial.pck");
#endif
if(loadGameRulesPack(&packedTutorialFile))
{
m_levelGenerators.getLevelGenerators()->at(0)->setWorldName(app.GetString(IDS_PLAY_TUTORIAL));
//m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(L"Tutorial");
m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(app.GetString(IDS_TUTORIALSAVENAME));
}
#if 0
wstring fpTutorial = L"Tutorial.pck";
if(app.getArchiveFileSize(fpTutorial) >= 0)
{
@@ -667,25 +681,18 @@ void GameRuleManager::loadDefaultGameRules()
if ( app.m_dlcManager.readDLCDataFile(dwFilesProcessed,fpTutorial,pack,true) )
{
app.m_dlcManager.addPack(pack);
m_levelGenerators.getLevelGenerators()->at(0)->setWorldName(app.GetString(IDS_PLAY_TUTORIAL));
m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(app.GetString(IDS_TUTORIALSAVENAME));
//m_levelGenerators.getLevelGenerators()->at(0)->setWorldName(app.GetString(IDS_PLAY_TUTORIAL));
//m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(app.GetString(IDS_TUTORIALSAVENAME));
}
else delete pack;
}
/*StringTable *strings = new StringTable(baStrings.data, baStrings.length);
LevelGenerationOptions *lgo = new LevelGenerationOptions();
lgo->setGrSource( new JustGrSource() );
lgo->setSrc( LevelGenerationOptions::eSrc_tutorial );
readRuleFile(lgo, tutorial.data, tutorial.length, strings);
lgo->setLoadedData();*/
#endif
#endif
}
bool GameRuleManager::loadGameRulesPack(File *path)
{
bool success = false;
#ifdef _XBOX
if(path->exists())
{
DLCPack *pack = new DLCPack(L"",0xffffffff);
@@ -700,12 +707,13 @@ bool GameRuleManager::loadGameRulesPack(File *path)
delete pack;
}
}
#endif
return success;
}
void GameRuleManager::setLevelGenerationOptions(LevelGenerationOptions *levelGen)
{
unloadCurrentGameRules();
m_currentGameRuleDefinitions = NULL;
m_currentLevelGenerationOptions = levelGen;

