Update username logic and implement latest LCEMP changes (#311)
* Update username logic and implement latest LCEMP changes * Update old reference * Fix tutorial world crash * Restore deleted comment
This commit is contained in:
@@ -1,3 +1,6 @@
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// Code implemented by LCEMP, credit if used on other repos
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// https://github.com/LCEMP/LCEMP
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#include "stdafx.h"
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#ifdef _WINDOWS64
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@@ -151,7 +154,7 @@ bool WinsockNetLayer::HostGame(int port)
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LeaveCriticalSection(&s_freeSmallIdLock);
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struct addrinfo hints = {};
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struct addrinfo *result = NULL;
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struct addrinfo* result = NULL;
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hints.ai_family = AF_INET;
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hints.ai_socktype = SOCK_STREAM;
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@@ -177,7 +180,7 @@ bool WinsockNetLayer::HostGame(int port)
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}
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int opt = 1;
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setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt));
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setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char*)&opt, sizeof(opt));
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iResult = ::bind(s_listenSocket, result->ai_addr, (int)result->ai_addrlen);
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freeaddrinfo(result);
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@@ -207,15 +210,23 @@ bool WinsockNetLayer::HostGame(int port)
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return true;
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}
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bool WinsockNetLayer::JoinGame(const char *ip, int port)
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bool WinsockNetLayer::JoinGame(const char* ip, int port)
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{
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if (!s_initialized && !Initialize()) return false;
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s_isHost = false;
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s_hostSmallId = 0;
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s_connected = false;
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s_active = false;
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if (s_hostConnectionSocket != INVALID_SOCKET)
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{
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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}
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struct addrinfo hints = {};
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struct addrinfo *result = NULL;
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struct addrinfo* result = NULL;
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hints.ai_family = AF_INET;
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hints.ai_socktype = SOCK_STREAM;
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@@ -231,37 +242,55 @@ bool WinsockNetLayer::JoinGame(const char *ip, int port)
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return false;
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}
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s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
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if (s_hostConnectionSocket == INVALID_SOCKET)
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bool connected = false;
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BYTE assignedSmallId = 0;
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const int maxAttempts = 12;
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for (int attempt = 0; attempt < maxAttempts; ++attempt)
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{
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app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
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freeaddrinfo(result);
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return false;
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s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
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if (s_hostConnectionSocket == INVALID_SOCKET)
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{
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app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
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break;
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}
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int noDelay = 1;
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setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char*)&noDelay, sizeof(noDelay));
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iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen);
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if (iResult == SOCKET_ERROR)
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{
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int err = WSAGetLastError();
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app.DebugPrintf("connect() to %s:%d failed (attempt %d/%d): %d\n", ip, port, attempt + 1, maxAttempts, err);
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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Sleep(200);
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continue;
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}
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BYTE assignBuf[1];
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int bytesRecv = recv(s_hostConnectionSocket, (char*)assignBuf, 1, 0);
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if (bytesRecv != 1)
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{
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app.DebugPrintf("Failed to receive small ID assignment from host (attempt %d/%d)\n", attempt + 1, maxAttempts);
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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Sleep(200);
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continue;
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}
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assignedSmallId = assignBuf[0];
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connected = true;
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break;
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}
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int noDelay = 1;
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setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
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iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen);
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freeaddrinfo(result);
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if (iResult == SOCKET_ERROR)
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{
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app.DebugPrintf("connect() to %s:%d failed: %d\n", ip, port, WSAGetLastError());
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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return false;
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}
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BYTE assignBuf[1];
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int bytesRecv = recv(s_hostConnectionSocket, (char *)assignBuf, 1, 0);
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if (bytesRecv != 1)
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if (!connected)
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{
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app.DebugPrintf("Failed to receive small ID assignment from host\n");
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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return false;
