Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -102,7 +102,7 @@ void VineTile::updateShape(LevelSource *level, int x, int y, int z, int forceDat
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AABB *VineTile::getAABB(Level *level, int x, int y, int z)
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{
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return NULL;
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return nullptr;
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}
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bool VineTile::mayPlace(Level *level, int x, int y, int z, int face)
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@@ -259,7 +259,7 @@ testLoop: if(noSideSpread) break;
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int edgeTile = level->getTile(x + Direction::STEP_X[testDirection], y, z + Direction::STEP_Z[testDirection]);
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if (edgeTile == 0 || Tile::tiles[edgeTile] == NULL)
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if (edgeTile == 0 || Tile::tiles[edgeTile] == nullptr)
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{
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// if the edge tile is air, we could possibly cling
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// to something
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@@ -371,7 +371,7 @@ int VineTile::getResourceCount(Random *random)
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void VineTile::playerDestroy(Level *level, shared_ptr<Player>player, int x, int y, int z, int data)
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{
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if (!level->isClientSide && player->getSelectedItem() != NULL && player->getSelectedItem()->id == Item::shears->id)
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if (!level->isClientSide && player->getSelectedItem() != nullptr && player->getSelectedItem()->id == Item::shears->id)
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{
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player->awardStat(
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GenericStats::blocksMined(id),
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@@ -379,7 +379,7 @@ void VineTile::playerDestroy(Level *level, shared_ptr<Player>player, int x, int
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);
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// drop leaf block instead of sapling
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popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(Tile::vine, 1, 0)));
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popResource(level, x, y, z, std::make_shared<ItemInstance>(Tile::vine, 1, 0));
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}
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else
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{
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