View File

@@ -7,6 +7,7 @@
#include "..\..\..\Minecraft.World\net.minecraft.world.phys.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.chunk.h"
#include "Common\DLC\DLCGameRulesHeader.h"
#include "..\..\StringTable.h"
#include "LevelGenerationOptions.h"
#include "ConsoleGameRules.h"
@@ -41,7 +42,7 @@ void JustGrSource::setBaseSavePath(const wstring &x) { m_baseSavePath = x; m_bRe
bool JustGrSource::ready() { return true; }
LevelGenerationOptions::LevelGenerationOptions()
LevelGenerationOptions::LevelGenerationOptions(DLCPack *parentPack)
{
m_spawnPos = NULL;
m_stringTable = NULL;
@@ -49,6 +50,7 @@ LevelGenerationOptions::LevelGenerationOptions()
m_hasLoadedData = false;
m_seed = 0;
m_bHasBeenInCreative = true;
m_useFlatWorld = false;
m_bHaveMinY = false;
m_minY = INT_MAX;
@@ -56,6 +58,9 @@ LevelGenerationOptions::LevelGenerationOptions()
m_pbBaseSaveData = NULL;
m_dwBaseSaveSize = 0;
m_parentDLCPack = parentPack;
m_bLoadingData = false;
}
LevelGenerationOptions::~LevelGenerationOptions()
@@ -70,17 +75,17 @@ LevelGenerationOptions::~LevelGenerationOptions()
{
delete *it;
}
for(AUTO_VAR(it, m_biomeOverrides.begin()); it != m_biomeOverrides.end(); ++it)
{
delete *it;
}
for(AUTO_VAR(it, m_features.begin()); it != m_features.end(); ++it)
{
delete *it;
}
if (m_stringTable)
if (!isTutorial())
delete m_stringTable;
@@ -93,7 +98,7 @@ ConsoleGameRules::EGameRuleType LevelGenerationOptions::getActionType() { return
void LevelGenerationOptions::writeAttributes(DataOutputStream *dos, UINT numAttrs)
{
GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnX);
dos->writeUTF(_toString(m_spawnPos->x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnY);
@@ -110,12 +115,12 @@ void LevelGenerationOptions::writeAttributes(DataOutputStream *dos, UINT numAttr
void LevelGenerationOptions::getChildren(vector<GameRuleDefinition *> *children)
{
GameRuleDefinition::getChildren(children);
vector<ApplySchematicRuleDefinition *> used_schematics;
for (AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end(); it++)
if ( !(*it)->isComplete() )
used_schematics.push_back( *it );
for(AUTO_VAR(it, m_structureRules.begin()); it!=m_structureRules.end(); it++)
children->push_back( *it );
for(AUTO_VAR(it, used_schematics.begin()); it!=used_schematics.end(); it++)
@@ -190,24 +195,24 @@ void LevelGenerationOptions::addAttribute(const wstring &attributeName, const ws
{
if(attributeValue.compare(L"true") == 0) m_useFlatWorld = true;
app.DebugPrintf("LevelGenerationOptions: Adding parameter flatworld=%s\n",m_useFlatWorld?"TRUE":"FALSE");
}
}
else if(attributeName.compare(L"saveName") == 0)
{
wstring string(getString(attributeValue));
wstring string(attributeValue);
if(!string.empty()) setDefaultSaveName( string );
else setDefaultSaveName( attributeValue );
app.DebugPrintf("LevelGenerationOptions: Adding parameter saveName=%ls\n", getDefaultSaveName().c_str());
}
else if(attributeName.compare(L"worldName") == 0)
{
wstring string(getString(attributeValue));
wstring string(attributeValue);
if(!string.empty()) setWorldName( string );
else setWorldName( attributeValue );
app.DebugPrintf("LevelGenerationOptions: Adding parameter worldName=%ls\n", getWorldName());
}
else if(attributeName.compare(L"displayName") == 0)
{
wstring string(getString(attributeValue));
wstring string(attributeValue);
if(!string.empty()) setDisplayName( string );
else setDisplayName( attributeValue );
app.DebugPrintf("LevelGenerationOptions: Adding parameter displayName=%ls\n", getDisplayName());
@@ -228,6 +233,12 @@ void LevelGenerationOptions::addAttribute(const wstring &attributeName, const ws
setBaseSavePath( attributeValue );
app.DebugPrintf("LevelGenerationOptions: Adding parameter baseSaveName=%ls\n", getBaseSavePath().c_str());
}
else if(attributeName.compare(L"hasBeenInCreative") == 0)
{
bool value = _fromString<bool>(attributeValue);
m_bHasBeenInCreative = value;
app.DebugPrintf("LevelGenerationOptions: Adding parameter gameMode=%d\n", m_bHasBeenInCreative);
}
else
{
GameRuleDefinition::addAttribute(attributeName, attributeValue);
@@ -297,7 +308,7 @@ bool LevelGenerationOptions::checkIntersects(int x0, int y0, int z0, int x1, int
m_bHaveMinY = true;
}
// 4J Stu - We DO NOT intersect if our upper bound is below the lower bound for all schematics
if( y1 < m_minY ) return false;
@@ -413,14 +424,14 @@ void LevelGenerationOptions::getBiomeOverride(int biomeId, BYTE &tile, BYTE &top
}
}
bool LevelGenerationOptions::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature)
bool LevelGenerationOptions::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation)
{
bool isFeature = false;
for(AUTO_VAR(it, m_features.begin()); it != m_features.end(); ++it)
{
StartFeature *sf = *it;
if(sf->isFeatureChunk(chunkX, chunkZ, feature))
if(sf->isFeatureChunk(chunkX, chunkZ, feature, orientation))
{
isFeature = true;
break;
@@ -442,15 +453,175 @@ unordered_map<wstring, ConsoleSchematicFile *> *LevelGenerationOptions::getUnfin
= new unordered_map<wstring, ConsoleSchematicFile *>();
for (AUTO_VAR(it, usedFiles.begin()); it!=usedFiles.end(); it++)
out->insert( pair<wstring, ConsoleSchematicFile *>(*it, getSchematicFile(*it)) );
return out;
}
void LevelGenerationOptions::loadBaseSaveData()
{
int mountIndex = -1;
if(m_parentDLCPack != NULL) mountIndex = m_parentDLCPack->GetDLCMountIndex();
if(mountIndex > -1)
{
#ifdef _DURANGO
if(StorageManager.MountInstalledDLC(ProfileManager.GetPrimaryPad(),mountIndex,&LevelGenerationOptions::packMounted,this,L"WPACK")!=ERROR_IO_PENDING)
