Update username logic and implement latest LCEMP changes (#311)

* Update username logic and implement latest LCEMP changes

* Update old reference

* Fix tutorial world crash

* Restore deleted comment
This commit is contained in:
Slenderman
2026-03-03 16:50:28 -05:00
committed by GitHub
parent 30ecc80250
commit ac480f6745
8 changed files with 288 additions and 148 deletions

View File

@@ -55,6 +55,12 @@
#endif
#include "DLCTexturePack.h"
#ifdef _WINDOWS64
#include "Xbox\Network\NetworkPlayerXbox.h"
#include "Common\Network\PlatformNetworkManagerStub.h"
#endif
#ifdef _DURANGO
#include "..\Minecraft.World\DurangoStats.h"
#include "..\Minecraft.World\GenericStats.h"
@@ -421,7 +427,6 @@ void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet)
{
case AddEntityPacket::MINECART:
e = Minecart::createMinecart(level, x, y, z, packet->data);
break;
case AddEntityPacket::FISH_HOOK:
{
// 4J Stu - Brought forward from 1.4 to be able to drop XP from fishing
@@ -444,7 +449,7 @@ void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet)
}
}
if (owner->instanceof(eTYPE_PLAYER))
if (owner != NULL && owner->instanceof(eTYPE_PLAYER))
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(owner);
shared_ptr<FishingHook> hook = shared_ptr<FishingHook>( new FishingHook(level, x, y, z, player) );
@@ -793,7 +798,28 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
if (networkPlayer != NULL) player->m_displayName = networkPlayer->GetDisplayName();
#else
// On all other platforms display name is just gamertag so don't check with the network manager
player->m_displayName = player->name;
player->m_displayName = player->getName();
#endif
#ifdef _WINDOWS64
{
PlayerUID pktXuid = player->getXuid();
const PlayerUID WIN64_XUID_BASE = (PlayerUID)0xe000d45248242f2e;
if (pktXuid >= WIN64_XUID_BASE && pktXuid < WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS)
{
BYTE smallId = (BYTE)(pktXuid - WIN64_XUID_BASE);
INetworkPlayer* np = g_NetworkManager.GetPlayerBySmallId(smallId);
if (np != NULL)
{
NetworkPlayerXbox* npx = (NetworkPlayerXbox*)np;
IQNetPlayer* qp = npx->GetQNetPlayer();
if (qp != NULL && qp->m_gamertag[0] == 0)
{
wcsncpy_s(qp->m_gamertag, 32, packet->name.c_str(), _TRUNCATE);
}
}
}
}
#endif
// printf("\t\t\t\t%d: Add player\n",packet->id,packet->yRot);
@@ -938,6 +964,39 @@ void ClientConnection::handleMoveEntitySmall(shared_ptr<MoveEntityPacketSmall> p
void ClientConnection::handleRemoveEntity(shared_ptr<RemoveEntitiesPacket> packet)
{
#ifdef _WINDOWS64
if (!g_NetworkManager.IsHost())
{
for (int i = 0; i < packet->ids.length; i++)
{
shared_ptr<Entity> entity = getEntity(packet->ids[i]);
if (entity != NULL && entity->GetType() == eTYPE_PLAYER)
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
if (player != NULL)
{
PlayerUID xuid = player->getXuid();
INetworkPlayer* np = g_NetworkManager.GetPlayerByXuid(xuid);
if (np != NULL)
{
NetworkPlayerXbox* npx = (NetworkPlayerXbox*)np;
IQNetPlayer* qp = npx->GetQNetPlayer();
if (qp != NULL)
{
extern CPlatformNetworkManagerStub* g_pPlatformNetworkManager;
g_pPlatformNetworkManager->NotifyPlayerLeaving(qp);
qp->m_smallId = 0;
qp->m_isRemote = false;
qp->m_isHostPlayer = false;
qp->m_gamertag[0] = 0;
qp->SetCustomDataValue(0);
}
}
}
}
}
}
#endif
for (int i = 0; i < packet->ids.length; i++)
{
level->removeEntity(packet->ids[i]);