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}
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s_localSmallId = assignBuf[0];
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s_localSmallId = assignedSmallId;
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app.DebugPrintf("Win64 LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId);
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@@ -273,7 +302,7 @@ bool WinsockNetLayer::JoinGame(const char *ip, int port)
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return true;
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}
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bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
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bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void* data, int dataSize)
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{
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if (sock == INVALID_SOCKET || dataSize <= 0) return false;
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@@ -289,7 +318,7 @@ bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
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int toSend = 4;
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while (totalSent < toSend)
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{
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int sent = send(sock, (const char *)header + totalSent, toSend - totalSent, 0);
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int sent = send(sock, (const char*)header + totalSent, toSend - totalSent, 0);
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if (sent == SOCKET_ERROR || sent == 0)
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{
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LeaveCriticalSection(&s_sendLock);
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@@ -301,7 +330,7 @@ bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
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totalSent = 0;
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while (totalSent < dataSize)
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{
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int sent = send(sock, (const char *)data + totalSent, dataSize - totalSent, 0);
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int sent = send(sock, (const char*)data + totalSent, dataSize - totalSent, 0);
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if (sent == SOCKET_ERROR || sent == 0)
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{
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LeaveCriticalSection(&s_sendLock);
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@@ -314,7 +343,7 @@ bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
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return true;
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}
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bool WinsockNetLayer::SendToSmallId(BYTE targetSmallId, const void *data, int dataSize)
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bool WinsockNetLayer::SendToSmallId(BYTE targetSmallId, const void* data, int dataSize)
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{
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if (!s_active) return false;
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@@ -346,34 +375,34 @@ SOCKET WinsockNetLayer::GetSocketForSmallId(BYTE smallId)
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return INVALID_SOCKET;
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}
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static bool RecvExact(SOCKET sock, BYTE *buf, int len)
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static bool RecvExact(SOCKET sock, BYTE* buf, int len)
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{
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int totalRecv = 0;
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while (totalRecv < len)
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{
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int r = recv(sock, (char *)buf + totalRecv, len - totalRecv, 0);
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int r = recv(sock, (char*)buf + totalRecv, len - totalRecv, 0);
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if (r <= 0) return false;
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totalRecv += r;
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}
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return true;
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}
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void WinsockNetLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize)
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void WinsockNetLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char* data, unsigned int dataSize)
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{
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INetworkPlayer *pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId);
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INetworkPlayer *pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId);
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INetworkPlayer* pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId);
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INetworkPlayer* pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId);
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if (pPlayerFrom == NULL || pPlayerTo == NULL) return;
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if (s_isHost)
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{
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::Socket *pSocket = pPlayerFrom->GetSocket();
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::Socket* pSocket = pPlayerFrom->GetSocket();
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if (pSocket != NULL)
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pSocket->pushDataToQueue(data, dataSize, false);
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}
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else
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{
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::Socket *pSocket = pPlayerTo->GetSocket();
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::Socket* pSocket = pPlayerTo->GetSocket();
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if (pSocket != NULL)
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pSocket->pushDataToQueue(data, dataSize, true);
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}
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@@ -392,7 +421,7 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
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}
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int noDelay = 1;
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setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
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setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char*)&noDelay, sizeof(noDelay));
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extern QNET_STATE _iQNetStubState;
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if (_iQNetStubState != QNET_STATE_GAME_PLAY)
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@@ -423,7 +452,7 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
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LeaveCriticalSection(&s_freeSmallIdLock);
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BYTE assignBuf[1] = { assignedSmallId };
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int sent = send(clientSocket, (const char *)assignBuf, 1, 0);
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int sent = send(clientSocket, (const char*)assignBuf, 1, 0);
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if (sent != 1)
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{
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app.DebugPrintf("Failed to send small ID to client\n");
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@@ -444,15 +473,15 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
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app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId);
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IQNetPlayer *qnetPlayer = &IQNet::m_player[assignedSmallId];