#else
if(StorageManager.MountInstalledDLC(ProfileManager.GetPrimaryPad(),mountIndex,&LevelGenerationOptions::packMounted,this,"WPACK")!=ERROR_IO_PENDING)
#endif
{
// corrupt DLC
setLoadedData();
app.DebugPrintf("Failed to mount LGO DLC %d for pad %d\n",mountIndex,ProfileManager.GetPrimaryPad());
}
else
{
m_bLoadingData = true;
app.DebugPrintf("Attempted to mount DLC data for LGO %d\n", mountIndex);
}
}
else
{
setLoadedData();
app.SetAction(ProfileManager.GetPrimaryPad(), eAppAction_ReloadTexturePack);
}
}
int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicenceMask)
{
LevelGenerationOptions *lgo = (LevelGenerationOptions *)pParam;
lgo->m_bLoadingData = false;
if(dwErr!=ERROR_SUCCESS)
{
// corrupt DLC
app.DebugPrintf("Failed to mount LGO DLC for pad %d: %d\n",iPad,dwErr);
}
else
{
app.DebugPrintf("Mounted DLC for LGO, attempting to load data\n");
DWORD dwFilesProcessed = 0;
int gameRulesCount = lgo->m_parentDLCPack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader);
for(int i = 0; i < gameRulesCount; ++i)
{
DLCGameRulesHeader *dlcFile = (DLCGameRulesHeader *) lgo->m_parentDLCPack->getFile(DLCManager::e_DLCType_GameRulesHeader, i);
if (!dlcFile->getGrfPath().empty())
{
File grf( app.getFilePath(lgo->m_parentDLCPack->GetPackID(), dlcFile->getGrfPath(),true, L"WPACK:" ) );
if (grf.exists())
{
#ifdef _UNICODE
wstring path = grf.getPath();
const WCHAR *pchFilename=path.c_str();
HANDLE fileHandle = CreateFile(
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
);
#else
const char *pchFilename=wstringtofilename(grf.getPath());
HANDLE fileHandle = CreateFile(
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
);
#endif
if( fileHandle != INVALID_HANDLE_VALUE )
{
DWORD dwFileSize = grf.length();
DWORD bytesRead;
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
if(bSuccess==FALSE)
{
app.FatalLoadError();
}
CloseHandle(fileHandle);
// 4J-PB - is it possible that we can get here after a read fail and it's not an error?
dlcFile->setGrfData(pbData, dwFileSize, lgo->m_stringTable);
delete [] pbData;
app.m_gameRules.setLevelGenerationOptions( dlcFile->lgo );
}
}
}
}
if(lgo->requiresBaseSave() && !lgo->getBaseSavePath().empty() )
{
File save(app.getFilePath(lgo->m_parentDLCPack->GetPackID(), lgo->getBaseSavePath(),true, L"WPACK:" ));
if (save.exists())
{
#ifdef _UNICODE
wstring path = save.getPath();
const WCHAR *pchFilename=path.c_str();
HANDLE fileHandle = CreateFile(
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
);
#else
const char *pchFilename=wstringtofilename(save.getPath());
HANDLE fileHandle = CreateFile(
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
);
#endif
if( fileHandle != INVALID_HANDLE_VALUE )
{
DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,NULL);
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
if(bSuccess==FALSE)
{
app.FatalLoadError();
}
CloseHandle(fileHandle);
// 4J-PB - is it possible that we can get here after a read fail and it's not an error?
lgo->setBaseSaveData(pbData, dwFileSize);
}
}
}
#ifdef _DURANGO
DWORD result = StorageManager.UnmountInstalledDLC(L"WPACK");
#else
DWORD result = StorageManager.UnmountInstalledDLC("WPACK");
#endif
}
lgo->setLoadedData();
return 0;
}
void LevelGenerationOptions::reset_start()
{
for ( AUTO_VAR( it, m_schematicRules.begin());
it != m_schematicRules.end();
it++ )
it != m_schematicRules.end();
it++ )
{
(*it)->reset();
}
@@ -478,9 +649,38 @@ bool LevelGenerationOptions::isFromDLC() { return getSrc() == eSrc_fromDLC; }
bool LevelGenerationOptions::requiresTexturePack() { return info()->requiresTexturePack(); }
UINT LevelGenerationOptions::getRequiredTexturePackId() { return info()->getRequiredTexturePackId(); }
wstring LevelGenerationOptions::getDefaultSaveName() { return info()->getDefaultSaveName(); }
LPCWSTR LevelGenerationOptions::getWorldName() { return info()->getWorldName(); }
LPCWSTR LevelGenerationOptions::getDisplayName() { return info()->getDisplayName(); }
wstring LevelGenerationOptions::getDefaultSaveName()
{
switch (getSrc())
{
case eSrc_fromSave: return getString( info()->getDefaultSaveName() );
case eSrc_fromDLC: return getString( info()->getDefaultSaveName() );
case eSrc_tutorial: return app.GetString(IDS_TUTORIALSAVENAME);
}
return L"";
}
LPCWSTR LevelGenerationOptions::getWorldName()
{
switch (getSrc())
{
case eSrc_fromSave: return getString( info()->getWorldName() );
case eSrc_fromDLC: return getString( info()->getWorldName() );
case eSrc_tutorial: return app.GetString(IDS_PLAY_TUTORIAL);
}
return L"";
}
LPCWSTR LevelGenerationOptions::getDisplayName()
{
switch (getSrc())
{
case eSrc_fromSave: return getString( info()->getDisplayName() );
case eSrc_fromDLC: return getString( info()->getDisplayName() );
case eSrc_tutorial: return L"";
}
return L"";
}
wstring LevelGenerationOptions::getGrfPath() { return info()->getGrfPath(); }
bool LevelGenerationOptions::requiresBaseSave() { return info()->requiresBaseSave(); }
wstring LevelGenerationOptions::getBaseSavePath() { return info()->getBaseSavePath(); }
@@ -506,6 +706,7 @@ bool LevelGenerationOptions::hasLoadedData() { return m_hasLoadedData; }
void LevelGenerationOptions::setLoadedData() { m_hasLoadedData = true; }
__int64 LevelGenerationOptions::getLevelSeed() { return m_seed; }
int LevelGenerationOptions::getLevelHasBeenInCreative() { return m_bHasBeenInCreative; }
Pos *LevelGenerationOptions::getSpawnPos() { return m_spawnPos; }
bool LevelGenerationOptions::getuseFlatWorld() { return m_useFlatWorld; }