View File

@@ -199,11 +199,10 @@ DWORD IQNetPlayer::GetSendQueueSize(IQNetPlayer * player, DWORD dwFlags) { retur
DWORD IQNetPlayer::GetCurrentRtt() { return 0; }
bool IQNetPlayer::IsHost() { return m_isHostPlayer; }
bool IQNetPlayer::IsGuest() { return false; }
bool IQNetPlayer::IsLocal() { return true; }
bool IQNetPlayer::IsLocal() { return !m_isRemote; }
PlayerUID IQNetPlayer::GetXuid() { return (PlayerUID)(0xe000d45248242f2e + m_smallId); } // todo: restore to INVALID_XUID once saves support this
extern wstring g_playerName;
LPCWSTR IQNetPlayer::GetGamertag() { return g_playerName.empty() ? L"Windows" : g_playerName.c_str(); }
int IQNetPlayer::GetSessionIndex() { return 0; }
LPCWSTR IQNetPlayer::GetGamertag() { return m_gamertag; }
int IQNetPlayer::GetSessionIndex() { return m_smallId; }
bool IQNetPlayer::IsTalking() { return false; }
bool IQNetPlayer::IsMutedByLocalUser(DWORD dwUserIndex) { return false; }
bool IQNetPlayer::HasVoice() { return false; }
@@ -232,13 +231,17 @@ void Win64_SetupRemoteQNetPlayer(IQNetPlayer * player, BYTE smallId, bool isHost
IQNet::s_playerCount = smallId + 1;
}
static bool Win64_IsActivePlayer(IQNetPlayer* p, DWORD index);
HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex) { return S_OK; }
IQNetPlayer* IQNet::GetHostPlayer() { return &m_player[0]; }
IQNetPlayer* IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
{
if (s_isHosting)
{
if (dwUserIndex < MINECRAFT_NET_MAX_PLAYERS && !m_player[dwUserIndex].m_isRemote)
if (dwUserIndex < MINECRAFT_NET_MAX_PLAYERS &&
!m_player[dwUserIndex].m_isRemote &&
Win64_IsActivePlayer(&m_player[dwUserIndex], dwUserIndex))
return &m_player[dwUserIndex];
return NULL;
}
@@ -246,7 +249,7 @@ IQNetPlayer* IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
return NULL;
for (DWORD i = 0; i < s_playerCount; i++)
{
if (!m_player[i].m_isRemote)
if (!m_player[i].m_isRemote && Win64_IsActivePlayer(&m_player[i], i))
return &m_player[i];
}
return NULL;
@@ -299,15 +302,28 @@ QNET_STATE IQNet::GetState() { return _iQNetStubState; }
bool IQNet::IsHost() { return s_isHosting; }
HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO * pInviteInfo) { return S_OK; }
void IQNet::HostGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = true; }
void IQNet::ClientJoinGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = false; }
void IQNet::ClientJoinGame()
{
_iQNetStubState = QNET_STATE_SESSION_STARTING;
s_isHosting = false;
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
m_player[i].m_smallId = (BYTE)i;
m_player[i].m_isRemote = true;
m_player[i].m_isHostPlayer = false;
m_player[i].m_gamertag[0] = 0;
m_player[i].SetCustomDataValue(0);
}
}
void IQNet::EndGame()
{
_iQNetStubState = QNET_STATE_IDLE;
s_isHosting = false;
s_playerCount = 1;
for (int i = 1; i < MINECRAFT_NET_MAX_PLAYERS; i++)
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
m_player[i].m_smallId = 0;
m_player[i].m_smallId = (BYTE)i;
m_player[i].m_isRemote = false;
m_player[i].m_isHostPlayer = false;
m_player[i].m_gamertag[0] = 0;
@@ -587,23 +603,9 @@ void C_4JProfile::SetPrimaryPad(int iPad) {}
#ifdef _DURANGO
char fakeGamerTag[32] = "PlayerName";
void SetFakeGamertag(char* name) { strcpy_s(fakeGamerTag, name); }
char* C_4JProfile::GetGamertag(int iPad) { return fakeGamerTag; }
#else
#include <windows.h>
const char* C_4JProfile::GetGamertag(int iPad)
{
static std::string narrowName;
const wchar_t* wideName = g_playerName.c_str();
int sizeNeeded = WideCharToMultiByte(CP_UTF8, 0, wideName, -1, nullptr, 0, nullptr, nullptr);
narrowName.resize(sizeNeeded);
WideCharToMultiByte(CP_UTF8, 0, wideName, -1, &narrowName[0], sizeNeeded, nullptr, nullptr);
return narrowName.c_str();
}
wstring C_4JProfile::GetDisplayName(int iPad) { return g_playerName; }
char* C_4JProfile::GetGamertag(int iPad) { extern char g_Win64Username[17]; return g_Win64Username; }
wstring C_4JProfile::GetDisplayName(int iPad) { extern wchar_t g_Win64UsernameW[17]; return g_Win64UsernameW; }
#endif
bool C_4JProfile::IsFullVersion() { return s_bProfileIsFullVersion; }
void C_4JProfile::SetSignInChangeCallback(void (*Func)(LPVOID, bool, unsigned int), LPVOID lpParam) {}

