Update username logic and implement latest LCEMP changes (#311)
* Update username logic and implement latest LCEMP changes * Update old reference * Fix tutorial world crash * Restore deleted comment
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@@ -1,3 +1,5 @@
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// Code implemented by LCEMP, credit if used on other repos
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// https://github.com/LCEMP/LCEMP
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#pragma once
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#ifdef _WINDOWS64
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@@ -12,6 +14,7 @@
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#define WIN64_NET_DEFAULT_PORT 25565
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#define WIN64_NET_MAX_CLIENTS 7
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#define WIN64_NET_RECV_BUFFER_SIZE 65536
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#define WIN64_NET_MAX_PACKET_SIZE (4 * 1024 * 1024)
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#define WIN64_LAN_DISCOVERY_PORT 25566
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#define WIN64_LAN_BROADCAST_MAGIC 0x4D434C4E
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@@ -63,10 +66,10 @@ public:
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static void Shutdown();
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static bool HostGame(int port);
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static bool JoinGame(const char *ip, int port);
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static bool JoinGame(const char* ip, int port);
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static bool SendToSmallId(BYTE targetSmallId, const void *data, int dataSize);
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static bool SendOnSocket(SOCKET sock, const void *data, int dataSize);
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static bool SendToSmallId(BYTE targetSmallId, const void* data, int dataSize);
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static bool SendOnSocket(SOCKET sock, const void* data, int dataSize);
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static bool IsHosting() { return s_isHost; }
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static bool IsConnected() { return s_connected; }
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@@ -77,12 +80,13 @@ public:
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static SOCKET GetSocketForSmallId(BYTE smallId);
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static void HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize);
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static void HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char* data, unsigned int dataSize);
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static bool PopDisconnectedSmallId(BYTE *outSmallId);
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static bool PopDisconnectedSmallId(BYTE* outSmallId);
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static void PushFreeSmallId(BYTE smallId);
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static void CloseConnectionBySmallId(BYTE smallId);
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static bool StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer);
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static bool StartAdvertising(int gamePort, const wchar_t* hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer);
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static void StopAdvertising();
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static void UpdateAdvertisePlayerCount(BYTE count);
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static void UpdateAdvertiseJoinable(bool joinable);
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