feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -3,12 +3,14 @@
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#include "..\Minecraft.World\net.minecraft.world.entity.projectile.h"
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#include "..\Minecraft.World\Mth.h"
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ResourceLocation ArrowRenderer::ARROW_LOCATION = ResourceLocation(TN_ITEM_ARROWS);
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void ArrowRenderer::render(shared_ptr<Entity> _arrow, double x, double y, double z, float rot, float a)
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{
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// 4J - original version used generics and thus had an input parameter of type Arrow rather than shared_ptr<Entity> we have here -
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// do some casting around instead
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shared_ptr<Arrow> arrow = dynamic_pointer_cast<Arrow>(_arrow);
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bindTexture(TN_ITEM_ARROWS); // 4J - was L"/item/arrows.png"
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bindTexture(_arrow); // 4J - was L"/item/arrows.png"
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glPushMatrix();
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@@ -83,4 +85,9 @@ void ArrowRenderer::render(shared_ptr<Entity> _arrow, double x, double y, double
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}
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glDisable(GL_RESCALE_NORMAL);
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glPopMatrix();
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}
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ResourceLocation *ArrowRenderer::getTextureLocation(shared_ptr<Entity> mob)
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{
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return &ARROW_LOCATION;
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}
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