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IQNetPlayer* qnetPlayer = &IQNet::m_player[assignedSmallId];
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extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal);
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extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer * player, BYTE smallId, bool isHost, bool isLocal);
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Win64_SetupRemoteQNetPlayer(qnetPlayer, assignedSmallId, false, false);
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extern CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
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extern CPlatformNetworkManagerStub* g_pPlatformNetworkManager;
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g_pPlatformNetworkManager->NotifyPlayerJoined(qnetPlayer);
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DWORD *threadParam = new DWORD;
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DWORD* threadParam = new DWORD;
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*threadParam = connIdx;
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HANDLE hThread = CreateThread(NULL, 0, RecvThreadProc, threadParam, 0, NULL);
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@@ -466,8 +495,8 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
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DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
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{
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DWORD connIdx = *(DWORD *)param;
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delete (DWORD *)param;
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DWORD connIdx = *(DWORD*)param;
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delete (DWORD*)param;
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EnterCriticalSection(&s_connectionsLock);
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if (connIdx >= (DWORD)s_connections.size())
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@@ -479,7 +508,8 @@ DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
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BYTE clientSmallId = s_connections[connIdx].smallId;
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LeaveCriticalSection(&s_connectionsLock);
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BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE];
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std::vector<BYTE> recvBuf;
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recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE);
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while (s_active)
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{
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@@ -490,33 +520,47 @@ DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
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break;
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}
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int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
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int packetSize =
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((uint32_t)header[0] << 24) |
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((uint32_t)header[1] << 16) |
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((uint32_t)header[2] << 8) |
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((uint32_t)header[3]);
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if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE)
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if (packetSize <= 0 || packetSize > WIN64_NET_MAX_PACKET_SIZE)
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{
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app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d\n", packetSize, clientSmallId);
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app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d (max=%d)\n",
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packetSize,
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clientSmallId,
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(int)WIN64_NET_MAX_PACKET_SIZE);
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break;
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}
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if (!RecvExact(sock, recvBuf, packetSize))
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if ((int)recvBuf.size() < packetSize)
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{
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recvBuf.resize(packetSize);
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app.DebugPrintf("Win64 LAN: Resized host recv buffer to %d bytes for client smallId=%d\n", packetSize, clientSmallId);
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}
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if (!RecvExact(sock, &recvBuf[0], packetSize))
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{
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app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (body)\n", clientSmallId);
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break;
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}
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HandleDataReceived(clientSmallId, s_hostSmallId, recvBuf, packetSize);
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HandleDataReceived(clientSmallId, s_hostSmallId, &recvBuf[0], packetSize);
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}
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delete[] recvBuf;
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EnterCriticalSection(&s_connectionsLock);
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for (size_t i = 0; i < s_connections.size(); i++)
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{
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if (s_connections[i].smallId == clientSmallId)
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{
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s_connections[i].active = false;
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closesocket(s_connections[i].tcpSocket);
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s_connections[i].tcpSocket = INVALID_SOCKET;
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if (s_connections[i].tcpSocket != INVALID_SOCKET)
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{
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closesocket(s_connections[i].tcpSocket);
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s_connections[i].tcpSocket = INVALID_SOCKET;
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}
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break;
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}
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}
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@@ -529,7 +573,7 @@ DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
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return 0;
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}
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bool WinsockNetLayer::PopDisconnectedSmallId(BYTE *outSmallId)
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bool WinsockNetLayer::PopDisconnectedSmallId(BYTE* outSmallId)
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{
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bool found = false;
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EnterCriticalSection(&s_disconnectLock);
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@@ -550,9 +594,26 @@ void WinsockNetLayer::PushFreeSmallId(BYTE smallId)
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LeaveCriticalSection(&s_freeSmallIdLock);
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}
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void WinsockNetLayer::CloseConnectionBySmallId(BYTE smallId)
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{
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EnterCriticalSection(&s_connectionsLock);
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for (size_t i = 0; i < s_connections.size(); i++)
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{