View File

@@ -75,7 +75,7 @@ public:
// SYS
int GetPrimaryPad();
void SetPrimaryPad(int iPad);
const char* GetGamertag(int iPad);
char* GetGamertag(int iPad);
wstring GetDisplayName(int iPad);
bool IsFullVersion();
void SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam);

View File

@@ -1,3 +1,6 @@
// Code implemented by LCEMP, credit if used on other repos
// https://github.com/LCEMP/LCEMP
#include "stdafx.h"
#ifdef _WINDOWS64
@@ -151,7 +154,7 @@ bool WinsockNetLayer::HostGame(int port)
LeaveCriticalSection(&s_freeSmallIdLock);
struct addrinfo hints = {};
struct addrinfo *result = NULL;
struct addrinfo* result = NULL;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
@@ -177,7 +180,7 @@ bool WinsockNetLayer::HostGame(int port)
}
int opt = 1;
setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt));
setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char*)&opt, sizeof(opt));
iResult = ::bind(s_listenSocket, result->ai_addr, (int)result->ai_addrlen);
freeaddrinfo(result);
@@ -207,15 +210,23 @@ bool WinsockNetLayer::HostGame(int port)
return true;
}
bool WinsockNetLayer::JoinGame(const char *ip, int port)
bool WinsockNetLayer::JoinGame(const char* ip, int port)
{
if (!s_initialized && !Initialize()) return false;
s_isHost = false;
s_hostSmallId = 0;
s_connected = false;
s_active = false;
if (s_hostConnectionSocket != INVALID_SOCKET)
{
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
}
struct addrinfo hints = {};
struct addrinfo *result = NULL;
struct addrinfo* result = NULL;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
@@ -231,37 +242,55 @@ bool WinsockNetLayer::JoinGame(const char *ip, int port)
return false;
}
s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (s_hostConnectionSocket == INVALID_SOCKET)
bool connected = false;
BYTE assignedSmallId = 0;
const int maxAttempts = 12;
for (int attempt = 0; attempt < maxAttempts; ++attempt)
{
app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
freeaddrinfo(result);
return false;
s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (s_hostConnectionSocket == INVALID_SOCKET)
{
app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
break;
}
int noDelay = 1;
setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char*)&noDelay, sizeof(noDelay));
iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR)
{
int err = WSAGetLastError();
app.DebugPrintf("connect() to %s:%d failed (attempt %d/%d): %d\n", ip, port, attempt + 1, maxAttempts, err);
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
Sleep(200);
continue;
}
BYTE assignBuf[1];
int bytesRecv = recv(s_hostConnectionSocket, (char*)assignBuf, 1, 0);
if (bytesRecv != 1)
{
app.DebugPrintf("Failed to receive small ID assignment from host (attempt %d/%d)\n", attempt + 1, maxAttempts);
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
Sleep(200);
continue;
}
assignedSmallId = assignBuf[0];
connected = true;
break;
}
int noDelay = 1;
setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen);
freeaddrinfo(result);
if (iResult == SOCKET_ERROR)
{
app.DebugPrintf("connect() to %s:%d failed: %d\n", ip, port, WSAGetLastError());
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
return false;
}
BYTE assignBuf[1];
int bytesRecv = recv(s_hostConnectionSocket, (char *)assignBuf, 1, 0);
if (bytesRecv != 1)
if (!connected)
{
app.DebugPrintf("Failed to receive small ID assignment from host\n");
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
return false;
}
s_localSmallId = assignBuf[0];
s_localSmallId = assignedSmallId;
app.DebugPrintf("Win64 LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId);
@@ -273,7 +302,7 @@ bool WinsockNetLayer::JoinGame(const char *ip, int port)
return true;
}
bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void* data, int dataSize)
{
if (sock == INVALID_SOCKET || dataSize <= 0) return false;
@@ -289,7 +318,7 @@ bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
int toSend = 4;
while (totalSent < toSend)
{
int sent = send(sock, (const char *)header + totalSent, toSend - totalSent, 0);
int sent = send(sock, (const char*)header + totalSent, toSend - totalSent, 0);
if (sent == SOCKET_ERROR || sent == 0)
{
LeaveCriticalSection(&s_sendLock);
@@ -301,7 +330,7 @@ bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
totalSent = 0;
while (totalSent < dataSize)
{
int sent = send(sock, (const char *)data + totalSent, dataSize - totalSent, 0);
int sent = send(sock, (const char*)data + totalSent, dataSize - totalSent, 0);
if (sent == SOCKET_ERROR || sent == 0)
{
LeaveCriticalSection(&s_sendLock);
@@ -314,7 +343,7 @@ bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
return true;
}
bool WinsockNetLayer::SendToSmallId(BYTE targetSmallId, const void *data, int dataSize)
bool WinsockNetLayer::SendToSmallId(BYTE targetSmallId, const void* data, int dataSize)
{
if (!s_active) return false;
@@ -346,34 +375,34 @@ SOCKET WinsockNetLayer::GetSocketForSmallId(BYTE smallId)
