feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -3,9 +3,11 @@
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#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
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#include "BlazeRenderer.h"
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ResourceLocation BlazeRenderer::BLAZE_LOCATION = ResourceLocation(TN_MOB_BLAZE);
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BlazeRenderer::BlazeRenderer() : MobRenderer(new BlazeModel(), 0.5f)
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{
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this->modelVersion = ((BlazeModel *) model)->modelVersion();
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modelVersion = ((BlazeModel *) model)->modelVersion();
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}
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void BlazeRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
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@@ -21,4 +23,9 @@ void BlazeRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z
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model = new BlazeModel();
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}
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MobRenderer::render(mob, x, y, z, rot, a);
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}
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ResourceLocation *BlazeRenderer::getTextureLocation(shared_ptr<Entity> mob)
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{
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return &BLAZE_LOCATION;
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}
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