feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -191,7 +191,8 @@ DLCFile *DLCPack::addFile(DLCManager::EDLCType type, const wstring &path)
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{
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case DLCManager::e_DLCType_Skin:
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{
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std::vector<std::wstring> splitPath = stringSplit(path,L'/');
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wstring newPath = replaceAll(path, L"\\", L"/");
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std::vector<std::wstring> splitPath = stringSplit(newPath,L'/');
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wstring strippedPath = splitPath.back();
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newFile = new DLCSkinFile(strippedPath);
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@@ -211,7 +212,8 @@ DLCFile *DLCPack::addFile(DLCManager::EDLCType type, const wstring &path)
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break;
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case DLCManager::e_DLCType_Cape:
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{
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std::vector<std::wstring> splitPath = stringSplit(path,L'/');
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wstring newPath = replaceAll(path, L"\\", L"/");
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std::vector<std::wstring> splitPath = stringSplit(newPath,L'/');
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wstring strippedPath = splitPath.back();
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newFile = new DLCCapeFile(strippedPath);
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}
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@@ -411,3 +413,19 @@ bool DLCPack::hasPurchasedFile(DLCManager::EDLCType type, const wstring &path)
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return true;
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}*/
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}
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void DLCPack::UpdateLanguage()
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{
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// find the language file
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DLCManager::e_DLCType_LocalisationData;
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DLCFile *file = NULL;
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if(m_files[DLCManager::e_DLCType_LocalisationData].size() > 0)
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{
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file = m_files[DLCManager::e_DLCType_LocalisationData][0];
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DLCLocalisationFile *localisationFile = (DLCLocalisationFile *)getFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc");
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StringTable *strTable = localisationFile->getStringTable();
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strTable->ReloadStringTable();
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}
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}
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