return INVALID_SOCKET;
}
static bool RecvExact(SOCKET sock, BYTE *buf, int len)
static bool RecvExact(SOCKET sock, BYTE* buf, int len)
{
int totalRecv = 0;
while (totalRecv < len)
{
int r = recv(sock, (char *)buf + totalRecv, len - totalRecv, 0);
int r = recv(sock, (char*)buf + totalRecv, len - totalRecv, 0);
if (r <= 0) return false;
totalRecv += r;
}
return true;
}
void WinsockNetLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize)
void WinsockNetLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char* data, unsigned int dataSize)
{
INetworkPlayer *pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId);
INetworkPlayer *pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId);
INetworkPlayer* pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId);
INetworkPlayer* pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId);
if (pPlayerFrom == NULL || pPlayerTo == NULL) return;
if (s_isHost)
{
::Socket *pSocket = pPlayerFrom->GetSocket();
::Socket* pSocket = pPlayerFrom->GetSocket();
if (pSocket != NULL)
pSocket->pushDataToQueue(data, dataSize, false);
}
else
{
::Socket *pSocket = pPlayerTo->GetSocket();
::Socket* pSocket = pPlayerTo->GetSocket();
if (pSocket != NULL)
pSocket->pushDataToQueue(data, dataSize, true);
}
@@ -392,7 +421,7 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
}
int noDelay = 1;
setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char*)&noDelay, sizeof(noDelay));
extern QNET_STATE _iQNetStubState;
if (_iQNetStubState != QNET_STATE_GAME_PLAY)
@@ -423,7 +452,7 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
LeaveCriticalSection(&s_freeSmallIdLock);
BYTE assignBuf[1] = { assignedSmallId };
int sent = send(clientSocket, (const char *)assignBuf, 1, 0);
int sent = send(clientSocket, (const char*)assignBuf, 1, 0);
if (sent != 1)
{
app.DebugPrintf("Failed to send small ID to client\n");
@@ -444,15 +473,15 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId);
IQNetPlayer *qnetPlayer = &IQNet::m_player[assignedSmallId];
IQNetPlayer* qnetPlayer = &IQNet::m_player[assignedSmallId];
extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal);
extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer * player, BYTE smallId, bool isHost, bool isLocal);
Win64_SetupRemoteQNetPlayer(qnetPlayer, assignedSmallId, false, false);
extern CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
extern CPlatformNetworkManagerStub* g_pPlatformNetworkManager;
g_pPlatformNetworkManager->NotifyPlayerJoined(qnetPlayer);
DWORD *threadParam = new DWORD;
DWORD* threadParam = new DWORD;
*threadParam = connIdx;
HANDLE hThread = CreateThread(NULL, 0, RecvThreadProc, threadParam, 0, NULL);
@@ -466,8 +495,8 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
{
DWORD connIdx = *(DWORD *)param;
delete (DWORD *)param;
DWORD connIdx = *(DWORD*)param;
delete (DWORD*)param;
EnterCriticalSection(&s_connectionsLock);
if (connIdx >= (DWORD)s_connections.size())
@@ -479,7 +508,8 @@ DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
BYTE clientSmallId = s_connections[connIdx].smallId;
LeaveCriticalSection(&s_connectionsLock);
BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE];
std::vector<BYTE> recvBuf;
recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE);
while (s_active)
{
@@ -490,33 +520,47 @@ DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
break;
}
int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
int packetSize =
((uint32_t)header[0] << 24) |
((uint32_t)header[1] << 16) |
((uint32_t)header[2] << 8) |
((uint32_t)header[3]);
if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE)
if (packetSize <= 0 || packetSize > WIN64_NET_MAX_PACKET_SIZE)
{
app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d\n", packetSize, clientSmallId);
app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d (max=%d)\n",
packetSize,
clientSmallId,
(int)WIN64_NET_MAX_PACKET_SIZE);
break;
}
if (!RecvExact(sock, recvBuf, packetSize))
if ((int)recvBuf.size() < packetSize)
{
recvBuf.resize(packetSize);
app.DebugPrintf("Win64 LAN: Resized host recv buffer to %d bytes for client smallId=%d\n", packetSize, clientSmallId);
}
if (!RecvExact(sock, &recvBuf[0], packetSize))
{
app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (body)\n", clientSmallId);
break;
}
HandleDataReceived(clientSmallId, s_hostSmallId, recvBuf, packetSize);
HandleDataReceived(clientSmallId, s_hostSmallId, &recvBuf[0], packetSize);
}
delete[] recvBuf;
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
{
if (s_connections[i].smallId == clientSmallId)
{
s_connections[i].active = false;
closesocket(s_connections[i].tcpSocket);
s_connections[i].tcpSocket = INVALID_SOCKET;
if (s_connections[i].tcpSocket != INVALID_SOCKET)
{
closesocket(s_connections[i].tcpSocket);
s_connections[i].tcpSocket = INVALID_SOCKET;
}
break;
}
}
@@ -529,7 +573,7 @@ DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
