Fix overlapping debug menus and screens (#294)

* Fix overlapping debug menus and screens

Also resolves a formatting issue with clang-format

* Update readme
This commit is contained in:
rtm516
2026-03-04 04:31:47 +00:00
committed by GitHub
parent f216abca42
commit b1b622c303
4 changed files with 38 additions and 48 deletions

View File

@@ -1278,7 +1278,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
}
}
// F1 toggles the HUD, F3 toggles the debug console overlay, F11 toggles fullscreen
// F1 toggles the HUD
if (KMInput.IsKeyPressed(VK_F1))
{
int primaryPad = ProfileManager.GetPrimaryPad();
@@ -1286,21 +1286,43 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
app.SetGameSettings(primaryPad, eGameSetting_DisplayHUD, displayHud ? 0 : 1);
app.SetGameSettings(primaryPad, eGameSetting_DisplayHand, displayHud ? 0 : 1);
}
// F3 toggles onscreen debug info
if (KMInput.IsKeyPressed(VK_F3))
{
static bool s_debugConsole = false;
s_debugConsole = !s_debugConsole;
ui.ShowUIDebugConsole(s_debugConsole);
if (Minecraft* pMinecraft = Minecraft::GetInstance())
{
if (pMinecraft->options)
{
pMinecraft->options->renderDebug = !pMinecraft->options->renderDebug;
}
}
}
#ifdef _DEBUG_MENUS_ENABLED
if (KMInput.IsKeyPressed(VK_F4))
{
ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_DebugOverlay, NULL, eUILayer_Debug);
}
// F4 Open debug overlay
if (KMInput.IsKeyPressed(VK_F4))
{
if (Minecraft *pMinecraft = Minecraft::GetInstance())
{
if (pMinecraft->options &&
app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL)
{
ui.NavigateToScene(0, eUIScene_DebugOverlay, NULL, eUILayer_Debug);
}
}
}
// F6 Open debug console
if (KMInput.IsKeyPressed(VK_F6))
{
static bool s_debugConsole = false;
s_debugConsole = !s_debugConsole;
ui.ShowUIDebugConsole(s_debugConsole);
}
#endif
// F11 Toggle fullscreen
if (KMInput.IsKeyPressed(VK_F11))
{
ToggleFullscreen();
@@ -1318,33 +1340,6 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
}
}
#ifdef _DEBUG_MENUS_ENABLED
// F3 toggles onscreen debug info
if (KMInput.IsKeyPressed(VK_F3))
{
if (Minecraft* pMinecraft = Minecraft::GetInstance())
{
if (pMinecraft->options && app.DebugSettingsOn())
{
pMinecraft->options->renderDebug = !pMinecraft->options->renderDebug;
}
}
}
// F4 opens debug overlay
if (KMInput.IsKeyPressed(VK_F4))
{
if (Minecraft* pMinecraft = Minecraft::GetInstance())
{
if (pMinecraft->options && app.DebugSettingsOn() &&
app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL)
{
ui.NavigateToScene(0, eUIScene_DebugOverlay, NULL, eUILayer_Debug);
}
}
}
#endif
#if 0
// has the game defined profile data been changed (by a profile load)
if(app.uiGameDefinedDataChangedBitmask!=0)