Fix overlapping debug menus and screens (#294)
* Fix overlapping debug menus and screens Also resolves a formatting issue with clang-format * Update readme
This commit is contained in:
@@ -39,9 +39,7 @@ RemoveSemicolon: false
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SeparateDefinitionBlocks: Leave
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ShortNamespaceLines: 1
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SkipMacroDefinitionBody: false
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SortIncludes:
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Enabled: true
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IgnoreCase: false
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SortIncludes: CaseSensitive
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SpacesInParens: Never
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SpacesInParensOptions:
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ExceptDoubleParentheses: false
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@@ -3618,8 +3618,6 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_RENDER_DEBUG)) )
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{
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#ifndef _CONTENT_PACKAGE
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options->renderDebug = !options->renderDebug;
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#ifdef _XBOX
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app.EnableDebugOverlay(options->renderDebug,iPad);
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#else
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@@ -3629,13 +3627,11 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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#endif
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}
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if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_SPAWN_CREEPER)) && app.GetMobsDontAttackEnabled())
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{
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//shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(Creeper::_class->newInstance( level ));
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//shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(Wolf::_class->newInstance( level ));
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shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(shared_ptr<Spider>(new Spider( level )));
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mob->moveTo(player->x+1, player->y, player->z+1, level->random->nextFloat() * 360, 0);
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level->addEntity(mob);
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if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_SPAWN_CREEPER)))
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{
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#ifndef _CONTENT_PACKAGE
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options->renderDebug = !options->renderDebug;
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#endif
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}
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}
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@@ -1278,7 +1278,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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}
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}
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// F1 toggles the HUD, F3 toggles the debug console overlay, F11 toggles fullscreen
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// F1 toggles the HUD
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if (KMInput.IsKeyPressed(VK_F1))
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{
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int primaryPad = ProfileManager.GetPrimaryPad();
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@@ -1287,20 +1287,42 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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app.SetGameSettings(primaryPad, eGameSetting_DisplayHand, displayHud ? 0 : 1);
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}
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// F3 toggles onscreen debug info
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if (KMInput.IsKeyPressed(VK_F3))
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{
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static bool s_debugConsole = false;
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s_debugConsole = !s_debugConsole;
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ui.ShowUIDebugConsole(s_debugConsole);
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if (Minecraft* pMinecraft = Minecraft::GetInstance())
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{
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if (pMinecraft->options)
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{
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pMinecraft->options->renderDebug = !pMinecraft->options->renderDebug;
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}
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}
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}
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#ifdef _DEBUG_MENUS_ENABLED
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if (KMInput.IsKeyPressed(VK_F4))
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{
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ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_DebugOverlay, NULL, eUILayer_Debug);
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}
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// F4 Open debug overlay
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if (KMInput.IsKeyPressed(VK_F4))
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{
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if (Minecraft *pMinecraft = Minecraft::GetInstance())
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{
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if (pMinecraft->options &&
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app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL)
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{
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ui.NavigateToScene(0, eUIScene_DebugOverlay, NULL, eUILayer_Debug);
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}
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}
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}
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// F6 Open debug console
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if (KMInput.IsKeyPressed(VK_F6))
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{
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static bool s_debugConsole = false;
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s_debugConsole = !s_debugConsole;
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ui.ShowUIDebugConsole(s_debugConsole);
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}
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#endif
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// F11 Toggle fullscreen
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if (KMInput.IsKeyPressed(VK_F11))
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{
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ToggleFullscreen();
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@@ -1318,33 +1340,6 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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}
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}
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#ifdef _DEBUG_MENUS_ENABLED
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// F3 toggles onscreen debug info
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if (KMInput.IsKeyPressed(VK_F3))
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{
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if (Minecraft* pMinecraft = Minecraft::GetInstance())
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{
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if (pMinecraft->options && app.DebugSettingsOn())
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{
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pMinecraft->options->renderDebug = !pMinecraft->options->renderDebug;
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}
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}
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}
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// F4 opens debug overlay
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if (KMInput.IsKeyPressed(VK_F4))
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{
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if (Minecraft* pMinecraft = Minecraft::GetInstance())
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{
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if (pMinecraft->options && app.DebugSettingsOn() &&
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app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL)
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{
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ui.NavigateToScene(0, eUIScene_DebugOverlay, NULL, eUILayer_Debug);
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}
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}
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}
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#endif
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#if 0
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// has the game defined profile data been changed (by a profile load)
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if(app.uiGameDefinedDataChangedBitmask!=0)
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