return 0;
}
bool WinsockNetLayer::PopDisconnectedSmallId(BYTE *outSmallId)
bool WinsockNetLayer::PopDisconnectedSmallId(BYTE* outSmallId)
{
bool found = false;
EnterCriticalSection(&s_disconnectLock);
@@ -550,9 +594,26 @@ void WinsockNetLayer::PushFreeSmallId(BYTE smallId)
LeaveCriticalSection(&s_freeSmallIdLock);
}
void WinsockNetLayer::CloseConnectionBySmallId(BYTE smallId)
{
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
{
if (s_connections[i].smallId == smallId && s_connections[i].active && s_connections[i].tcpSocket != INVALID_SOCKET)
{
closesocket(s_connections[i].tcpSocket);
s_connections[i].tcpSocket = INVALID_SOCKET;
app.DebugPrintf("Win64 LAN: Force-closed TCP connection for smallId=%d\n", smallId);
break;
}
}
LeaveCriticalSection(&s_connectionsLock);
}
DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param)
{
BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE];
std::vector<BYTE> recvBuf;
recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE);
while (s_active && s_hostConnectionSocket != INVALID_SOCKET)
{
@@ -565,28 +626,34 @@ DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param)
int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE)
if (packetSize <= 0 || packetSize > WIN64_NET_MAX_PACKET_SIZE)
{
app.DebugPrintf("Win64 LAN: Invalid packet size %d from host\n", packetSize);
app.DebugPrintf("Win64 LAN: Invalid packet size %d from host (max=%d)\n",
packetSize,
(int)WIN64_NET_MAX_PACKET_SIZE);
break;
}
if (!RecvExact(s_hostConnectionSocket, recvBuf, packetSize))
if ((int)recvBuf.size() < packetSize)
{
recvBuf.resize(packetSize);
app.DebugPrintf("Win64 LAN: Resized client recv buffer to %d bytes\n", packetSize);
}
if (!RecvExact(s_hostConnectionSocket, &recvBuf[0], packetSize))
{
app.DebugPrintf("Win64 LAN: Disconnected from host (body)\n");
break;
}
HandleDataReceived(s_hostSmallId, s_localSmallId, recvBuf, packetSize);
HandleDataReceived(s_hostSmallId, s_localSmallId, &recvBuf[0], packetSize);
}
delete[] recvBuf;
s_connected = false;
return 0;
}
bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer)
bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t* hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer)
{
if (s_advertising) return true;
if (!s_initialized) return false;
@@ -614,7 +681,7 @@ bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t *hostName, un
}
BOOL broadcast = TRUE;
setsockopt(s_advertiseSock, SOL_SOCKET, SO_BROADCAST, (const char *)&broadcast, sizeof(broadcast));
setsockopt(s_advertiseSock, SOL_SOCKET, SO_BROADCAST, (const char*)&broadcast, sizeof(broadcast));
s_advertising = true;
s_advertiseThread = CreateThread(NULL, 0, AdvertiseThreadProc, NULL, 0, NULL);
@@ -669,8 +736,8 @@ DWORD WINAPI WinsockNetLayer::AdvertiseThreadProc(LPVOID param)
Win64LANBroadcast data = s_advertiseData;
LeaveCriticalSection(&s_advertiseLock);
int sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
(struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
int sent = sendto(s_advertiseSock, (const char*)&data, sizeof(data), 0,
(struct sockaddr*)&broadcastAddr, sizeof(broadcastAddr));
if (sent == SOCKET_ERROR && s_advertising)
{
@@ -696,7 +763,7 @@ bool WinsockNetLayer::StartDiscovery()
}
BOOL reuseAddr = TRUE;
setsockopt(s_discoverySock, SOL_SOCKET, SO_REUSEADDR, (const char *)&reuseAddr, sizeof(reuseAddr));
setsockopt(s_discoverySock, SOL_SOCKET, SO_REUSEADDR, (const char*)&reuseAddr, sizeof(reuseAddr));
struct sockaddr_in bindAddr;
memset(&bindAddr, 0, sizeof(bindAddr));
@@ -704,7 +771,7 @@ bool WinsockNetLayer::StartDiscovery()
bindAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT);
bindAddr.sin_addr.s_addr = INADDR_ANY;
if (::bind(s_discoverySock, (struct sockaddr *)&bindAddr, sizeof(bindAddr)) == SOCKET_ERROR)
if (::bind(s_discoverySock, (struct sockaddr*)&bindAddr, sizeof(bindAddr)) == SOCKET_ERROR)
{
app.DebugPrintf("Win64 LAN: Discovery bind failed: %d\n", WSAGetLastError());
closesocket(s_discoverySock);
@@ -713,7 +780,7 @@ bool WinsockNetLayer::StartDiscovery()
}
DWORD timeout = 500;
setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout));
setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char*)&timeout, sizeof(timeout));
s_discovering = true;
s_discoveryThread = CreateThread(NULL, 0, DiscoveryThreadProc, NULL, 0, NULL);
@@ -763,7 +830,7 @@ DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
int senderLen = sizeof(senderAddr);
int recvLen = recvfrom(s_discoverySock, recvBuf, sizeof(recvBuf), 0,
(struct sockaddr *)&senderAddr, &senderLen);
(struct sockaddr*)&senderAddr, &senderLen);
if (recvLen == SOCKET_ERROR)
{
@@ -773,7 +840,7 @@ DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
if (recvLen < (int)sizeof(Win64LANBroadcast))
continue;
Win64LANBroadcast *broadcast = (Win64LANBroadcast *)recvBuf;
Win64LANBroadcast* broadcast = (Win64LANBroadcast*)recvBuf;
if (broadcast->magic != WIN64_LAN_BROADCAST_MAGIC)
continue;

