feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -5,11 +5,29 @@
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#include "ModelPart.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
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#include "..\Minecraft.World\Calendar.h"
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ChestRenderer::ChestRenderer()
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ResourceLocation ChestRenderer::CHEST_LARGE_TRAP_LOCATION = ResourceLocation(TN_TILE_LARGE_TRAP_CHEST);
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//ResourceLocation ChestRenderer::CHEST_LARGE_XMAS_LOCATION = ResourceLocation(TN_TILE_LARGE_XMAS_CHEST);
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ResourceLocation ChestRenderer::CHEST_LARGE_LOCATION = ResourceLocation(TN_TILE_LARGE_CHEST);
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ResourceLocation ChestRenderer::CHEST_TRAP_LOCATION = ResourceLocation(TN_TILE_TRAP_CHEST);
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//ResourceLocation ChestRenderer::CHEST_XMAS_LOCATION = ResourceLocation(TN_TILE_XMAS_CHEST);
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ResourceLocation ChestRenderer::CHEST_LOCATION = ResourceLocation(TN_TILE_CHEST);
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ChestRenderer::ChestRenderer() : TileEntityRenderer()
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{
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chestModel = new ChestModel();
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largeChestModel = new LargeChestModel();
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xmasTextures = false;
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// 4J Stu - Disable this
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#if 0
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if (Calendar::GetMonth() + 1 == 12 && Calendar::GetDayOfMonth() >= 24 && Calendar::GetDayOfMonth() <= 26)
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{
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xmasTextures = true;
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}
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#endif
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}
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ChestRenderer::~ChestRenderer()
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@@ -34,7 +52,7 @@ void ChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double y, d
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Tile *tile = chest->getTile();
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data = chest->getData();
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if (tile != NULL && data == 0)
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if (dynamic_cast<ChestTile*>(tile) != NULL && data == 0)
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{
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((ChestTile *) tile)->recalcLockDir(chest->getLevel(), chest->x, chest->y, chest->z);
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data = chest->getData();
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@@ -49,12 +67,35 @@ void ChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double y, d
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if (chest->e.lock() != NULL || chest->s.lock() != NULL)
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{
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model = largeChestModel;
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bindTexture(TN_TILE_LARGE_CHEST); // 4J Was "/item/largechest.png"
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if (chest->getType() == ChestTile::TYPE_TRAP)
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{
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bindTexture(&CHEST_LARGE_TRAP_LOCATION);
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}
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//else if (xmasTextures)
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//{
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// bindTexture(&CHEST_LARGE_XMAS_LOCATION);
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//}
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else
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{
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bindTexture(&CHEST_LARGE_LOCATION);
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}
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}
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else
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{
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model = chestModel;
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bindTexture(TN_TILE_CHEST); // 4J Was "/item/chest.png"
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if (chest->getType() == ChestTile::TYPE_TRAP)
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{
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bindTexture(&CHEST_TRAP_LOCATION);
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}
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//else if (xmasTextures)
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//{
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// bindTexture(&CHEST_XMAS_LOCATION);
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//}
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else
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{
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bindTexture(&CHEST_LOCATION);
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}
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}
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glPushMatrix();
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