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if (s_connections[i].smallId == smallId && s_connections[i].active && s_connections[i].tcpSocket != INVALID_SOCKET)
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{
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closesocket(s_connections[i].tcpSocket);
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s_connections[i].tcpSocket = INVALID_SOCKET;
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app.DebugPrintf("Win64 LAN: Force-closed TCP connection for smallId=%d\n", smallId);
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break;
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}
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}
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LeaveCriticalSection(&s_connectionsLock);
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}
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DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param)
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{
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BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE];
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std::vector<BYTE> recvBuf;
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recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE);
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while (s_active && s_hostConnectionSocket != INVALID_SOCKET)
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{
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@@ -565,28 +626,34 @@ DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param)
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int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
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if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE)
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if (packetSize <= 0 || packetSize > WIN64_NET_MAX_PACKET_SIZE)
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{
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app.DebugPrintf("Win64 LAN: Invalid packet size %d from host\n", packetSize);
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app.DebugPrintf("Win64 LAN: Invalid packet size %d from host (max=%d)\n",
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packetSize,
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(int)WIN64_NET_MAX_PACKET_SIZE);
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break;
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}
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if (!RecvExact(s_hostConnectionSocket, recvBuf, packetSize))
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if ((int)recvBuf.size() < packetSize)
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{
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recvBuf.resize(packetSize);
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app.DebugPrintf("Win64 LAN: Resized client recv buffer to %d bytes\n", packetSize);
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}
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if (!RecvExact(s_hostConnectionSocket, &recvBuf[0], packetSize))
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{
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app.DebugPrintf("Win64 LAN: Disconnected from host (body)\n");
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break;
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}
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HandleDataReceived(s_hostSmallId, s_localSmallId, recvBuf, packetSize);
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HandleDataReceived(s_hostSmallId, s_localSmallId, &recvBuf[0], packetSize);
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}
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delete[] recvBuf;
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s_connected = false;
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return 0;
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}
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bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer)
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bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t* hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer)
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{
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if (s_advertising) return true;
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if (!s_initialized) return false;
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@@ -614,7 +681,7 @@ bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t *hostName, un
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}
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BOOL broadcast = TRUE;
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setsockopt(s_advertiseSock, SOL_SOCKET, SO_BROADCAST, (const char *)&broadcast, sizeof(broadcast));
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setsockopt(s_advertiseSock, SOL_SOCKET, SO_BROADCAST, (const char*)&broadcast, sizeof(broadcast));
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s_advertising = true;
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s_advertiseThread = CreateThread(NULL, 0, AdvertiseThreadProc, NULL, 0, NULL);
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@@ -669,8 +736,8 @@ DWORD WINAPI WinsockNetLayer::AdvertiseThreadProc(LPVOID param)
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Win64LANBroadcast data = s_advertiseData;
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LeaveCriticalSection(&s_advertiseLock);
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int sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
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(struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
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int sent = sendto(s_advertiseSock, (const char*)&data, sizeof(data), 0,
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(struct sockaddr*)&broadcastAddr, sizeof(broadcastAddr));
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|
||||
if (sent == SOCKET_ERROR && s_advertising)
|
||||
{
|
||||
@@ -696,7 +763,7 @@ bool WinsockNetLayer::StartDiscovery()
|
||||
}
|
||||
|
||||
BOOL reuseAddr = TRUE;
|
||||
setsockopt(s_discoverySock, SOL_SOCKET, SO_REUSEADDR, (const char *)&reuseAddr, sizeof(reuseAddr));
|
||||
setsockopt(s_discoverySock, SOL_SOCKET, SO_REUSEADDR, (const char*)&reuseAddr, sizeof(reuseAddr));
|
||||
|
||||
struct sockaddr_in bindAddr;
|
||||
memset(&bindAddr, 0, sizeof(bindAddr));
|
||||
@@ -704,7 +771,7 @@ bool WinsockNetLayer::StartDiscovery()
|
||||
bindAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT);
|
||||
bindAddr.sin_addr.s_addr = INADDR_ANY;
|
||||
|
||||
if (::bind(s_discoverySock, (struct sockaddr *)&bindAddr, sizeof(bindAddr)) == SOCKET_ERROR)
|
||||
if (::bind(s_discoverySock, (struct sockaddr*)&bindAddr, sizeof(bindAddr)) == SOCKET_ERROR)
|
||||
{
|
||||
app.DebugPrintf("Win64 LAN: Discovery bind failed: %d\n", WSAGetLastError());
|
||||
closesocket(s_discoverySock);
|
||||
@@ -713,7 +780,7 @@ bool WinsockNetLayer::StartDiscovery()
|
||||
}
|
||||
|
||||
DWORD timeout = 500;
|
||||
setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout));
|
||||
setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char*)&timeout, sizeof(timeout));
|
||||
|
||||
s_discovering = true;
|
||||
s_discoveryThread = CreateThread(NULL, 0, DiscoveryThreadProc, NULL, 0, NULL);
|
||||
@@ -763,7 +830,7 @@ DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
|
||||
int senderLen = sizeof(senderAddr);
|
||||
|
||||
int recvLen = recvfrom(s_discoverySock, recvBuf, sizeof(recvBuf), 0,
|
||||
(struct sockaddr *)&senderAddr, &senderLen);
|
||||
(struct sockaddr*)&senderAddr, &senderLen);
|
||||
|
||||
if (recvLen == SOCKET_ERROR)
|
||||
{
|
||||
@@ -773,7 +840,7 @@ DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
|
||||
if (recvLen < (int)sizeof(Win64LANBroadcast))
|
||||
continue;
|
||||
|
||||
Win64LANBroadcast *broadcast = (Win64LANBroadcast *)recvBuf;
|
||||
Win64LANBroadcast* broadcast = (Win64LANBroadcast*)recvBuf;
|
||||
if (broadcast->magic != WIN64_LAN_BROADCAST_MAGIC)
|
||||
continue;
|
||||
|
||||
@@ -841,4 +908,4 @@ DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
Reference in New Issue
Block a user