fix: fix resolution detection (#133)
* fix: fix UI skin/scene resolution mismatch and readd screen resolution detection * fix: fix build in vs2022
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@@ -4,6 +4,7 @@
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#include "stdafx.h"
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#include <assert.h>
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#include <ShellScalingApi.h>
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#include "GameConfig\Minecraft.spa.h"
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#include "..\MinecraftServer.h"
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#include "..\LocalPlayer.h"
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@@ -716,20 +717,10 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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UNREFERENCED_PARAMETER(hPrevInstance);
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UNREFERENCED_PARAMETER(lpCmdLine);
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/*
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// Declare DPI awareness so GetSystemMetrics returns physical pixels
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SetProcessDPIAware();
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SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
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g_iScreenWidth = GetSystemMetrics(SM_CXSCREEN);
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g_iScreenHeight = GetSystemMetrics(SM_CYSCREEN);
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{
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char buf[128];
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sprintf(buf, "Screen resolution: %dx%d\n", g_iScreenWidth, g_iScreenHeight);
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OutputDebugStringA(buf);
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}
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*/
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if(lpCmdLine)
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{
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if(lpCmdLine[0] == '1')
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