feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -4,6 +4,8 @@
#include "..\Minecraft.World\net.minecraft.world.entity.item.h"
#include "..\Minecraft.World\Mth.h"
ResourceLocation BoatRenderer::BOAT_LOCATION = ResourceLocation(TN_ITEM_BOAT);
BoatRenderer::BoatRenderer() : EntityRenderer()
{
this->shadowRadius = 0.5f;
@@ -29,13 +31,17 @@ void BoatRenderer::render(shared_ptr<Entity> _boat, double x, double y, double z
glRotatef(Mth::sin(hurt)*hurt*dmg/10*boat->getHurtDir(), 1, 0, 0);
}
bindTexture(TN_TERRAIN); // 4J was L"/terrain.png"
float ss = 12/16.0f;
glScalef(ss, ss, ss);
glScalef(1/ss, 1/ss, 1/ss);
bindTexture(TN_ITEM_BOAT); // 4J was L"/item/boat.png"
bindTexture(boat);
glScalef(-1, -1, 1);
model->render(boat, 0, 0, -0.1f, 0, 0, 1 / 16.0f, true);
glPopMatrix();
}
ResourceLocation *BoatRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &BOAT_LOCATION;
}