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@@ -1,3 +1,5 @@
// Code implemented by LCEMP, credit if used on other repos
// https://github.com/LCEMP/LCEMP
#pragma once
#ifdef _WINDOWS64
@@ -12,6 +14,7 @@
#define WIN64_NET_DEFAULT_PORT 25565
#define WIN64_NET_MAX_CLIENTS 7
#define WIN64_NET_RECV_BUFFER_SIZE 65536
#define WIN64_NET_MAX_PACKET_SIZE (4 * 1024 * 1024)
#define WIN64_LAN_DISCOVERY_PORT 25566
#define WIN64_LAN_BROADCAST_MAGIC 0x4D434C4E
@@ -63,10 +66,10 @@ public:
static void Shutdown();
static bool HostGame(int port);
static bool JoinGame(const char *ip, int port);
static bool JoinGame(const char* ip, int port);
static bool SendToSmallId(BYTE targetSmallId, const void *data, int dataSize);
static bool SendOnSocket(SOCKET sock, const void *data, int dataSize);
static bool SendToSmallId(BYTE targetSmallId, const void* data, int dataSize);
static bool SendOnSocket(SOCKET sock, const void* data, int dataSize);
static bool IsHosting() { return s_isHost; }
static bool IsConnected() { return s_connected; }
@@ -77,12 +80,13 @@ public:
static SOCKET GetSocketForSmallId(BYTE smallId);
static void HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize);
static void HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char* data, unsigned int dataSize);
static bool PopDisconnectedSmallId(BYTE *outSmallId);
static bool PopDisconnectedSmallId(BYTE* outSmallId);
static void PushFreeSmallId(BYTE smallId);
static void CloseConnectionBySmallId(BYTE smallId);
static bool StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer);
static bool StartAdvertising(int gamePort, const wchar_t* hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer);
static void StopAdvertising();
static void UpdateAdvertisePlayerCount(BYTE count);
static void UpdateAdvertiseJoinable(bool joinable);

