Fix save list, delete save, exit without saving, and blank username on Windows64 (#539)
* Fix world save rename not applying new name
KeyboardCompleteWorldNameCallback had no _WINDOWS64 branch, so the
typed name was validated then silently discarded on every rename attempt.
Write the new name to a worldname.txt sidecar file next to the save
(Windows64\GameHDD\{folder}\worldname.txt) and update the in-memory
display name immediately. ReadLevelNameFromSaveFile now checks for this
sidecar first so renamed saves persist correctly across restarts.
* Fixed gamertag being blank upon renaming and re-joining a save
* Save deletion fix, exiting without saving fix
* Add native in-game keyboard UI for world naming and renaming
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@@ -329,6 +329,10 @@ void IQNet::EndGame()
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m_player[i].m_gamertag[0] = 0;
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m_player[i].SetCustomDataValue(0);
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}
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// Restore local player 0's gamertag so re-joining works correctly
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extern wchar_t g_Win64UsernameW[17];
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m_player[0].m_isHostPlayer = true;
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wcscpy_s(m_player[0].m_gamertag, 32, g_Win64UsernameW);
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}
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DWORD MinecraftDynamicConfigurations::GetTrialTime() { return DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME; }
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