Fix overlapping debug menus and screens (#294)
* Fix overlapping debug menus and screens Also resolves a formatting issue with clang-format * Update readme
This commit is contained in:
@@ -1278,7 +1278,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
||||
}
|
||||
}
|
||||
|
||||
// F1 toggles the HUD, F3 toggles the debug console overlay, F11 toggles fullscreen
|
||||
// F1 toggles the HUD
|
||||
if (KMInput.IsKeyPressed(VK_F1))
|
||||
{
|
||||
int primaryPad = ProfileManager.GetPrimaryPad();
|
||||
@@ -1286,21 +1286,43 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
||||
app.SetGameSettings(primaryPad, eGameSetting_DisplayHUD, displayHud ? 0 : 1);
|
||||
app.SetGameSettings(primaryPad, eGameSetting_DisplayHand, displayHud ? 0 : 1);
|
||||
}
|
||||
|
||||
|
||||
// F3 toggles onscreen debug info
|
||||
if (KMInput.IsKeyPressed(VK_F3))
|
||||
{
|
||||
static bool s_debugConsole = false;
|
||||
s_debugConsole = !s_debugConsole;
|
||||
ui.ShowUIDebugConsole(s_debugConsole);
|
||||
if (Minecraft* pMinecraft = Minecraft::GetInstance())
|
||||
{
|
||||
if (pMinecraft->options)
|
||||
{
|
||||
pMinecraft->options->renderDebug = !pMinecraft->options->renderDebug;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef _DEBUG_MENUS_ENABLED
|
||||
if (KMInput.IsKeyPressed(VK_F4))
|
||||
{
|
||||
ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_DebugOverlay, NULL, eUILayer_Debug);
|
||||
}
|
||||
// F4 Open debug overlay
|
||||
if (KMInput.IsKeyPressed(VK_F4))
|
||||
{
|
||||
if (Minecraft *pMinecraft = Minecraft::GetInstance())
|
||||
{
|
||||
if (pMinecraft->options &&
|
||||
app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL)
|
||||
{
|
||||
ui.NavigateToScene(0, eUIScene_DebugOverlay, NULL, eUILayer_Debug);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// F6 Open debug console
|
||||
if (KMInput.IsKeyPressed(VK_F6))
|
||||
{
|
||||
static bool s_debugConsole = false;
|
||||
s_debugConsole = !s_debugConsole;
|
||||
ui.ShowUIDebugConsole(s_debugConsole);
|
||||
}
|
||||
#endif
|
||||
|
||||
// F11 Toggle fullscreen
|
||||
if (KMInput.IsKeyPressed(VK_F11))
|
||||
{
|
||||
ToggleFullscreen();
|
||||
@@ -1318,33 +1340,6 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef _DEBUG_MENUS_ENABLED
|
||||
// F3 toggles onscreen debug info
|
||||
if (KMInput.IsKeyPressed(VK_F3))
|
||||
{
|
||||
if (Minecraft* pMinecraft = Minecraft::GetInstance())
|
||||
{
|
||||
if (pMinecraft->options && app.DebugSettingsOn())
|
||||
{
|
||||
pMinecraft->options->renderDebug = !pMinecraft->options->renderDebug;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// F4 opens debug overlay
|
||||
if (KMInput.IsKeyPressed(VK_F4))
|
||||
{
|
||||
if (Minecraft* pMinecraft = Minecraft::GetInstance())
|
||||
{
|
||||
if (pMinecraft->options && app.DebugSettingsOn() &&
|
||||
app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL)
|
||||
{
|
||||
ui.NavigateToScene(0, eUIScene_DebugOverlay, NULL, eUILayer_Debug);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
// has the game defined profile data been changed (by a profile load)
|
||||
if(app.uiGameDefinedDataChangedBitmask!=0)
|
||||
|
||||
Reference in New Issue
Block a user