Fix save list, delete save, exit without saving, and blank username on Windows64 (#539)
* Fix world save rename not applying new name
KeyboardCompleteWorldNameCallback had no _WINDOWS64 branch, so the
typed name was validated then silently discarded on every rename attempt.
Write the new name to a worldname.txt sidecar file next to the save
(Windows64\GameHDD\{folder}\worldname.txt) and update the in-memory
display name immediately. ReadLevelNameFromSaveFile now checks for this
sidecar first so renamed saves persist correctly across restarts.
* Fixed gamertag being blank upon renaming and re-joining a save
* Save deletion fix, exiting without saving fix
* Add native in-game keyboard UI for world naming and renaming
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@@ -1230,7 +1230,11 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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if( levels[0]->isNew || levels[1]->isNew || levels[2]->isNew )
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{
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#ifndef _WINDOWS64
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// On Windows64 we skip the automatic initial save so that choosing
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// "Exit without saving" on a new world does not leave an orphaned save folder.
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levels[0]->saveToDisc(mcprogress, false);
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#endif
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}
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if( s_bServerHalted || !g_NetworkManager.IsInSession() ) return false;
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