feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -187,30 +187,34 @@ wstring AbstractTexturePack::getAnimationString(const wstring &textureName, cons
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wstring animationDefinitionFile = textureName + L".txt";
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bool requiresFallback = !hasFile(L"\\" + textureName + L".png", false);
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InputStream *fileStream = getResource(L"\\" + path + animationDefinitionFile, requiresFallback);
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//Minecraft::getInstance()->getLogger().info("Found animation info for: " + animationDefinitionFile);
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#ifndef _CONTENT_PACKAGE
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wprintf(L"Found animation info for: %ls\n", animationDefinitionFile.c_str() );
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#endif
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InputStreamReader isr(fileStream);
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BufferedReader br(&isr);
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wstring result = L"";
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wstring line = br.readLine();
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while (!line.empty())
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InputStream *fileStream = getResource(L"\\" + path + animationDefinitionFile, requiresFallback);
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if(fileStream)
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{
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line = trimString(line);
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if (line.length() > 0)
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//Minecraft::getInstance()->getLogger().info("Found animation info for: " + animationDefinitionFile);
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#ifndef _CONTENT_PACKAGE
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app.DebugPrintf("Found animation info for: %ls\n", animationDefinitionFile.c_str() );
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#endif
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InputStreamReader isr(fileStream);
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BufferedReader br(&isr);
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wstring line = br.readLine();
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while (!line.empty())
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{
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result.append(L",");
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result.append(line);
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line = trimString(line);
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if (line.length() > 0)
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{
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result.append(L",");
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result.append(line);
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}
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line = br.readLine();
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}
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line = br.readLine();
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delete fileStream;
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}
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delete fileStream;
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return result;
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}
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@@ -253,7 +257,14 @@ void AbstractTexturePack::loadColourTable()
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void AbstractTexturePack::loadDefaultColourTable()
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{
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// Load the file
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#ifdef __PS3__
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// need to check if it's a BD build, so pass in the name
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File coloursFile(AbstractTexturePack::getPath(true,app.GetBootedFromDiscPatch()?"colours.col":NULL).append(L"res/colours.col"));
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#else
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File coloursFile(AbstractTexturePack::getPath(true).append(L"res/colours.col"));
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#endif
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if(coloursFile.exists())
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{
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