feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -490,6 +490,12 @@ void SoundEngine::updateMiles()
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case eSoundType_MOB_ENDERDRAGON_HIT:
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distanceScaler=100.0f;
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break;
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case eSoundType_FIREWORKS_BLAST:
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case eSoundType_FIREWORKS_BLAST_FAR:
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case eSoundType_FIREWORKS_LARGE_BLAST:
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case eSoundType_FIREWORKS_LARGE_BLAST_FAR:
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distanceScaler=100.0f;
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break;
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case eSoundType_MOB_GHAST_MOAN:
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case eSoundType_MOB_GHAST_SCREAM:
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case eSoundType_MOB_GHAST_DEATH:
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@@ -624,6 +630,7 @@ static S32 running = AIL_ms_count();
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void SoundEngine::tick(shared_ptr<Mob> *players, float a)
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{
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ConsoleSoundEngine::tick();
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#ifdef __DISABLE_MILES__
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return;
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#endif
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@@ -1129,6 +1136,11 @@ int SoundEngine::OpenStreamThreadProc( void* lpParameter )
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#endif
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SoundEngine *soundEngine = (SoundEngine *)lpParameter;
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soundEngine->m_hStream = AIL_open_stream(soundEngine->m_hDriver,soundEngine->m_szStreamName,0);
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if(soundEngine->m_hStream==0)
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{
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app.DebugPrintf("SoundEngine::OpenStreamThreadProc - Could not open - %s\n",soundEngine->m_szStreamName);
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}
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return 0;
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}
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@@ -1225,7 +1237,11 @@ void SoundEngine::playMusicUpdate()
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char szName[255];
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wcstombs(szName,wstrSoundName.c_str(),255);
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#if defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
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string strFile="TPACK:/Data/" + string(szName) + ".binka";
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#else
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string strFile="TPACK:\\Data\\" + string(szName) + ".binka";
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#endif
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std::string mountedPath = StorageManager.GetMountedPath(strFile);
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strcpy(m_szStreamName,mountedPath.c_str());
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#endif
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