Fix save list, delete save, exit without saving, and blank username on Windows64 (#539)

* Fix world save rename not applying new name

KeyboardCompleteWorldNameCallback had no _WINDOWS64 branch, so the
typed name was validated then silently discarded on every rename attempt.

Write the new name to a worldname.txt sidecar file next to the save
(Windows64\GameHDD\{folder}\worldname.txt) and update the in-memory
display name immediately. ReadLevelNameFromSaveFile now checks for this
sidecar first so renamed saves persist correctly across restarts.

* Fixed gamertag being blank upon renaming and re-joining a save

* Save deletion fix, exiting without saving fix

* Add native in-game keyboard UI for world naming and renaming
This commit is contained in:
dtentiion
2026-03-05 20:57:37 +00:00
committed by GitHub
parent f48a39ae3d
commit aadb511504
12 changed files with 486 additions and 21 deletions

View File

@@ -565,6 +565,12 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
g_KBMInput.SetWindowFocused(true);
break;
case WM_CHAR:
// Buffer typed characters so UIScene_Keyboard can dispatch them to the Iggy Flash player
if (wParam >= 0x20 || wParam == 0x08 || wParam == 0x0D) // printable chars + backspace + enter
g_KBMInput.OnChar((wchar_t)wParam);
break;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
{