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@@ -10,46 +10,11 @@
#include "..\..\Minecraft.World\BiomeSource.h"
#include "..\..\Minecraft.World\LevelType.h"
wstring g_playerName;
CConsoleMinecraftApp app;
static void LoadPlayerName()
{
if (!g_playerName.empty()) return;
g_playerName = L"Windows";
char exePath[MAX_PATH] = {};
GetModuleFileNameA(NULL, exePath, MAX_PATH);
char *lastSlash = strrchr(exePath, '\\');
if (lastSlash) *(lastSlash + 1) = '\0';
char filePath[MAX_PATH] = {};
_snprintf_s(filePath, sizeof(filePath), _TRUNCATE, "%susername.txt", exePath);
FILE *f = NULL;
if (fopen_s(&f, filePath, "r") == 0 && f)
{
char buf[128] = {};
if (fgets(buf, sizeof(buf), f))
{
int len = (int)strlen(buf);
while (len > 0 && (buf[len-1] == '\n' || buf[len-1] == '\r' || buf[len-1] == ' '))
buf[--len] = '\0';
if (len > 0)
{
wchar_t wbuf[128] = {};
mbstowcs(wbuf, buf, 127);
g_playerName = wbuf;
}
}
fclose(f);
}
}
CConsoleMinecraftApp::CConsoleMinecraftApp() : CMinecraftApp()
{
m_bShutdown = false;
LoadPlayerName();
}
void CConsoleMinecraftApp::SetRichPresenceContext(int iPad, int contextId)
@@ -110,8 +75,8 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
Minecraft *pMinecraft=Minecraft::GetInstance();
app.ReleaseSaveThumbnail();
ProfileManager.SetLockedProfile(0);
LoadPlayerName();
pMinecraft->user->name = g_playerName;
extern wchar_t g_Win64UsernameW[17];
pMinecraft->user->name = g_Win64UsernameW;
app.ApplyGameSettingsChanged(0);
////////////////////////////////////////////////////////////////////////////////////////////// From CScene_MultiGameJoinLoad::OnInit

