Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -6,7 +6,7 @@
WeighedTreasure::WeighedTreasure(int itemId, int auxValue, int minCount, int maxCount, int weight) : WeighedRandomItem(weight)
{
this->item = shared_ptr<ItemInstance>( new ItemInstance(itemId, 1, auxValue) );
this->item = std::make_shared<ItemInstance>(itemId, 1, auxValue);
this->minCount = minCount;
this->maxCount = maxCount;
}
@@ -22,7 +22,7 @@ void WeighedTreasure::addChestItems(Random *random, WeighedTreasureArray items,
{
for (int r = 0; r < numRolls; r++)
{
WeighedTreasure *treasure = (WeighedTreasure *) WeighedRandom::getRandomItem(random, *((WeighedRandomItemArray *)&items));
WeighedTreasure *treasure = static_cast<WeighedTreasure *>(WeighedRandom::getRandomItem(random, *((WeighedRandomItemArray *)&items)));
int count = treasure->minCount + random->nextInt(treasure->maxCount - treasure->minCount + 1);
if (treasure->item->getMaxStackSize() >= count)
@@ -48,7 +48,7 @@ void WeighedTreasure::addDispenserItems(Random *random, WeighedTreasureArray ite
{
for (int r = 0; r < numRolls; r++)
{
WeighedTreasure *treasure = (WeighedTreasure *) WeighedRandom::getRandomItem(random, *((WeighedRandomItemArray *)&items));
WeighedTreasure *treasure = static_cast<WeighedTreasure *>(WeighedRandom::getRandomItem(random, *((WeighedRandomItemArray *)&items)));
int count = treasure->minCount + random->nextInt(treasure->maxCount - treasure->minCount + 1);
if (treasure->item->getMaxStackSize() >= count)