View File

@@ -149,6 +149,7 @@ private:
__int64 m_seed;
bool m_useFlatWorld;
Pos *m_spawnPos;
int m_bHasBeenInCreative;
vector<ApplySchematicRuleDefinition *> m_schematicRules;
vector<ConsoleGenerateStructure *> m_structureRules;
bool m_bHaveMinY;
@@ -162,8 +163,11 @@ private:
StringTable *m_stringTable;
DLCPack *m_parentDLCPack;
bool m_bLoadingData;
public:
LevelGenerationOptions();
LevelGenerationOptions(DLCPack *parentPack = NULL);
~LevelGenerationOptions();
virtual ConsoleGameRules::EGameRuleType getActionType();
@@ -174,6 +178,7 @@ public:
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
__int64 getLevelSeed();
int getLevelHasBeenInCreative();
Pos *getSpawnPos();
bool getuseFlatWorld();
@@ -197,12 +202,15 @@ public:
LevelRuleset *getRequiredGameRules();
void getBiomeOverride(int biomeId, BYTE &tile, BYTE &topTile);
bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature);
bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation = NULL);
void loadStringTable(StringTable *table);
LPCWSTR getString(const wstring &key);
unordered_map<wstring, ConsoleSchematicFile *> *getUnfinishedSchematicFiles();
void loadBaseSaveData();
static int packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicenceMask);
// 4J-JEV:
// ApplySchematicRules contain limited state