View File

@@ -33,7 +33,6 @@ public:
virtual void TemporaryCreateGameStart();
bool m_bShutdown;
wstring g_playerName;
};
extern CConsoleMinecraftApp app;

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@@ -88,6 +88,9 @@ int g_iScreenHeight = 1080;
UINT g_ScreenWidth = 1920;
UINT g_ScreenHeight = 1080;
char g_Win64Username[17] = { 0 };
wchar_t g_Win64UsernameW[17] = { 0 };
// Fullscreen toggle state
static bool g_isFullscreen = false;
static WINDOWPLACEMENT g_wpPrev = { sizeof(g_wpPrev) };
@@ -762,8 +765,47 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
//g_iScreenWidth = 960;
//g_iScreenHeight = 544;
}
// Default username will be "Windows"
strncpy_s(g_Win64Username, sizeof(g_Win64Username), "Windows", _TRUNCATE);
char exePath[MAX_PATH] = {};
GetModuleFileNameA(NULL, exePath, MAX_PATH);
char* lastSlash = strrchr(exePath, '\\');
if (lastSlash) *(lastSlash + 1) = '\0';
char filePath[MAX_PATH] = {};
_snprintf_s(filePath, sizeof(filePath), _TRUNCATE, "%susername.txt", exePath);
FILE* f = nullptr;
if (fopen_s(&f, filePath, "r") == 0 && f)
{
char buf[128] = {};
if (fgets(buf, sizeof(buf), f))
{
int len = (int)strlen(buf);
while (len > 0 && (buf[len - 1] == '\n' || buf[len - 1] == '\r' || buf[len - 1] == ' '))
buf[--len] = '\0';
if (len > 0)
{
strncpy_s(g_Win64Username, sizeof(g_Win64Username), buf, _TRUNCATE);
}
}
fclose(f);
}
}
if (g_Win64Username[0] == 0)
{
DWORD sz = 17;
if (!GetUserNameA(g_Win64Username, &sz))
strncpy_s(g_Win64Username, 17, "Player", _TRUNCATE);
g_Win64Username[16] = 0;
}
MultiByteToWideChar(CP_ACP, 0, g_Win64Username, -1, g_Win64UsernameW, 17);
// Initialize global strings
MyRegisterClass(hInstance);
@@ -935,6 +977,8 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
IQNet::m_player[i].m_isHostPlayer = (i == 0);
swprintf_s(IQNet::m_player[i].m_gamertag, 32, L"Player%d", i);
}
extern wchar_t g_Win64UsernameW[17];
wcscpy_s(IQNet::m_player[0].m_gamertag, 32, g_Win64UsernameW);
WinsockNetLayer::Initialize();