feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -4,6 +4,8 @@
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#include "..\Minecraft.World\net.minecraft.world.entity.item.h"
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#include "..\Minecraft.World\Mth.h"
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ResourceLocation BoatRenderer::BOAT_LOCATION = ResourceLocation(TN_ITEM_BOAT);
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BoatRenderer::BoatRenderer() : EntityRenderer()
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{
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this->shadowRadius = 0.5f;
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@@ -29,13 +31,17 @@ void BoatRenderer::render(shared_ptr<Entity> _boat, double x, double y, double z
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glRotatef(Mth::sin(hurt)*hurt*dmg/10*boat->getHurtDir(), 1, 0, 0);
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}
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bindTexture(TN_TERRAIN); // 4J was L"/terrain.png"
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float ss = 12/16.0f;
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glScalef(ss, ss, ss);
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glScalef(1/ss, 1/ss, 1/ss);
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bindTexture(TN_ITEM_BOAT); // 4J was L"/item/boat.png"
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bindTexture(boat);
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glScalef(-1, -1, 1);
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model->render(boat, 0, 0, -0.1f, 0, 0, 1 / 16.0f, true);
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glPopMatrix();
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}
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ResourceLocation *BoatRenderer::getTextureLocation(shared_ptr<Entity> mob)
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{
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return &BOAT_LOCATION;
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}
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