View File

@@ -6,12 +6,13 @@ StartFeature::StartFeature()
{
m_chunkX = 0;
m_chunkZ = 0;
m_orientation = 0;
m_feature = StructureFeature::eFeature_Temples;
}
void StartFeature::writeAttributes(DataOutputStream *dos, UINT numAttrs)
{
GameRuleDefinition::writeAttributes(dos, numAttrs + 3);
GameRuleDefinition::writeAttributes(dos, numAttrs + 4);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkX);
dos->writeUTF(_toString(m_chunkX));
@@ -19,6 +20,8 @@ void StartFeature::writeAttributes(DataOutputStream *dos, UINT numAttrs)
dos->writeUTF(_toString(m_chunkZ));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_feature);
dos->writeUTF(_toString((int)m_feature));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation);
dos->writeUTF(_toString(m_orientation));
}
void StartFeature::addAttribute(const wstring &attributeName, const wstring &attributeValue)
@@ -35,6 +38,12 @@ void StartFeature::addAttribute(const wstring &attributeName, const wstring &att
m_chunkZ = value;
app.DebugPrintf("StartFeature: Adding parameter chunkZ=%d\n",m_chunkZ);
}
else if(attributeName.compare(L"orientation") == 0)
{
int value = _fromString<int>(attributeValue);
m_orientation = value;
app.DebugPrintf("StartFeature: Adding parameter orientation=%d\n",m_orientation);
}
else if(attributeName.compare(L"feature") == 0)
{
int value = _fromString<int>(attributeValue);
@@ -47,7 +56,8 @@ void StartFeature::addAttribute(const wstring &attributeName, const wstring &att
}
}
bool StartFeature::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature)
bool StartFeature::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation)
{
if(orientation != NULL) *orientation = m_orientation;
return chunkX == m_chunkX && chunkZ == m_chunkZ && feature == m_feature;
}

View File

@@ -7,7 +7,7 @@ using namespace std;
class StartFeature : public GameRuleDefinition
{
private:
int m_chunkX, m_chunkZ;
int m_chunkX, m_chunkZ, m_orientation;
StructureFeature::EFeatureTypes m_feature;
public:
@@ -18,5 +18,5 @@ public:
virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature);
bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation);
};

View File

@@ -74,16 +74,16 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *st
{
// Remove the current tile entity
level->removeTileEntity( worldX, worldY, worldZ );
level->setTile( worldX, worldY, worldZ, 0 );
level->setTileAndData( worldX, worldY, worldZ, 0, 0, Tile::UPDATE_ALL );
}
level->setTile( worldX, worldY, worldZ, m_tile );
level->setTileAndData( worldX, worldY, worldZ, m_tile, 0, Tile::UPDATE_ALL );
shared_ptr<Container> container = dynamic_pointer_cast<Container>(level->getTileEntity( worldX, worldY, worldZ ));
app.DebugPrintf("XboxStructureActionPlaceContainer - placing a container at (%d,%d,%d)\n", worldX, worldY, worldZ);
if ( container != NULL )
{
level->setData( worldX, worldY, worldZ, m_data);
level->setData( worldX, worldY, worldZ, m_data, Tile::UPDATE_CLIENTS);
// Add items
int slotId = 0;
for(AUTO_VAR(it, m_items.begin()); it != m_items.end() && (slotId < container->getContainerSize()); ++it, ++slotId )

View File

@@ -50,10 +50,10 @@ bool XboxStructureActionPlaceSpawner::placeSpawnerInLevel(StructurePiece *struct
{
// Remove the current tile entity
level->removeTileEntity( worldX, worldY, worldZ );
level->setTile( worldX, worldY, worldZ, 0 );
level->setTileAndData( worldX, worldY, worldZ, 0, 0, Tile::UPDATE_ALL );
}
level->setTile( worldX, worldY, worldZ, m_tile );
level->setTileAndData( worldX, worldY, worldZ, m_tile, 0, Tile::UPDATE_ALL );
shared_ptr<MobSpawnerTileEntity> entity = dynamic_pointer_cast<MobSpawnerTileEntity>(level->getTileEntity( worldX, worldY, worldZ ));
#ifndef _CONTENT_PACKAGE