Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
This commit is contained in:
@@ -6,7 +6,7 @@
|
||||
|
||||
WeighedTreasure::WeighedTreasure(int itemId, int auxValue, int minCount, int maxCount, int weight) : WeighedRandomItem(weight)
|
||||
{
|
||||
this->item = shared_ptr<ItemInstance>( new ItemInstance(itemId, 1, auxValue) );
|
||||
this->item = std::make_shared<ItemInstance>(itemId, 1, auxValue);
|
||||
this->minCount = minCount;
|
||||
this->maxCount = maxCount;
|
||||
}
|
||||
@@ -22,7 +22,7 @@ void WeighedTreasure::addChestItems(Random *random, WeighedTreasureArray items,
|
||||
{
|
||||
for (int r = 0; r < numRolls; r++)
|
||||
{
|
||||
WeighedTreasure *treasure = (WeighedTreasure *) WeighedRandom::getRandomItem(random, *((WeighedRandomItemArray *)&items));
|
||||
WeighedTreasure *treasure = static_cast<WeighedTreasure *>(WeighedRandom::getRandomItem(random, *((WeighedRandomItemArray *)&items)));
|
||||
|
||||
int count = treasure->minCount + random->nextInt(treasure->maxCount - treasure->minCount + 1);
|
||||
if (treasure->item->getMaxStackSize() >= count)
|
||||
@@ -48,7 +48,7 @@ void WeighedTreasure::addDispenserItems(Random *random, WeighedTreasureArray ite
|
||||
{
|
||||
for (int r = 0; r < numRolls; r++)
|
||||
{
|
||||
WeighedTreasure *treasure = (WeighedTreasure *) WeighedRandom::getRandomItem(random, *((WeighedRandomItemArray *)&items));
|
||||
WeighedTreasure *treasure = static_cast<WeighedTreasure *>(WeighedRandom::getRandomItem(random, *((WeighedRandomItemArray *)&items)));
|
||||
|
||||
int count = treasure->minCount + random->nextInt(treasure->maxCount - treasure->minCount + 1);
|
||||
if (treasure->item->getMaxStackSize() >= count)
|
||||
|
||||
Reference in New Issue
Block a user