Fix save list, delete save, exit without saving, and blank username on Windows64 (#539)
* Fix world save rename not applying new name
KeyboardCompleteWorldNameCallback had no _WINDOWS64 branch, so the
typed name was validated then silently discarded on every rename attempt.
Write the new name to a worldname.txt sidecar file next to the save
(Windows64\GameHDD\{folder}\worldname.txt) and update the in-memory
display name immediately. ReadLevelNameFromSaveFile now checks for this
sidecar first so renamed saves persist correctly across restarts.
* Fixed gamertag being blank upon renaming and re-joining a save
* Save deletion fix, exiting without saving fix
* Add native in-game keyboard UI for world naming and renaming
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@@ -84,6 +84,11 @@ public:
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void SetScreenCursorHidden(bool hidden) { m_screenWantsCursorHidden = hidden; }
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bool IsScreenCursorHidden() const { return m_screenWantsCursorHidden; }
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// Text input: buffer characters typed while the native keyboard scene is open
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void OnChar(wchar_t c);
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bool ConsumeChar(wchar_t &outChar);
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void ClearCharBuffer();
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float GetMoveX() const;
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float GetMoveY() const;
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@@ -129,6 +134,11 @@ private:
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bool m_kbmActive;
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bool m_screenWantsCursorHidden;
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static const int CHAR_BUFFER_SIZE = 32;
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wchar_t m_charBuffer[CHAR_BUFFER_SIZE];
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int m_charBufferHead;
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int m_charBufferTail;
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};
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extern KeyboardMouseInput g_KBMInput;
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